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  • Beginning in 1.14, the simulator will be using [[llParticleSystem]] to emulate legacy llMakeFountain particles. llParticleSystem([
    3 KB (428 words) - 13:51, 22 January 2015
  • Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeFire particles. llParticleSystem([
    3 KB (434 words) - 13:50, 22 January 2015
  • Fun little script. Drop it in a prim to see how it works. Demonstrates how to work with the map api. llParticleSystem([PSYS_PART_FLAGS, 0,
    2 KB (199 words) - 18:37, 28 January 2023
  • | Particle System || [[llParticleSystem]],[[llLinkParticleSystem]] || Configures params for a particle emitter. ...YSICS]] || Determines if the physics engine will act upon this prim, or if it is anchored (static).
    9 KB (1,001 words) - 13:03, 14 July 2022
  • ...are sometimes white prims (sculpted or not). Finally, to create snowlands, it is required to change ground texture to white. *'''Temporary Snowlands''' are places where ground texture becomes white and it is snowing in real-life winter. This change caused serious problems for Sec
    2 KB (275 words) - 07:01, 20 January 2014
  • ...ld it appear or move the particle chain to a more preferable target should it become available. ...t will only run correctly in the ROOT PRIM of and object. This is because it uses an "attach" event which are not correctly handled when is child prims.
    11 KB (1,086 words) - 02:40, 11 August 2015
  • ...CEL_FLAG_USE_ACCESS_LIST]] - Written in hexadecimal to show the pattern of it and its siblings. In the table they are extra wide to aid in the reading. :* [[llParticleSystem]] is a good example where both notations are used for constants. Different
    1 KB (205 words) - 08:37, 26 September 2015
  • ...e full updates. If you're creating content, it's a good habit to make sure it's not updating many times per second. Changing colors, textures, shape, or ...ur viewer still renders it, but you can walk through it, and when you edit it, the '''Creator''' field is blank because the object no longer exists on th
    2 KB (353 words) - 14:56, 2 January 2014
  • ...d quarter I come to you today to announce a new project I am spearheading, it's goal is to make the documentation more accessible to a larger portion of ...l Poetry Project]]! The goal of the the LPPP (or LP³ as I like to think of it), is to provide poetry for every LSL Event, Function and Constant. More spe
    3 KB (448 words) - 23:29, 31 March 2014
  • // Note that this script will only work in the ROOT PRIM ONLY as it *MUST monitor "here" messages in order to connect to a handle should it appear.
    13 KB (1,136 words) - 12:33, 16 June 2011
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. ...g box geometric center. Read [[llGetPos]] and [[llParticleSystem#Caveats | llParticleSystem Caveats]] for more information.
    5 KB (721 words) - 05:03, 1 February 2024
  • *Silently fails to rez {{LSLP|inventory}} (to have it's geometric center at {{LSLP|pos}}) if {{LSLP|pos}} is too far from the geo ...g box geometric center. Read [[llGetPos]] and [[llParticleSystem#Caveats | llParticleSystem Caveats]] for more information.
    5 KB (791 words) - 09:58, 1 October 2022
  • The big difference is that [[#llParticleSystem|llParticleSystem]] acts upon the prim the script is in, [[#llLinkParticleSystem|llLinkPartic |func_id=229|func_sleep=0.0|func_energy=10.0|func=llParticleSystem|sort=ParticleSystem
    10 KB (1,513 words) - 01:00, 14 April 2024
  • ...most common ones include llSay, llOwnerSay, llSetText, llTargetOmega, and llParticleSystem and there is a complete list of them [https://wiki.secondlife.com/wiki/Cate ...ation also servers as reference and refresher material for advanced users. It's best to come back to these sections once you have an idea of what the fun
    5 KB (747 words) - 13:38, 24 January 2015
  • // anyone before it automatically powers down. Set to '0' to disable the auto-off function //although fondly calling it a 'ShoutOut', it actually makes more sense to keep within the 20m range of llSay
    24 KB (2,558 words) - 08:43, 25 January 2015
  • ...st(data,["="],[]);//break the string on the line into a list so we can use it integer amount_per_guess = 1;//how much money does it cost per guess for the random number guessing game?
    16 KB (1,959 words) - 10:35, 25 January 2015
  • ...e in fact prims (sculpted and scripted) and also particles (created with [[llParticleSystem]] function). Since all water has the same altitude inside a sim, dams are p *'''Sesia Dam''' is the only private-owned dam. It has only 6 meters high. Part of the water flows through a sluice from 65 to
    11 KB (1,745 words) - 16:05, 8 December 2015
  • ...g, but the only other option was seven separate pages, so please bear with it, there's a lot of information, but every effort has been made to not be red If you need to use accents, new lines or other special characters and it's just not working out, read the notes on the [[String|string]] wiki page.
    11 KB (1,756 words) - 13:49, 24 January 2015
  • || [[llParticleSystem|Particles]] || Yes || Yes || Yes || ? It should be noted that when a script (in an object) moves from one simulator
    5 KB (758 words) - 10:38, 4 September 2023
  • ...Some came up with [[User:Strife_Onizuka/Miscellaneous|ghost stories about it]], some wrote [http://www.archive.org/details/SecondLifeCommunityConvention ...y-permissive object. Have View menu > Highlight Transparent on if you find it hard to select the invisible sphere.
    10 KB (1,160 words) - 18:51, 15 April 2015
  • ...anchor is to be used on an attachement (cuffs, collars, belts, etc), then it is better to add PSYS_PART_FOLLOW_SRC_MASK to nBitField in llLockGuardLink( // if it doesn't seem entirely obvious at first glance. :)
    21 KB (2,217 words) - 22:45, 20 January 2017
  • ...one will sequentially send the ping messages to each of the mooring points it needs, for example for a St. Andree Cross we will ping the wrist and ankle ...ttachment detects the message corresponding to itself in the channel -8888 it will answer by the same message completed by "ok"
    25 KB (3,345 words) - 12:29, 18 January 2023
  • ! Who is working on it ? | [[llParticleSystem|llParticleSystem]] || [[llParticleSystem/fr|llParticleSystem]] ||- ||- ||-
    34 KB (3,514 words) - 01:46, 24 September 2010
  • ...ra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]] ...ons indefinitely without avatar's knowledge and no way of knowing who took it - possible security issue
    8 KB (1,048 words) - 22:48, 13 September 2013
  • ...=#808080><b>Haravikk (haravikk.mistral)</b><nowiki>: Or even better, would it possible to have the ability to move things into SCR ourselves? =)</nowiki> ...your SL name. I'll send you my one or two paragraph explanation about what it really means to have that power.</nowiki></font>
    32 KB (4,678 words) - 10:54, 10 January 2012
  • ...less: When they release RL 2.0 I hope it will be as esy to build things as it is in SL. [2013/09/12 15:01] Duckie Dickins: you mean the matrix? I'm sure it would be....but you'll be reduced to being a thermal battery...
    24 KB (3,134 words) - 16:12, 12 September 2013
  • This is just a POC (Proof of Concept) and it is meant as a very alpha stage prototype I developed during last week. It is not meant to satisfy security and high level coding standards.
    39 KB (4,551 words) - 10:24, 25 January 2015
  • ...up the 'mono 2 aware' changes late last week. As soon as internal QA gives it another once over we should get the 'mono 2 performance' branch up on aditi ...get it on a lot of regions and let it bake for a few weeks before pushing it through RC.</nowiki></font>
    34 KB (5,599 words) - 16:12, 9 January 2012
  • ...up the 'mono 2 aware' changes late last week. As soon as internal QA gives it another once over we should get the 'mono 2 performance' branch up on aditi ...get it on a lot of regions and let it bake for a few weeks before pushing it through RC.</nowiki></font>
    34 KB (5,599 words) - 10:52, 10 January 2012
  • [2013/08/29 15:04] Maestro Linden: I.. have to admit, I didn't study it to see what changed [2013/08/29 15:05] Lucia Nightfire: TOS is like EULA, you're gonna agree to it
    27 KB (3,641 words) - 17:53, 29 August 2013
  • * [12:05] [[User:Soft Linden|Soft Linden]]: Also linking it to a related issue... ...chez]]: delt with that today actually but not sure what else to say about it.
    28 KB (4,015 words) - 11:36, 5 January 2010
  • ...e appreciate Residents documenting its use, but we do NOT guarantee any of it to function correctly. USE AT YOUR OWN RISK.}} ...ues overlaid on screen. (For building purposes you can ignore the A value, it is a side effect of the rendering process.)
    15 KB (2,066 words) - 01:36, 12 April 2015
  • ...up the 'mono 2 aware' changes late last week. As soon as internal QA gives it another once over we should get the 'mono 2 performance' branch up on aditi ...get it on a lot of regions and let it bake for a few weeks before pushing it through RC.
    81 KB (10,207 words) - 09:26, 25 March 2011
  • |width=100% style=" padding:0 3px;"|It's 9am on a Monday. |width=100% style=" padding:0 3px;"|doing awesome then I take it, Stickman?
    116 KB (14,398 words) - 10:16, 28 March 2011
  • The Scripts for the holodeck may look complex but once you have done it correctly everything is very simple to use. Building and setup are similar // This file is free software; you can redistribute it and/or modify
    62 KB (7,175 words) - 21:37, 24 January 2015
  • ;; ; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; thorougly, but it works well enough for me. If you have any
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...[[User:Oskar Linden|Oskar Linden]]: I'm hoping most of you are already on it * [15:04] [[User:Oskar Linden|Oskar Linden]]: it went to the full grid today
    64 KB (9,078 words) - 19:03, 4 March 2010
  • ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax. <item>llParticleSystem</item>
    50 KB (5,120 words) - 08:53, 20 May 2015
  • ...wiki></code> tag. If you see a [[Image:Forums-archive Wink.png]] emoticon, it is probably a mangled '''<code>;</code>'''. If you see other unexpected for ...s Tesla || 2003-09-19 || find when sun is far enough below the horizon for it to be night
    107 KB (13,179 words) - 14:41, 7 September 2012
  • * Improve window opening behavior, ensuring it is mostly on screen * VWR-942: logRanOffEndOfPacket is too terse when it logs packet data, add some more info
    51 KB (7,652 words) - 14:22, 21 May 2012
  • <p>llDialog(who, "This chats so you can hear it.", ["Hooray"], 0);</p> <p><b>A.177. llParticleSystem</b></p>
    234 KB (14,519 words) - 08:25, 8 June 2013