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  • |func=llMoveToTarget ...ira|SVC-2441}} - the sim will incorrectly move the object down faster than it should. That is, if you try moving to llGetPos() + <10, 10, -10>, you can e
    3 KB (374 words) - 14:00, 22 January 2015
  • // Please, do not resell this script and give it full perm ...e_entry() // This example uses "state_entry", so the item moves as soon as it is rezzed.
    1 KB (190 words) - 17:22, 24 January 2015
  • ...れが物理属性を持った時点でオブジェクトのダメージ設定が有効になります。; it will however not be physical while it is not damage enabled. llMoveToTarget(llDetectedPos(0), 1.0);
    2 KB (104 words) - 15:00, 3 October 2020
  • ...ding_Tools|build tool]], etc.) although these movements will often trigger it. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
    2 KB (278 words) - 01:19, 22 January 2015
  • ...an object, that object will keep moving toward a position ''offset'' from it's owner. llMoveToTarget(pos,0.4);
    2 KB (300 words) - 14:59, 24 January 2015
  • ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.) llMoveToTarget(pos, power);
    2 KB (269 words) - 01:18, 22 January 2015
  • :: tau = the tau that llMoveToTarget should be given, lower means you move faster. defaults to 1.5 ...it regularly (example: every 5 seconds) and continue moving toward it when it's found.
    1 KB (192 words) - 06:11, 9 June 2011
  • ...ful creation and then touch it to ascend to the height you set below where it ...ound, enjoy. When you want to return to where you started then just sit on it, delete your rezzed object and touch again.
    3 KB (361 words) - 14:38, 28 January 2023
  • ''' ! ''' Constraining an object on two axis does not work, because it is possible to move through the third axis through special compounded rotat In certain constrained conditions it is still possible to do what was possible with hinge joints but instead thr
    3 KB (471 words) - 16:56, 2 May 2024
  • It causes the object to be unable to leave the sim or move more than 10 meters If the object tries to leave the sim or move more than 10 meters it ceases to be [[STATUS_PHYSICS|physical]] and throws a "Hit Sandbox Limit" {
    1 KB (217 words) - 21:31, 22 January 2015
  • ...pt is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
    1 KB (180 words) - 01:31, 22 January 2015
  • ...MoveToTarget to move the door, with the door temporally turning phantom as it moves. ...tion as the door becomes a physical object. However, even with that defect it still looks much better IMHO
    10 KB (1,011 words) - 09:22, 25 January 2015
  • ...ript lets you specify a person to follow, and if you get too far from them it will exert a force that will make your avatar walk (or run or fly or etc) i ...t prim of an object, and wear that object. (Anywhere on the body; wearing it as a HUD attachment hasn't been tested.) Then to follow someone, say their
    8 KB (1,187 words) - 14:01, 24 January 2015
  • ...amera around (as long as you are wearing the special attachment that makes it work). This was inspired by a request for a light that would follow the ca ...will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!).
    3 KB (466 words) - 14:13, 24 January 2015
  • This is a vary simple elevator script, and not the best one out there. It was developed back during SL 2003 and may or may not function well now... llMoveToTarget(end,i);
    6 KB (431 words) - 09:07, 25 January 2015
  • ...This function is available for nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. ...d regional coordinates with this function, when a prims position is wanted it is best to use [[llGetLocalPos]].
    3 KB (444 words) - 11:37, 13 July 2022
  • ...object has some torque and has not force , position of the object moves ( it turns ) , but its center of mass is unchanged , so the velocity is null ) //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
    2 KB (235 words) - 03:08, 22 January 2015
  • ...ction does not move the object, to do that use {{LSLG|llSetPos}} or {{LSLG|llMoveToTarget}}. ...is function is to have the script know when it has reached a position.<br/>It registers a {{LSLP|position}} with a {{LSLP|range}} that triggers {{LSLG|at
    3 KB (353 words) - 12:31, 22 January 2015
  • |func_footnote=To change the position in the same manner use [[llMoveToTarget]]. ...how fast the rotation damps out. Low values relative to the strength make it bouncy, often overshooting the target, high values sluggish. The strength a
    4 KB (580 words) - 12:21, 22 January 2015
  • ...the other prims as possible. Take the linked object, rez it, and make sure it is still linked. ...vok trying to untangle complex physical objects (which may still exist but it would be interesting to find out how things are different).
    4 KB (634 words) - 22:49, 14 August 2012
  • ...lable hand movement and being in different postions, without myself seeing it - {{User|DD Otoole}} * {{jira|SVC-2441}} - Votes: 9 - Slowish llMoveToTarget path inconsistent when moving to a target at a -z position vs moving to +z
    4 KB (662 words) - 09:54, 8 December 2009
  • ! Who is working on it ? | [[llMoveToTarget|llMoveToTarget]] || [[llMoveToTarget/fr|llMoveToTarget]] ||- ||- ||-
    34 KB (3,514 words) - 01:46, 24 September 2010
  • [2015/03/19 15:04] Caleb Linden: Looks like it's open dance floor today. Simon is working on code as usual. ...that came out this week. it was merely some name change, but functionally it's the same as the previous RC
    16 KB (2,204 words) - 11:41, 26 March 2015
  • ...TER_ONLY]] will make the vehicle ignore the height of the terrain, however it only makes a difference if the vehicle is hovering. It is not recommended that you mix vehicle behavior with some of the other scr
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ...eb the Cable Guy (caleb.linden): svc types have been long left behind, and it's possible that they didnt get converted to more current jira type [2017/05/11 15:06] Lucy Daughter of the Devil (lucia.nightfire): it's just taht the parcel prim owners function returns a capped list
    29 KB (3,953 words) - 16:31, 25 May 2017
  • ...nowiki>: For those of you who were here last Friday: sorry I couldn't make it.</nowiki></font> [12:09] <font color=#b20058><b>Draconis Neurocam</b><nowiki>: it says "Config file changes. " for the latest server on the wiki, what does t
    47 KB (7,270 words) - 20:47, 12 April 2011
  • [12:08] <font color=#440044><b>Andrew Linden</b><nowiki>: so now we truncate it and send the first 1024 bytes</nowiki></font> ...: Every time you logged in, it would try to send to you -- and fail, since it was too big. That would then get routed to your email</nowiki></font>
    38 KB (5,934 words) - 19:10, 12 February 2013
  • * [12:04] [[User:Davy Linden|Davy Linden]]: it's claiming it affects the speed of rezzing objects * [12:05] [[User:Soft Linden|Soft Linden]]: I have trouble believing that it actually affects object rezzing. Hrm.
    39 KB (5,427 words) - 09:57, 8 December 2009
  • ...ont color=#330026><b>Andrew Linden</b><nowiki>: looking at chat history... it appears that his fun involves alcohol</nowiki></font> [16:02] <font color=#00b258><b>Liisa Runo</b><nowiki>: i knew it! speed of light is not the ultimate speed limit ^^ </nowiki>http://www.bbc.
    46 KB (7,225 words) - 17:09, 23 September 2011
  • [12:03] <font color=#000f44><b>Simon Linden</b><nowiki>: but it's not a major update</nowiki></font> [12:05] <font color=#440044><b>Andrew Linden</b><nowiki>: but it appears that there is a bug when vehicles cross region boundaries on parcel
    50 KB (7,852 words) - 09:17, 14 October 2013
  • [16:04] <font color=#330026><b>Andrew Linden</b><nowiki>: It is a cleanup pass on how we delete objects.</nowiki></font> ...n</b><nowiki>: I also cleaned up a bunch of unrelated cruft while I was at it.</nowiki></font>
    54 KB (8,295 words) - 09:21, 10 March 2011
  • [16:04] <font color=#330026><b>Andrew Linden</b><nowiki>: It introduced a new crash mode that Pauline Darkfury noticed</nowiki></font> ...olor=#330026><b>Andrew Linden</b><nowiki>: It's hard to repro, but I fixed it yesterday... the fix will be deployed next week in an update.</nowiki></fon
    54 KB (8,227 words) - 17:15, 30 September 2011
  • * [15:02] Oskar Linden: if you have stuff you want to talk about add it to the angenda under any other items * [15:03] Motor Loon: repost because Andrew didn't get it ? °͜°
    55 KB (8,044 words) - 17:27, 16 February 2012
  • ...eb the Cable Guy (caleb.linden): svc types have been long left behind, and it's possible that they didnt get converted to more current jira type [2017/05/11 15:06] Lucy Daughter of the Devil (lucia.nightfire): it's just taht the parcel prim owners function returns a capped list
    57 KB (7,737 words) - 16:32, 25 May 2017
  • ...a walkable and it geve me some vague error message and wouldnt let me add it to the navmesh |width=100% style="padding:0 6px;"|but it was very vague
    217 KB (27,225 words) - 19:16, 18 May 2012
  • ;; ; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; thorougly, but it works well enough for me. If you have any
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax. <item>llMoveToTarget</item>
    50 KB (5,120 words) - 08:53, 20 May 2015
  • ...wiki></code> tag. If you see a [[Image:Forums-archive Wink.png]] emoticon, it is probably a mangled '''<code>;</code>'''. If you see other unexpected for ...s Tesla || 2003-09-19 || find when sun is far enough below the horizon for it to be night
    107 KB (13,179 words) - 14:41, 7 September 2012
  • <p>llDialog(who, "This chats so you can hear it.", ["Hooray"], 0);</p> <p><b>A.169. llMoveToTarget</b></p>
    234 KB (14,519 words) - 08:25, 8 June 2013