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  • |func=llMoveToTarget ...ira|SVC-2441}} - the sim will incorrectly move the object down faster than it should. That is, if you try moving to llGetPos() + <10, 10, -10>, you can e
    3 KB (374 words) - 14:00, 22 January 2015
  • I dont understand a '''common logic behind llMoveToTarget and llLookAt functions'''. ...t attached to Avatar, then avatars moves with an object and so i can drive it to any place i want.
    3 KB (423 words) - 20:51, 1 February 2013
  • // Please, do not resell this script and give it full perm ...e_entry() // This example uses "state_entry", so the item moves as soon as it is rezzed.
    1 KB (190 words) - 17:22, 24 January 2015
  • ...れが物理属性を持った時点でオブジェクトのダメージ設定が有効になります。; it will however not be physical while it is not damage enabled. llMoveToTarget(llDetectedPos(0), 1.0);
    2 KB (104 words) - 15:00, 3 October 2020
  • ...ding_Tools|build tool]], etc.) although these movements will often trigger it. ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.)
    2 KB (278 words) - 01:19, 22 January 2015
  • ...an object, that object will keep moving toward a position ''offset'' from it's owner. llMoveToTarget(pos,0.4);
    2 KB (300 words) - 14:59, 24 January 2015
  • ...ezzed (unless, presumably, you happen to rez it in precisely the same spot it was before.) llMoveToTarget(pos, power);
    2 KB (269 words) - 01:18, 22 January 2015
  • :: tau = the tau that llMoveToTarget should be given, lower means you move faster. defaults to 1.5 ...it regularly (example: every 5 seconds) and continue moving toward it when it's found.
    1 KB (192 words) - 06:11, 9 June 2011
  • ...ful creation and then touch it to ascend to the height you set below where it ...ound, enjoy. When you want to return to where you started then just sit on it, delete your rezzed object and touch again.
    3 KB (361 words) - 14:38, 28 January 2023
  • ''' ! ''' Constraining an object on two axis does not work, because it is possible to move through the third axis through special compounded rotat In certain constrained conditions it is still possible to do what was possible with hinge joints but instead thr
    3 KB (471 words) - 16:56, 2 May 2024
  • It causes the object to be unable to leave the sim or move more than 10 meters If the object tries to leave the sim or move more than 10 meters it ceases to be [[STATUS_PHYSICS|physical]] and throws a "Hit Sandbox Limit" {
    1 KB (217 words) - 21:31, 22 January 2015
  • ...ld be a logical place to put such a list of effects, or a link to one. (As it is the page is completely useless.) ...nd?) Careful; if you make an object physical without changing other things it immediately falls to the bottom of the sim, which is almost certainly not w
    2 KB (404 words) - 17:59, 21 December 2013
  • ...pt is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
    1 KB (180 words) - 01:31, 22 January 2015
  • So I thought it would also be good to have something similar where instead of following som llMoveToTarget(targetPos,TAU);
    4 KB (661 words) - 10:28, 18 November 2012
  • ...MoveToTarget to move the door, with the door temporally turning phantom as it moves. ...tion as the door becomes a physical object. However, even with that defect it still looks much better IMHO
    10 KB (1,011 words) - 09:22, 25 January 2015
  • ...ript lets you specify a person to follow, and if you get too far from them it will exert a force that will make your avatar walk (or run or fly or etc) i ...t prim of an object, and wear that object. (Anywhere on the body; wearing it as a HUD attachment hasn't been tested.) Then to follow someone, say their
    8 KB (1,187 words) - 14:01, 24 January 2015
  • ...to look at (face) some other object or avatar. Usually, I hack at it until it works or run away and start drinking instead. ...s target". This makes no sense, since "target" is a rotation. What would it mean for an object to point its forward axis "towards" a rotation?
    5 KB (724 words) - 01:13, 26 November 2013
  • ...amera around (as long as you are wearing the special attachment that makes it work). This was inspired by a request for a light that would follow the ca ...will follow the camera-point around (which can, for obvious reasons, make it hard to see the prim!).
    3 KB (466 words) - 14:13, 24 January 2015
  • This is a vary simple elevator script, and not the best one out there. It was developed back during SL 2003 and may or may not function well now... llMoveToTarget(end,i);
    6 KB (431 words) - 09:07, 25 January 2015
  • ...This function is available for nonphysical root prims and all child prims. It has no effect on the root prim if the object is physical. ...d regional coordinates with this function, when a prims position is wanted it is best to use [[llGetLocalPos]].
    3 KB (444 words) - 11:37, 13 July 2022

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