Difference between revisions of "LlForceMouselook"
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FALSE undoes this setting." style="border-bottom:1px dotted; cursor:help;">mouselook );
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m (Example whitespace, cat, & link style) |
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|negative_index | |negative_index | ||
|cat1=Sit | |cat1=Sit | ||
|cat2 | |cat2=Vehicle | ||
|cat3 | |cat3=Camera | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 21:55, 2 March 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llForceMouselook( integer <span title="boolean, If TRUE any avatar that sits on this object is forced into mouselook mode.FALSE undoes this setting." style="border-bottom:1px dotted; cursor:help;">mouselook );
294 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook mode upon sitting on the object.
• integer | mouselook | – | boolean, If TRUE any avatar that sits on this object is forced into mouselook mode. FALSE undoes this setting. |
Caveats
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.
Examples
Force Mouselook on Sit
default { state_entry() { llSitTarget(<0,0,0.1>,ZERO_ROTATION); //needed for AvatarOnSitTarget to work. Vector values must not all be set to 0. } changed(integer change) //event changed { if (change & CHANGED_LINK) //event changed and it has to do with linking or avatar sitting if (llAvatarOnSitTarget() ) //the changed event is an avatar sitting llForceMouselook(TRUE); //force into mouselook on sit } }
See Also
Functions
• | llAvatarOnSitTarget | |||
• | llGetAgentInfo |