llSetDamage
Revision as of 06:59, 8 February 2007 by Strife Onizuka (talk | contribs)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetDamage( float damage );157 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the amount of damage that will be done when this object hits an agent.
• float | damage |
If damage is greater then 100.0, it will kill the agent it hits. If the object hits another object it will die.