Category:LSL Alpha

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Revision as of 17:35, 2 January 2008 by Sophie Zhu (talk | contribs) (inserted that 0 to 1 is float - and addet the difrence to the gui representation. - i thought this was relevant here even though it isn't directly related to LSL)
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Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a float value ranging from 0, indicating a clear object to the highest value 1, indicating an opaque object.

When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%.