Category:LSL Needs Example
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Articles in this category need examples written for them. To do that set the 'examples' value equal to a multiline string.
Example: llFrand (the order of the parameters in the definition has no effect on the rendering).
{{LSL_Function |sort=Frand |func=llFrand |func_id=8 |func_sleep=0.0 |func_energy=10.0 |p1_type=float |p1_name=mag |p1_desc=Any valid float value |return_type=float |return_text=that is pseudo random number in the range [0.0,mag) or (mag, 0.0]. |spec=returns a pseudo random number in range [0.0, mag) or (mag, 0.0], depending upon the sign of mag. |caveats |examples=<source lang="lsl2">default { touch_start(integer total_number) { // When touched, say "Heads" with probability 0.5, // otherwise, say "Tails." if ( llFrand(1.) < .5) llSay(0, "Heads"); else llSay(0, "Tails"); } }</source> |func_helpers |also |notes= The random number generator is not a source of entropy. The sequence of random numbers are shared across the entire process, and not independently seeded. Therefore, the pseudo random number generation is not suitable for any application which requires completely predictable or completely unpredictable results. |cat1=Math |cat2 |cat3 }}
Pages in category "LSL Needs Example"
The following 169 pages are in this category, out of 636 total.
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- RAD TO DEG
- RCERR CAST TIME EXCEEDED
- RCERR SIM PERF LOW
- RCERR UNKNOWN
- RC DATA FLAGS
- RC DETECT PHANTOM
- RC GET LINK NUM
- RC GET NORMAL
- RC GET ROOT KEY
- RC MAX HITS
- RC REJECT AGENTS
- RC REJECT LAND
- RC REJECT NONPHYSICAL
- RC REJECT PHYSICAL
- RC REJECT TYPES
- LlRefreshPrimURL
- REGION FLAG ALLOW DAMAGE
- REGION FLAG ALLOW DIRECT TELEPORT
- REGION FLAG BLOCK FLY
- REGION FLAG BLOCK TERRAFORM
- REGION FLAG DISABLE COLLISIONS
- REGION FLAG DISABLE PHYSICS
- REGION FLAG FIXED SUN
- REGION FLAG RESTRICT PUSHOBJECT
- REGION FLAG SANDBOX
- LlReleaseCamera
- LlReleaseControls
- LlRemoteDataReply
- LlRemoteDataSetRegion
- LlRemoteLoadScript
- Remote data
- REMOTE DATA CHANNEL
- REMOTE DATA REPLY
- REMOTE DATA REQUEST
- LlRemoveVehicleFlags
- LlResetAnimationOverride
- LlReturnObjectsByID
- LlReturnObjectsByOwner
- REVERSE
- LlRot2Angle
- LlRot2Axis
- ROTATE
S
- SCALE
- LlScriptDanger
- LlSendRemoteData
- LlSetLinkCamera
- LlSetEnvironment
- LlSetInventoryPermMask
- LlSetLinkMedia
- LlSetLinkSitFlags
- LlSetObjectPermMask
- LlSetPrimMediaParams
- LlSetPrimURL
- LlSetRemoteScriptAccessPin
- LlSetVehicleFlags
- LlSetVehicleFloatParam
- LlSetVehicleVectorParam
- LlSetVelocity
- SIM STAT ACTIVE SCRIPT COUNT
- SIM STAT AGENT COUNT
- SIM STAT AGENT MS
- SIM STAT AGENT UPDATES
- SIM STAT AI MS
- SIM STAT ASSET DOWNLOADS
- SIM STAT ASSET UPLOADS
- SIM STAT CHILD AGENT COUNT
- SIM STAT FRAME MS
- SIM STAT IMAGE MS
- SIM STAT IO PUMP MS
- SIM STAT NET MS
- SIM STAT OTHER MS
- SIM STAT PACKETS IN
- SIM STAT PACKETS OUT
- SIM STAT PCT CHARS STEPPED
- SIM STAT PHYSICS FPS
- SIM STAT PHYSICS MS
- SIM STAT PHYSICS OTHER MS
- SIM STAT PHYSICS SHAPE MS
- SIM STAT PHYSICS STEP MS
- SIM STAT SCRIPT EPS
- SIM STAT SCRIPT MS
- SIM STAT SCRIPT RUN PCT
- SIM STAT SLEEP MS
- SIM STAT SPARE MS
- SIM STAT UNACKED BYTES
- SMOOTH
- LlSoundPreload
- SQRT2
- LlsRGB2Linear
- STATUS BOUNDS ERROR
- STATUS CAST SHADOWS
- STATUS DIE AT EDGE
- STATUS DIE AT NO ENTRY
- STATUS INTERNAL ERROR
- STATUS MALFORMED PARAMS
- STATUS NOT FOUND
- STATUS NOT SUPPORTED
- STATUS OK
- STATUS RETURN AT EDGE
- STATUS TYPE MISMATCH
- STATUS WHITELIST FAILED
- LlStopPointAt
- STRING TRIM
- STRING TRIM HEAD
- STRING TRIM TAIL
T
V
- VEHICLE ANGULAR DEFLECTION EFFICIENCY
- VEHICLE ANGULAR DEFLECTION TIMESCALE
- VEHICLE ANGULAR FRICTION TIMESCALE
- VEHICLE ANGULAR MOTOR DECAY TIMESCALE
- VEHICLE ANGULAR MOTOR DIRECTION
- VEHICLE ANGULAR MOTOR TIMESCALE
- VEHICLE BANKING EFFICIENCY
- VEHICLE BANKING MIX
- VEHICLE BANKING TIMESCALE
- VEHICLE BUOYANCY
- VEHICLE FLAG CAMERA DECOUPLED
- VEHICLE FLAG HOVER GLOBAL HEIGHT
- VEHICLE FLAG HOVER TERRAIN ONLY
- VEHICLE FLAG HOVER UP ONLY
- VEHICLE FLAG HOVER WATER ONLY
- VEHICLE FLAG LIMIT MOTOR UP
- VEHICLE FLAG LIMIT ROLL ONLY
- VEHICLE FLAG MOUSELOOK BANK
- VEHICLE FLAG MOUSELOOK STEER
- VEHICLE FLAG NO DEFLECTION UP
- VEHICLE HOVER EFFICIENCY
- VEHICLE HOVER HEIGHT
- VEHICLE HOVER TIMESCALE
- VEHICLE LINEAR DEFLECTION EFFICIENCY
- VEHICLE LINEAR DEFLECTION TIMESCALE
- VEHICLE LINEAR FRICTION TIMESCALE
- VEHICLE LINEAR MOTOR DECAY TIMESCALE
- VEHICLE LINEAR MOTOR DIRECTION
- VEHICLE LINEAR MOTOR OFFSET
- VEHICLE LINEAR MOTOR TIMESCALE
- VEHICLE TYPE AIRPLANE
- VEHICLE TYPE BALLOON
- VEHICLE TYPE BOAT
- VEHICLE TYPE CAR
- VEHICLE TYPE NONE
- VEHICLE TYPE SLED
- VEHICLE VERTICAL ATTRACTION EFFICIENCY
- VEHICLE VERTICAL ATTRACTION TIMESCALE
- VERTICAL