llForceMouselook

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Revision as of 16:07, 12 June 2009 by Udge Watanabe (talk | contribs) (Behaviour when used in a HUD)
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Summary

Function: llForceMouselook( integer mouselook );

Sets if a sitting avatar should be forced into mouselook when they sit on this prim.

• integer mouselook boolean, If TRUE any avatar that sits on it is forced into mouselook mode. FALSE undoes this setting.

If mouselook is TRUE then when an avatar sits upon the prim, the avatar will be forced into mouselook mode.
FALSE is the default state and will not change the agents camera mode.
A sit target is not necessary for this function to work.

If the function is used outside of sitting, e.g. in a HUD, then the wearer is not forced into Mouselook mode. Rather, a button appears at the bottom of the screen, and the wearer must click it to enter Mouselook.

Caveats

  • This function has no effect on avatars already seated.
  • The user may exit mouselook mode at any time.
  • There is nothing stopping someone from modifying or making a client that ignores this.
All Issues ~ Search JIRA for related Bugs

Examples

Force Mouselook on Sit <lsl>default {

   state_entry()
   {
       llForceMouselook(TRUE);
   }
}</lsl>

See Also

Deep Notes

Search JIRA for related Issues

Tests

•  llForceMouseLook Test

Signature

function void llForceMouselook( integer mouselook );