Difference between revisions of "LlGetInventoryNumber"
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}</lsl> | }</lsl> | ||
<lsl>objects = llGetInventoryNumber(INVENTORY_OBJECT);</lsl> | <lsl>objects = llGetInventoryNumber(INVENTORY_OBJECT);</lsl> | ||
<lsl> // Inventory Statistic By Zep Palen. | |||
// Here is another use of llGetInventoryNumber to show a statistic in a hovertext | |||
// For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. | |||
// The description field must be filled like follows: [showlist];[Excludelist] | |||
// Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 | |||
// in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type | |||
// ----------------- | |||
// This script is free to use and modify as you wish - Zep Palen | |||
// -------------------------- | |||
list inv_types = ["0","1","3","5","6","7","10","13","20","21"]; | |||
list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"]; | |||
processCountInventory() | |||
{ | |||
list objDesc = llParseString2List(llGetObjectDesc(), [";"], []); | |||
list showList = llParseString2List(llList2String(objDesc, 0), [","], []); | |||
list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []); | |||
string counted = "ITEM COUNTER"; | |||
integer i; | |||
for (i=0; i<llGetListLength(showList); i++) | |||
{ | |||
integer showItem = (integer)llList2String(showList, i); | |||
integer sIndex = llListFindList(inv_types, [(string)showItem]); | |||
if (sIndex != -1) | |||
{ | |||
counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem); | |||
} | |||
} | |||
integer totalCount = llGetInventoryNumber(INVENTORY_ALL); | |||
for (i=0; i<llGetListLength(excludeFromCount);i++) | |||
{ | |||
integer exclItem = (integer)llList2String(excludeFromCount, i); | |||
integer cIndex = llListFindList(inv_types, [(string)exclItem]); | |||
if (cIndex != -1) | |||
{ | |||
totalCount = totalCount - llGetInventoryNumber(exclItem); | |||
} | |||
} | |||
counted += "\n \n" + "Total: " + (string)totalCount; | |||
llSetText(counted, <1,1,0>, 1); | |||
} | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
processCountInventory(); | |||
} | |||
changed(integer change) | |||
{ | |||
if (change & CHANGED_INVENTORY) | |||
{ | |||
processCountInventory(); | |||
} | |||
} | |||
} | |||
</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 05:27, 13 September 2008
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Summary
Function: integer llGetInventoryNumber( integer type );146 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the number of items of a given type in the prims inventory.
• integer | type | – | INVENTORY_* flag |
|
|
Caveats
Examples
<lsl>// Item Counter // // By Apollia Pirandello // // 9/19/2007 // // Public domain. Free to use and/or modify for any purpose, // including commercial purposes. // // Once you drop this script in any prim, it will immediately // tell you in an OwnerSay how many items are in that prim, // minus 1, so the script itself isn't counted. // // It will also do that whenever the prim is touched. //**********SCRIPT BEGINS BELOW**********
//****VARIABLE
integer items_contained;
//****END OF VARIABLE SECTION //****FUNCTIONS****
CountItems() {
items_contained = llGetInventoryNumber( INVENTORY_ALL ); --items_contained;
}
SayCount() {
llOwnerSay( "This prim contains " + (string)items_contained + " items." );
}
//****END OF FUNCTIONS**** //****DEFAULT STATE****
default {
state_entry() { CountItems(); SayCount(); }
touch_start(integer total_number) { CountItems(); SayCount(); }
}</lsl> <lsl>objects = llGetInventoryNumber(INVENTORY_OBJECT);</lsl> <lsl> // Inventory Statistic By Zep Palen. // Here is another use of llGetInventoryNumber to show a statistic in a hovertext // For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. // The description field must be filled like follows: [showlist];[Excludelist] // Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 // in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type // ----------------- // This script is free to use and modify as you wish - Zep Palen // --------------------------
list inv_types = ["0","1","3","5","6","7","10","13","20","21"]; list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"];
processCountInventory() {
list objDesc = llParseString2List(llGetObjectDesc(), [";"], []); list showList = llParseString2List(llList2String(objDesc, 0), [","], []); list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []); string counted = "ITEM COUNTER"; integer i; for (i=0; i<llGetListLength(showList); i++) { integer showItem = (integer)llList2String(showList, i); integer sIndex = llListFindList(inv_types, [(string)showItem]); if (sIndex != -1) { counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem); } } integer totalCount = llGetInventoryNumber(INVENTORY_ALL); for (i=0; i<llGetListLength(excludeFromCount);i++) { integer exclItem = (integer)llList2String(excludeFromCount, i); integer cIndex = llListFindList(inv_types, [(string)exclItem]); if (cIndex != -1) { totalCount = totalCount - llGetInventoryNumber(exclItem); } } counted += "\n \n" + "Total: " + (string)totalCount; llSetText(counted, <1,1,0>, 1);
}
default {
state_entry() { processCountInventory(); } changed(integer change) { if (change & CHANGED_INVENTORY) { processCountInventory(); } }
}
</lsl>See Also
Functions
• | llGetInventoryName | |||
• | llGetInventoryCreator | |||
• | llGetInventoryKey | |||
• | llGetInventoryType |