Difference between revisions of "LlSetTimerEvent"

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m (Adding missing comment "Passing in 0.0 stops further timer events." to the function description.)
Line 3: Line 3:
|func=llSetTimerEvent|p1_type=float|p1_name=sec
|func=llSetTimerEvent|p1_type=float|p1_name=sec
|func_footnote
|func_footnote
|func_desc=Cause the {{LSLG|timer}} event to be triggered every '''sec''' seconds.
|func_desc=Cause the {{LSLG|timer}} event to be triggered every '''sec''' seconds. Passing in 0.0 stops further timer events.
|return_text
|return_text
|spec
|spec

Revision as of 15:09, 9 September 2007

Summary

Function: llSetTimerEvent( float sec );

Cause the timer event to be triggered every sec seconds. Passing in 0.0 stops further timer events.

• float sec

Caveats

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Examples

float gap = 2.0;
float counter = 0.0;

default
{
    state_entry()
    {
        // Activate the timer listener every 2 seconds
        llSetTimerEvent(gap);
    }

    touch_start(integer total_number)
    {
        llSay(0, "The timer stops.");
        llSetTimerEvent(0);
        
    }

    timer()
    {
        counter = counter + gap; 
        llSay(0, (string)counter+" seconds have passed");
    }
}

See Also

Events

•  timer

Functions

•  llSensorRepeat

Deep Notes

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Signature

function void llSetTimerEvent( float sec );