Difference between revisions of "LlSetTimerEvent"
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m (Adding missing comment "Passing in 0.0 stops further timer events." to the function description.) |
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Line 3: | Line 3: | ||
|func=llSetTimerEvent|p1_type=float|p1_name=sec | |func=llSetTimerEvent|p1_type=float|p1_name=sec | ||
|func_footnote | |func_footnote | ||
|func_desc=Cause the {{LSLG|timer}} event to be triggered every '''sec''' seconds. | |func_desc=Cause the {{LSLG|timer}} event to be triggered every '''sec''' seconds. Passing in 0.0 stops further timer events. | ||
|return_text | |return_text | ||
|spec | |spec |
Revision as of 15:09, 9 September 2007
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Summary
Function: llSetTimerEvent( float sec );107 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Cause the timer event to be triggered every sec seconds. Passing in 0.0 stops further timer events.
• float | sec |
Caveats
- The timer event is adversely effected by time dilation (lag).
Examples
float gap = 2.0; float counter = 0.0; default { state_entry() { // Activate the timer listener every 2 seconds llSetTimerEvent(gap); } touch_start(integer total_number) { llSay(0, "The timer stops."); llSetTimerEvent(0); } timer() { counter = counter + gap; llSay(0, (string)counter+" seconds have passed"); } }