LlStopAnimation

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Revision as of 10:56, 28 October 2007 by Strife Onizuka (Talk | contribs)

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Summary

Function: llStopAnimation( string anim );

Stop animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked.

• string anim an animation in the inventory of the prim this script is in or a UUID of an animation

To run this function the script must request the PERMISSION_TRIGGER_ANIMATION permission with llRequestPermissions.

Caveats

Permissions
  • If anim is missing from the prim's inventory and it is not a UUID or it is not an animation then an error is shouted on DEBUG_CHANNEL.
  • If anim is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

default
{
    touch_start(integer detected)
    {
        llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION);
    }
    run_time_permissions(integer perm)
    {
        if (perm & PERMISSION_TRIGGER_ANIMATION)
        {
            llStartAnimation("sit");
            llOwnerSay("animation will end in 5 seconds");
            llSetTimerEvent(5.0);
        }
    }
    timer()
    {
        llSetTimerEvent(0.0);
        llStopAnimation("sit");
    }
}

See Also

Events

•  run_time_permissions Permission receiving event

Functions

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llGetAnimationList Gets a list of playing animations
•  llStartAnimation Starts playing an animation

Articles

•  Script permissions

Deep Notes

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Signature

function void llStopAnimation( string anim );