Difference between revisions of "LlVolumeDetect"
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|func_id=248|func_sleep=0.0|func_energy=10.0 | |func_id=248|func_sleep=0.0|func_energy=10.0 | ||
|func=llVolumeDetect|p1_type=integer|p1_name=detect | |func=llVolumeDetect|p1_type=integer|p1_name=detect | ||
|func_footnote | |func_footnote | ||
|func_desc=If '''detect''' is [[TRUE]], VolumeDetect is enabled, physical object and avatars can pass through the object. This works much like Phantom, but unlike Phantom, VolumeDetect objects trigger [[collision_start]] and [[collision_end]] events when interpenetrating. | |||
|func_desc=If '''detect''' is [[TRUE]], physical object and avatars can pass through the object | |||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats= | |caveats= | ||
*VolumeDetect objects will fall through the ground, whereas Phantom objects will not. | |||
*Does not work on attachments. | *Does not work on attachments. | ||
*Only detects physical objects and avatars. | *Only detects physical objects and avatars. | ||
*Can only be applied to the root prim. | *Can only be applied to the root prim. | ||
*[[llDetectedLinkNumber]] will not return a reliable result in {{LSLGC|Collision|collision}} events of VolumeDetect objects. | |||
|constants | |constants | ||
|examples=<lsl>default | |examples=<lsl>default |
Revision as of 13:54, 29 October 2008
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Summary
Function: llVolumeDetect( integer detect );248 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If detect is TRUE, VolumeDetect is enabled, physical object and avatars can pass through the object. This works much like Phantom, but unlike Phantom, VolumeDetect objects trigger collision_start and collision_end events when interpenetrating.
• integer | detect | – | TRUE enables, FALSE disables |
Caveats
- VolumeDetect objects will fall through the ground, whereas Phantom objects will not.
- Does not work on attachments.
- Only detects physical objects and avatars.
- Can only be applied to the root prim.
- llDetectedLinkNumber will not return a reliable result in collision events of VolumeDetect objects.
Examples
<lsl>default {
state_entry() { llVolumeDetect(TRUE); // Starts llVolumeDetect } collision_start(integer total_number) { llSay(0, "Detected!"); // Tells you when something penetrates the prim }}</lsl>