Difference between revisions of "LlWater"
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(This, and possible other water things should be found through the Ground category) |
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|also_articles | |also_articles | ||
|notes | |notes | ||
|cat1= | |cat1=Region | ||
|cat2=Ground | |cat2=Ground | ||
|cat3 | |cat3 | ||
|cat4 | |cat4 | ||
}} | }} |
Revision as of 02:33, 22 April 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llWater( vector offset );153 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the water height below the object position + offset
• vector | offset |
The requested position needs to be in the same sim.