Difference between revisions of "PRIM OMEGA"

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m (added an additional example)
m (<lsl> tag to <source>)
 
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|value=32
 
|value=32
 
|desc=Used to make the object spin at the specified axis and rate, or retrieve spin settings. See [[llTargetOmega]] for specification.
 
|desc=Used to make the object spin at the specified axis and rate, or retrieve spin settings. See [[llTargetOmega]] for specification.
|examples=<lsl>
+
|examples=<source lang="lsl2">
 
// Set this prim rotating
 
// Set this prim rotating
 
llTargetOmega(<1.0,3.0,0.5>, TWO_PI, 1.0);
 
llTargetOmega(<1.0,3.0,0.5>, TWO_PI, 1.0);
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// Set all child prims rotating
 
// Set all child prims rotating
 
llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_OMEGA, <1.0,3.0,0.5>, TWO_PI, 1.0]);
 
llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_OMEGA, <1.0,3.0,0.5>, TWO_PI, 1.0]);
</lsl>
+
</source>
 
Also, can use llSetPrimitiveParams for the root prim.
 
Also, can use llSetPrimitiveParams for the root prim.
<lsl>// will need two prims linked together for this script.
+
<source lang="lsl2">// will need two prims linked together for this script.
 
default
 
default
 
{
 
{
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     }
 
     }
 
}
 
}
</lsl>
+
</source>
 
|constants
 
|constants
 
|pa={{LSL Constant/List|i_front=[&#32;{{#var:omega_const}},&#32;|i_end=&nbsp;]
 
|pa={{LSL Constant/List|i_front=[&#32;{{#var:omega_const}},&#32;|i_end=&nbsp;]

Latest revision as of 16:46, 23 January 2015

Description

Constant: integer PRIM_OMEGA = 32;

The integer constant PRIM_OMEGA has the value 32

Used to make the object spin at the specified axis and rate, or retrieve spin settings. See llTargetOmega for specification.

llSetPrimitiveParams

[ PRIM_OMEGA, vector axis, float spinrate, float gain ]
• vector axis arbitrary axis to rotate the object around
• float spinrate rate of rotation in radians per second
• float gain also modulates the final spinrate and disables the rotation behavior if zero

When used with llSetPrimitiveParams & llSetLinkPrimitiveParams

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_OMEGA ]);

Returns the listvector axis, float spinrate, float gain ]

• vector axis arbitrary axis to rotate the object around
• float spinrate rate of rotation in radians per second
• float gain also modulates the final spinrate and disables the rotation behavior if zero

Caveats

  • PRIM_OMEGA on nonphysical objects, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.
  • PRIM_OMEGA cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
  • If PRIM_OMEGA does not appear to be working, make sure that that Develop > Network > Velocity Interpolate Objects is enabled on the viewer.
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Examples

// Set this prim rotating
llTargetOmega(<1.0,3.0,0.5>, TWO_PI, 1.0);
 
// Read back this prim's current target omega
list current_omega = llListToList( llGetPrimitiveParams([PRIM_OMEGA]); // should be [PRIM_OMEGA, axis, spinrate, gain]
vector axis = llList2Vector(current_omega, 1); // Should be <1.0,3.0,0.5>
float spinrate = llList2Float(current_omega, 2); // Should be TWO_PI
float gain = llList2Float(current_omega, 3); // Should be 1.0
 
// Set all child prims rotating
llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_OMEGA, <1.0,3.0,0.5>, TWO_PI, 1.0]);

Also, can use llSetPrimitiveParams for the root prim.

// will need two prims linked together for this script.
default
{
    state_entry()
    {
        // make some sort of rotation angle for the omega...
        vector rotationAngle = <2.3, 5.5, 9.7> * llTan(85); 
 
        // rotate the main prim slowly using the same rotataion angle, rate, and gain...
        llSetPrimitiveParams([ PRIM_OMEGA, rotationAngle * 0.3, 1.0, 1.0 ]);
 
        // rotate the link satellite prim separately around its own axis 
        // it will rotate also around the main prim because the main prim is rotating.
        llSetLinkPrimitiveParams(2, [ PRIM_OMEGA, rotationAngle, 1.0, 1.0 ]);
    }
}

Deep Notes

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Signature

integer PRIM_OMEGA = 32;