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  • ...xt=correspondant au nombre d'objet du '''type''' indiqué dans l'inventaire de la prim. |constants={{LSL Constants Inventory/fr}}
    2 KB (233 words) - 20:18, 4 August 2009
  • |func_footnote=Lorsque le curseur est passé au dessus de la prim, la forme du curseur change pour indiquer le type d’action propos ...ONE|integer|0|c=Action par défaut: quand la prim est touchée, un évènement de type “touché” est généré.}}
    3 KB (460 words) - 17:29, 23 November 2012
  • {{LSL_Function/inventory/de|name|uuid=false|type=script}} {{LSL_Function/de
    2 KB (227 words) - 06:43, 8 August 2009
  • ...sobre scripts. Para informações relacionadas a LSL, consulte: [[:Category:LSL Script]]. Para obter informações relacionadas sobre o opensource, veja em ....png]] ) para criar um efeito. Este efeito pode ser um número muito grande de atividades que ele pode fazer. Como fazer os objetos olharem, moverem, inte
    2 KB (294 words) - 16:36, 26 December 2011
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • |constants={{LSL Constants/Permissions/fr}} |examples=<lsl>
    2 KB (231 words) - 20:13, 4 August 2009
  • ...{LSLG/fr|TRUE}} autorise n'importe qui à placer un objet dans l'inventaire de la prim, {{LSLG/fr|FALSE}} supprime ce droit.| ...ventaire devient celui de la prim et les droits du "prochain propriétaire" de l'objet sont appliqués à l'objet transféré.
    2 KB (263 words) - 19:51, 11 April 2015
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • |p1_type=string|p1_name=nom_sim|p1_desc=nom de la région |p2_type=vector|p2_name=position|p2_desc=coordonnées de la [[Viewer_coordinate_frames/fr#Region|Région]]
    2 KB (302 words) - 14:50, 26 September 2013
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • {{LSL_Function/inventory/fr|anim|uuid=false|type=animation}} ...imultanément (avant 1.25.3 il n'y avait pas de limite puis la limite était de 15 jusqu'à 1.25.4)
    3 KB (295 words) - 01:43, 24 September 2010
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{LSL_Function/inventory|anim|uuid=false|type=animation}} ...supprime le besoin de jouer une animation par dessus . Cela implique plus de simplicité pour le scripteur.
    4 KB (535 words) - 14:10, 6 July 2013
  • {{Help |Glossary=*}}{{LSL Header}} In LSL they are stored in the [[key]] variable type (which is a specialized form o
    5 KB (721 words) - 12:06, 7 April 2022
  • {{Help/de|Parent=Help Portal}} ...zu überwinden lese über [[Wiki myths busted|besiegte Wiki Mythen]]{{nnlink/de}}.
    17 KB (2,219 words) - 09:38, 23 July 2009
  • ** the object the script is in is de-rezed, rezed or changes regions (via region cross or teleport) ** if the script is reset or taken to or from inventory
    3 KB (389 words) - 09:16, 31 March 2015
  • {{LSL Header/fr|ml=*}}{{RightToc}} == Bibliothèque de scripts ==
    17 KB (2,581 words) - 00:12, 5 June 2016
  • == [[Inventory|インベントリ]]{{anchor|Inventory}} == ...ンランドで土地の編集ができない場所があります。具体的には Bay City Regions, Blumfield, Boardman, Brown, De Haro, Nautilus City Regions, Nova Albion Regions, Shermerville Regions, Wes
    24 KB (818 words) - 19:49, 20 August 2014
  • De Second Life Viewer en Simulator hebben verdeelde taken voor de data die Second Life laat werken. De Viewer zorgt voor:
    17 KB (2,466 words) - 13:25, 4 July 2012
  • * {{Jira|STORM-959}} LSL multiline comments * Ctrl-Shift-I no longer opens a second inventory window
    6 KB (767 words) - 11:30, 15 November 2011
  • * {{Jira|STORM-959}} LSL multiline comments * Ctrl-Shift-I no longer opens a second inventory window
    6 KB (774 words) - 14:29, 2 November 2011
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
    30 KB (2,958 words) - 23:55, 30 May 2023
  • ...na que estiver aqui. Clique no botão de procura em sua tela, depois na aba de eventos, e veja os eventos para hoje. Todos os eventos listados estão com ...fe não é um "jogo" mas uma plataforma virtual, não há "farming" ou "níveis de experiencia" para aumentar suas "skills" para encontrar empregos, etc.
    32 KB (5,612 words) - 12:17, 15 October 2015
  • [09:11] <font color=#808080><b>The Raptor (kopilo.hallard)</b><nowiki>: inventory*</nowiki></font> ...nfortunately I was not able to make a similarly spectacular improvement to de-rez at this time.</nowiki></font>
    43 KB (6,746 words) - 10:53, 10 January 2012
  • == [[Inventory/ja|インベントリ]] == ** 一部のメインランドは土地の編集できません。これには、Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio
    42 KB (1,610 words) - 17:11, 25 September 2023
  • ...rent au bois restent constants, ce qui facilite la compréhension intuitive de ce avec quoi nous interagissons dans un environnement virtuel. ...'hui, nous nous apprêtons à apporter cette qualité normalisée au sein même de Second Life.
    59 KB (9,721 words) - 00:08, 26 January 2024
  • * have posers set their memory limit low -- NOPE, leave as LSL, because they take 17K in Mono. ...MLPV2.4w, if you change to a pose with fewer balls, avs popped off are not de-animated, and partner scripts (like xcite) are not told that the avatar sto
    12 KB (2,021 words) - 12:32, 15 September 2012
  • [2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs [2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it?
    26 KB (3,396 words) - 17:09, 6 June 2013
  • * [15:13] [[User:Stone Linden|Stone Linden]]: negative, actually inventory api isn't running on aditi right now. * [15:18] [[User:Xan Linden|Xan Linden]]: fyi, did you know that 99% of inventory requests (for your inv folder items) take < 1 s
    40 KB (5,860 words) - 18:49, 8 December 2010
  • * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers ...perms are never revoked. I can have you sit on a prim, then take it to my inventory, that gives me the ability to animate you whenever I wish.
    46 KB (6,543 words) - 11:10, 12 March 2010
  • | style="white-space:normal;"|toolbar is communicate ... inventory ? | colspan="2"|''Moon Adamant accepted your inventory offer.''
    55 KB (7,176 words) - 22:13, 9 July 2009
  • ...inventory offers, even above the cap allowed by membership, go directly to inventory and do not count against the cap on offline messages. == [[Inventory]] ==
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...9 buttons (Chat, Communicate, Fly, Snapshot, Search, Build, MiniMap, Map, Inventory). Ensure that these are all localized and formatted correctly. <font color= ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog
    77 KB (12,047 words) - 15:12, 1 July 2009
  • ...uldn’t have a drastic immediately observable impact. A few things in your inventory that you already own may appear more reflective with the new graphics confi ...higher native dynamic range than the display can support. Tonemapping is a de-facto requirement of PBR pipelines. This means that colors in Second Life w
    50 KB (7,997 words) - 05:40, 30 April 2024
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...e the 1 second sleep from llModPow so I may properly crack 32bit rsa using LSL. Surely you must agree this is useful functionality. :>
    116 KB (14,398 words) - 10:16, 28 March 2011
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...lor=#c5b100><b>Honza Noyes</b><nowiki>: I have got a question about object inventory, while having an object with many items in it, the loading of its contents [12:14] <font color=#004400><b>Kelly Linden</b><nowiki>: Object inventory transfer from server to viewer uses one of the oldest legacy methods in Sec
    47 KB (7,315 words) - 08:56, 19 June 2013
  • ...08] [[User:Oskar Linden|Oskar Linden]]: I was having fun with some of the LSL for that the other dau * [15:24] [[User:Kelly Linden|Kelly Linden]]: Upgrading the LSL mono engine to Mono 2.6.7
    46 KB (6,867 words) - 14:54, 4 November 2010
  • ** There are lots of fixes in here and some new LSL functions. * Agent inventory updates
    35 KB (4,963 words) - 11:46, 7 October 2011
  • ...non]]: very likely that u will receive lots of love from people that have inventory problems ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c
    46 KB (6,526 words) - 19:54, 3 February 2011
  • ...Luckless</b><nowiki>: Quick question; why do I drop down to 1 FPS when my inventory is loading?</nowiki></font> ...><b>TankMaster Finesmith</b><nowiki>: @ kenny, the code that processes the inventory data is on the same thread as the rendering</nowiki></font>
    65 KB (10,576 words) - 17:15, 1 July 2013
  • ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • {{Help/de ...Inventory") Fenster öffnen, welches eine "In Inventar kopieren" ("Copy to Inventory") und eine "Kopieren und anziehen" ("Copy And Wear") Schaltfläche zeigt.
    30 KB (4,865 words) - 08:49, 27 August 2009
  • ...you should be able to get it to create the type you want and take that to inventory. Dunno if it will behave better.</nowiki></font> ...e problem with land impact counts not always getting updated when stuff is de-rezzed. So... how do we know there were 95 instead of 5000??</nowiki></fon
    37 KB (5,815 words) - 09:06, 19 March 2014
  • * [15:16] [[User:Sigma Avro|Sigma Avro]]: Not a bug, but inventory transfer from agni to aditi is somewath "on demand". Not easy when developi ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function.
    43 KB (6,135 words) - 08:58, 24 May 2010
  • | colspan="2"|''Merov Linden confess ignorance in LSL matters'' ..."|Pixel, I'm seeing some occurances in the log of "fetchDescendents: agent/inventory not on AD, checking fallback to region", is that expected on Agni?
    67 KB (8,658 words) - 15:12, 17 September 2009
  • "You have to fix the freeze on de-rez as well as the freeze on rez" [15:30] Rex Cronon: what kind of lsl calls cause the most lag on tp/logout?
    34 KB (5,193 words) - 14:31, 23 June 2011
  • ** "Inventory Capabilities" project from BlueSteel went primetime this week. *** Gives inventory capabilities to the Agent DS hosts.
    281 KB (34,813 words) - 11:59, 28 April 2011
  • ...er:FireFox Breed|FireFox Breed]]: when you got over 60 objects rezing and de rezing every second it puts alot of stress on it. so little things like peo ...er:SHAMUS Carter|SHAMUS Carter]]: when in doubt script your atachments in lsl ;P
    46 KB (6,756 words) - 08:05, 10 June 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...yle=" padding:0 3px;"|poderia haver filtro com idade minima de sl para uso de megaprims, por exemplo
    180 KB (22,501 words) - 14:04, 7 April 2010
  • <!-- Transcript generated with [http://slog.whiz-kids.de SLog Wikifier] -->{{#if: ...retty much teh basics torley,new people always ask me how to find items in inventory and stuff, how to change clothes, attachements etc
    206 KB (25,501 words) - 15:08, 25 November 2009