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- ..., there must be a URL access method that accesses only the Contents of the prim containing the script. By default, this access method must be the only one -- [[User:Nock Forager|Nock Forager]] 23:43, 27 April 2008 (PDT)4 KB (729 words) - 06:09, 16 February 2009
- | Nock Forager: | Nock Forager:29 KB (3,764 words) - 09:33, 1 October 2008
- | Nock Forager: | Nock Forager:39 KB (5,145 words) - 10:02, 10 September 2008
- | Nock Forager: | Nock Forager:35 KB (4,544 words) - 19:17, 19 November 2008
- | Nock Forager: | Nock Forager:47 KB (6,220 words) - 22:41, 17 September 2008
- | Nock Forager: | Nock Forager:55 KB (7,244 words) - 09:14, 15 October 2008
- ...eresting for this article as well btw., since it's topic was ''Copybot and Prim Copying''. Also the following meeting (not yet published at the moment of w ...vity of copying as itself, but copied products. --[[User:Nock Forager|Nock Forager]] 17:19, 4 August 2008 (PDT)3 KB (564 words) - 08:25, 15 February 2023
- * [10:06] [[User:Nock Forager|Nock Forager]]: morning * [10:07] [[User:Nock Forager|Nock Forager]]: www43 KB (6,096 words) - 08:47, 25 December 2008
- | Nock Forager: | style="white-space:normal;"|which will work like prim limits58 KB (7,680 words) - 06:25, 18 March 2009
- * the model we want is that objects can tell us what their prim | Nock Forager:37 KB (4,922 words) - 07:04, 1 April 2009
- | Nock Forager: | Nock Forager:57 KB (7,665 words) - 10:21, 3 September 2008
- | Nock Forager: | style="white-space:normal;"|One takes their construction, usually a high prim statue or building76 KB (10,078 words) - 09:41, 18 October 2007
- | Nock Forager: | Nock Forager:75 KB (9,750 words) - 15:28, 10 September 2007
- ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}5 KB (813 words) - 11:49, 13 February 2008
- * {{jira|VWR-5203}} - Votes: 1 - when resizing a newly created prim - texture repeat numbers change on their own - corrupt cache - {{User|Renee ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}6 KB (978 words) - 17:24, 6 March 2008
- | Nock Forager: | style="white-space:normal;"|really need better parcel prim limits as well49 KB (6,328 words) - 21:16, 12 November 2008
- | Nock Forager: | Nock Forager:74 KB (9,836 words) - 15:36, 4 April 2008
- | Nock Forager: | Nock Forager:42 KB (5,505 words) - 04:15, 6 May 2009
- | Nock Forager: | Nock Forager:60 KB (8,197 words) - 17:30, 12 August 2008
- | Nock Forager: | Nock Forager:45 KB (5,946 words) - 06:07, 13 May 2009
- ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}6 KB (965 words) - 16:49, 25 February 2008
- ...4 - Getting permissions for scripts in child prims requires a dialog. Root prim does not. - {{User|Jason Swain}} ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}}7 KB (1,113 words) - 13:20, 28 February 2008
- ...Votes: 13 - When changing the size, and sometimes the location, of a child prim, it snaps back intermittantly. - {{User|AnnMarie Otoole}} ...Collision Solver occasionally tosses an avatar when crossing a border over prim - {{User|Teravus Ousley}}8 KB (1,235 words) - 17:09, 3 March 2008
- *Alpha Prim: hiya's :)) *Alpha Prim: Tour :)16 KB (2,700 words) - 15:37, 18 November 2009
- [2008/10/23 12:11] Nock Forager: Hi Torley. We are on Rave's office hour.<br /> [2008/10/23 12:14] Nock Forager: and pumpkin bug :)<br />46 KB (6,284 words) - 11:09, 20 November 2008
- | Nock Forager: | Nock Forager:59 KB (7,831 words) - 17:36, 21 January 2009
- | Nock Forager: | Nock Forager:69 KB (8,810 words) - 09:26, 24 September 2008
- | Nock Forager: | Nock Forager:53 KB (7,022 words) - 19:20, 5 November 2008
- | Nock Forager: | Nock Forager:63 KB (8,380 words) - 11:04, 12 March 2009
- | [[User:Nock Forager|Nock Forager]]: | [[User:Nock Forager|Nock Forager]]:104 KB (13,399 words) - 16:49, 13 August 2007
- | Nock Forager: | Nock Forager:47 KB (6,020 words) - 04:35, 6 May 2009
- | Nock Forager: | Nock Forager:62 KB (8,191 words) - 19:46, 12 February 2009
- | Nock Forager: | Nock Forager:74 KB (9,626 words) - 12:29, 15 August 2007
- | Nock Forager: ...e="white-space:normal;"|if we can have some non-volitive memory space in a prim, that would sold a lot of problems.41 KB (5,477 words) - 05:41, 5 February 2009
- | style="white-space:normal;"|上部スクリプトからtemp rez, prim saver などの怪しい名前のものを探していただけます | Nock Forager:47 KB (3,653 words) - 07:19, 5 September 2008
- ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}} * {{jira|VWR-4201}} - Votes: 3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{U9 KB (1,520 words) - 14:53, 19 February 2008
- Lyndsey Forager: lHiya tORLEY<br> Lyndsey Forager: HEY HEY CHASE<br>92 KB (16,266 words) - 14:17, 12 November 2007
- | Nock Forager: | Nock Forager:51 KB (6,762 words) - 11:25, 6 May 2019
- Nock Forager: Hello Torley<br /> Nock Forager: My phone couldn't use it. still unsigned...<br />55 KB (9,291 words) - 13:35, 15 September 2008
- ...}} - Votes: 4 - Objects can enter into No-Object-Entry area. - {{User|Nock Forager}} * {{jira|VWR-4201}} - Votes: 3 - Grabbing prim with llDetectedGrab(), and dragging to the left, rotates camera left. - {{U12 KB (1,937 words) - 13:31, 25 February 2008
- | Nock Forager: ...this is that it will be problematic for vehicles... right now, the parcel prim limits are a killer for vehicles in sim-crossing conditions.47 KB (6,223 words) - 04:25, 25 March 2009
- | Nock Forager: | Nock Forager:72 KB (9,289 words) - 06:01, 25 November 2009
- Lyndsey Forager: hey torley<br> Lyndsey Forager: nice hat torley<br>89 KB (15,890 words) - 07:09, 30 May 2008
- ...t for alle tilskuere. Second Lifes 6. fødselsdagsarrangment foregår på det primære Second Life net og er for voksne over 18 år og ældre. Følgende instr7 KB (1,108 words) - 16:06, 28 May 2009
- ...to be group owned? A common problem with both this and the standard OI is prim litter hanging about (when I visited there I saw two vehicles floating abou * --[[User:Nock Forager|Nock Forager]] 17:51, 13 October 2007 (PDT) - Hi I'm still not a Mentor (on wainting lis27 KB (4,942 words) - 11:05, 7 November 2007
- | Nock Forager: | style="white-space:normal;"|basic ly it for a single prim door67 KB (8,734 words) - 09:42, 11 December 2008
- * Limites de prim são de acordo com o tamanho das parcelas solicitadas e deve ser executada. **Jennette Forager8 KB (1,125 words) - 11:25, 29 May 2009
- Lyndsey Forager: Hiya Torley !!!!<br> Lyndsey Forager: thank you<br>110 KB (19,479 words) - 15:18, 31 August 2007
- | Nock Forager: ...white-space:normal;"|and a PRIM_TEXT constant for setting text on a linked prim64 KB (8,250 words) - 05:12, 9 December 2009
- Moard Ling: i'd rather have a gesture missing that my prim hair<br> Lyndsey Forager: i can see the pretty sparkley water<br>107 KB (19,192 words) - 14:57, 20 November 2007