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  • {{LSL_Function/de |return_type=vector
    663 bytes (85 words) - 15:20, 26 September 2013
  • {{LSL Function/de |p1_type=vector|p1_name=Kraft|p1_desc=gerichtete Kraft
    1 KB (151 words) - 21:18, 16 February 2012
  • {{LSL_Function/de |p1_type=vector|p1_name=vec_a|p1_desc=Jeder gültige Vektor
    1,017 bytes (130 words) - 17:32, 9 August 2009
  • {{LSL_Function/de |p1_type=vector|p1_name=vec|p1_desc=Ein beliebiger gültiger Vektor
    979 bytes (126 words) - 06:08, 10 August 2009
  • {{LSL_Function/de |p1_type=vector|p1_name=vec|p1_desc
    905 bytes (121 words) - 17:08, 9 August 2009
  • |return_type=vector |return_text=correspondant à la position de la prim dans le [[Viewer coordinate frames/fr#Region|référentiel région
    984 bytes (137 words) - 20:18, 4 August 2009
  • |p1_type=vector|p1_name=vec|p1_desc=N’importe quel vecteur valide |return_type=vector
    784 bytes (102 words) - 09:00, 12 August 2010
  • |p1_type=vector |p1_desc=position correspondant à la localisation de la collision avec le sol.
    982 bytes (145 words) - 11:06, 21 March 2012
  • {{LSL_Function/de |func=llGetGeometricCenter|return_type=vector
    495 bytes (64 words) - 18:11, 9 August 2009
  • {{LSL_Function/de |return_text=Gibt eine {{string/de}}, welche dem Regionsnamen entspricht.
    1 KB (127 words) - 12:40, 11 August 2009
  • {{LSL_Function/de |p1_type=vector
    2 KB (206 words) - 06:48, 6 August 2009
  • }}{{LSL Constant/fr ...n paramètre de [[PRIM_TYPE/fr|PRIM_TYPE]] utilisé pour appliquer une forme de tube à une prim (et lui donner des paramètres spécifiques)..
    3 KB (449 words) - 01:37, 24 September 2015
  • |func=llList2Vector|return_type=vector|p1_type=list|p1_name=src|p2_type=integer|p2_name=index ...(idem si l’index est hors limite).<br/> Dans ce cas, utilisez : ({{LSLG/fr|vector}}){{LSLG/fr|llList2String}}(src, index);
    2 KB (254 words) - 20:14, 4 August 2009
  • {{LSL Function/avatar/fr|id|sim=*}}{{LSL_Function/fr |func=llGetAgentSize|return_type=vector|p1_type=key|p1_name=id
    2 KB (277 words) - 13:56, 24 August 2009
  • {{LSL_Function/de |return_type=vector
    676 bytes (89 words) - 18:07, 9 August 2009
  • |return_type=rotation|p1_type=vector|p1_name=début|p2_type=vector|p2_name=fin ...0.0>. Si vous utilisez une origine différente, soustrayez les coordonnées de cette origine aux vectors en entrée.
    2 KB (308 words) - 12:05, 3 June 2014
  • |return_type=vector |return_text=correspondant aux dimensions de la prim.
    754 bytes (95 words) - 20:18, 4 August 2009
  • {{LSL_Function/de |p1_type=vector|p1_name=Position|p2_type=vector|p2_name=Richtung
    1 KB (174 words) - 10:25, 10 August 2009
  • {{LSL Header/fr}} ...'''variable''' est un élément dans lequel une information (nombre, chaine de caractères...) est stockée.
    2 KB (312 words) - 13:06, 6 July 2013
  • |return_type=vector ...UD , la position est exprimée en coordonnée de l'écran relatives au centre de l'écran
    4 KB (623 words) - 16:32, 19 July 2013
  • |p1_type=string|p1_name=nom_sim|p1_desc=nom de la région |p2_type=vector|p2_name=position|p2_desc=coordonnées de la [[Viewer_coordinate_frames/fr#Region|Région]]
    2 KB (302 words) - 14:50, 26 September 2013
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL Header/fr}} L'application de ce concept est plus étendue en LSL dans la mesure où les opérandes peuvent être des variables et que dans c
    3 KB (443 words) - 02:40, 25 June 2013
  • ...l|référentiel local : les attachements]] et la fonction ajoute la rotation de l'avatar. ...pport à une prim racine, alors divisez la rotation locale voulue par celle de la prim racine.
    4 KB (597 words) - 03:32, 5 June 2010
  • ...tor|p1_name=offset|p1_desc=Décalage du point d'assise dans le repére local de la prim ...tation|p2_name=rot|p2_desc=Rotation du point d'assise dans le repére local de la prim
    4 KB (566 words) - 05:02, 1 September 2010
  • {{LSL_Function/de |return_type=rotation|p1_type=vector|p1_name=Anfang|p2_type=vector|p2_name=Ende
    2 KB (270 words) - 12:38, 5 June 2014
  • |inject-2={{LSL Function/offset|offset|noZ=*}} |return_type=float|p1_type=vector|p1_name=offset
    2 KB (294 words) - 11:59, 24 June 2020
  • {{LSL Function/fr |p1_type=vector|p1_name=axe|p1_desc=axe autour duquel faire tourner l’objet.
    2 KB (355 words) - 12:51, 25 December 2010
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==
    6 KB (841 words) - 18:33, 23 January 2012
  • |inject-2={{LSL_Function/list/element|src|index|return={{LSL Const|TYPE_INVALID|integer|0|c=none}}}} ...in a list as "<7,5,0>" (as a string type, as opposed to <7,5,0> which is a vector type), its type will be returned as [[TYPE_STRING]], not [[TYPE_VECTOR]]. T
    5 KB (559 words) - 19:32, 20 December 2015
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Header/de}} {{LSLC/de|Syntax}}
    4 KB (551 words) - 22:07, 22 October 2013
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • {{LSL Header/de}} <lsl>if (TRUE || 1/0) llSay(PUBLIC_CHANNEL, "Aha!");</lsl>
    6 KB (759 words) - 23:45, 7 September 2014
  • Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...tear el software de SL por usuarios que no pertenecen a Linden Labs, antes de ser implementado en el grid principal.
    7 KB (1,190 words) - 10:04, 18 October 2010
  • {{LSL Header|ml=*}} ...he '''+''' is the operator. This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    10 KB (1,478 words) - 09:15, 30 April 2024
  • {{#vardefine:ml-cat|/LSL}}{{Help |Glossary=*}} {{LSL Header}}{{LSLC|Types}}{{LSLC|Keywords|quaternion}}{{LSLC|Synonyms|quaternio
    10 KB (1,787 words) - 12:54, 19 August 2017
  • {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy ...me=règles|p1_desc=Les effets de particules sont gérés à l'aide d'une série de règles communiquées dans une liste au format [règle-1, donnée-1, règle
    23 KB (3,532 words) - 04:29, 21 September 2010
  • {{LSL Header}} SLang = llList2String(["en", "en", "da", "de", "es", "fr", "it", "hu", "nl", "pl", "pt", "ru"], CheckTab);
    7 KB (539 words) - 17:45, 18 January 2017
  • {{LSL Header}} /* Sous condition de laisser le script en full perm (Modify / Copy / Transfer) */
    30 KB (2,284 words) - 08:50, 25 January 2015
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • {{LSL Header}} ...f the current Builder's Buddy scripts, as originally released on the prior LSL wiki. There are two scripts; One goes in a "base" prim, which is the piece
    30 KB (2,958 words) - 23:55, 30 May 2023
  • {{LSL Header}} ...e generously shared by Hank Ramos illustrates several concepts of advanced LSL programming, as a translation service, it relies upon the Google Translatio
    52 KB (4,273 words) - 17:17, 9 February 2023
  • One annoying issue with the current LSL language is its handling of [[key|keys]]. Keys are essentially stored as st ...sation of lists containing compressed keys. If you have lists containing [[Vector|vectors]] and/or [[Rotation|rotations]] then you will already be using thes
    17 KB (2,144 words) - 01:43, 29 March 2024
  • ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}} ...right; vertical-align: top;"|<span title="zed.tremont">[[#zed.tremont|Zed de Tremont (zed.tremont)]]</span>
    89 KB (11,466 words) - 13:15, 26 November 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...><nowiki>: if only we had a little function called llTpObj(string simName, vector pos) ....</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Gooden, are you saying that legacy LSL scripts scale better with large number of avatars?</nowiki></font> [16:25] <font color=#190033><b>Kelly Linden</b><nowiki>: Threaded de-rez is unrelated to mono version.</nowiki></font>
    54 KB (8,227 words) - 17:15, 30 September 2011
  • * New LSL function integer [[llSetRegionPos]](vector position) * [15:35] Theresa Tennyson: So if you tell us you have to de-rezz us?
    31 KB (4,724 words) - 17:17, 5 January 2012
  • ...en]]: In the past few weeks, someone mentioned a possible problem with an LSL function. * [15:52] [[User:ANSI Soderstrom|ANSI Soderstrom]]: coming soon : ANSIs LSL-PreLoader
    43 KB (6,135 words) - 08:58, 24 May 2010

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