Difference between revisions of "VEHICLE TYPE SLED/ja"
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===効果{{Anchor|Effects}}=== | ===効果{{Anchor|Effects}}=== | ||
乗物タイプを sled (ソリ) に設定すると乗物モードが有効になり、かつ以下を実行したのと同じ効果が得られます: | 乗物タイプを sled (ソリ) に設定すると乗物モードが有効になり、かつ以下を実行したのと同じ効果が得られます: | ||
< | <source lang="lsl2">// most friction for left-right, least for up-down | ||
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30.0, 1.0, 1000.0> ); | llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30.0, 1.0, 1000.0> ); | ||
// no angular friction | // no angular friction | ||
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llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | ||
| VEHICLE_FLAG_LIMIT_ROLL_ONLY | | VEHICLE_FLAG_LIMIT_ROLL_ONLY | ||
| VEHICLE_FLAG_LIMIT_MOTOR_UP );</ | | VEHICLE_FLAG_LIMIT_MOTOR_UP );</source> | ||
|constants={{!}} {{LSL Constants/Vehicle Types/ja}} | |constants={{!}} {{LSL Constants/Vehicle Types/ja}} | ||
|functions={{LSL DefineRow||{{LSLG/ja|llSetVehicleType}}|}} | |functions={{LSL DefineRow||{{LSLG/ja|llSetVehicleType}}|}} |
Latest revision as of 14:52, 25 February 2016
LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
解説
定数: integer VEHICLE_TYPE_SLED = 1;integer 定数 VEHICLE_TYPE_SLED の値は 1 です。
ソリ。地面にぶつかりつつ、ローカルの X 軸に沿って移動しようとする乗物です。
効果
乗物タイプを sled (ソリ) に設定すると乗物モードが有効になり、かつ以下を実行したのと同じ効果が得られます:
// most friction for left-right, least for up-down
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30.0, 1.0, 1000.0> );
// no angular friction
llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000.0, 1000.0, 1000.0> );
// no linear motor
llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000.0 );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120.0 );
// no agular motor
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0> );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000.0 );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120.0 );
// no hover (but with timescale of 10 sec if enabled)
llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.0 );
llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10.0 );
llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10.0 );
llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0.0 );
// maximum linear deflection with timescale of 1 second
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.0 );
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0 );
// no angular deflection
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.0 );
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10.0 );
// no vertical attractor (doesn’t mind flipping over)
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1.0 );
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000.0 );
// no banking
llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0.0 );
llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1.0 );
llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10.0 );
// default rotation of local frame
llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0.0, 0.0, 0.0, 1.0> );
// remove these flags
llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY
| VEHICLE_FLAG_HOVER_TERRAIN_ONLY
| VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT
| VEHICLE_FLAG_HOVER_UP_ONLY );
// until banking is enabled, if ever)
llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP
| VEHICLE_FLAG_LIMIT_ROLL_ONLY
| VEHICLE_FLAG_LIMIT_MOTOR_UP );
関連記事
定数
|
関数
• | llSetVehicleType |