Beta Server Office Hours/Minutes/2012-08-09

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This meeting was held on August 9, 2012

Agenda

Updates

  • Second Life Server Channel
  • This has the Pathfinding project now.
  • This is the Pathfinding Project yet again.
  • Features and Changes
    • Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
    • SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
      • New LSL calls have been added to create/update/delete character behavior.
      • Characters cannot be used as attachments.
      • Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
    • Not all objects in the world contribute to the navmesh calculations.
      • The terrain always contributes
      • By default objects are ignored for the navmesh calculations.
      • Objects may be flagged to modify the navmesh calculations in one of 4 ways:
        • "Walkable" objects add navigable zones to the navmesh.
        • "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
        • "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
        • "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
        • Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
      • Objects that contribute to the navmesh have special restrictions:
        • Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
        • Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
        • In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
      • When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
      • The pathfinding project viewer can be used to modify the pathfinding settings in a region: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding
      • Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
    • The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
    • The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
      • This may change some collision details. In particular see the "Known Issues" list below.
      • When changing the terrain its visible appearance will update immediately, but its collision shape will not.
      • The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
      • Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
    • Fix for PATHBUG-77 "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
    • Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
    • More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
  • Changed prim accounting for legacy prims which use the new accounting system
    • All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
    • Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
  • Fixed the following bugs since the 12.06.23.260473 Pathfinding RC


  • BlueSteel RC Channel
  • This is an maint-server project.
  • Bug Fixes
    • VWR-5044: Attachments only change/inherit the active group when they're "rezzed
    • VWR-25762: group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders
    • VWR-20320: Show in search and set for sale remain enabled after owner changed
    • SVC-7760: Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
    • STORM-1840: Searching legacy names in the "Choose Resident" floater with a period returns no result
    • SVC-7525: Selected objects move when a new keyframe motion is started
    • SVC-7793: Scripted agents can't abandon land on private estates
    • SVC-7917: Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
    • SVC-7968: When TPing using a landmark the server sends two TeleportStart packets
    • SCR-247: Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region
    • SCR-318: llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938
    • SCR-359: The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset.
    • https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.08.03.263047




Upcoming Stuff

Interesting Stuff


Transcript

Transcript of Oskar Linden's Server Beta User Group for August 9, 2012:

  • [14:57] Motor Loon: Howdy Oskar
  • [14:57] SonicAnd MilesSonicAnd Miles looks around wondering where everyone is at
  • [14:57] SonicAnd Miles: Whats up Oskar
  • [14:57] Motor Loon: 3 mins
  • [14:58] Motor Loon: they're getting coffee °͜°
  • [14:58] SonicAnd Miles: lol
  • [14:58] Oskar LindenOskar Linden ywans
  • [14:58] Oskar Linden: *yawns*
  • [14:58] SonicAnd Miles: do u guys ever have that issue where when u first log in on agni your contacts takes forever to load?
  • [14:58] SonicAnd Miles: they all say (loading)
  • [14:59] Motor Loon: no never... Second Life™ always works perfectly and everything loads instantly
  • [14:59] SonicAnd Miles: XD
  • [14:59] Motor Loon: oh and I get 200fps with shadows on... always
  • [14:59] Nalates Urriah: Motor preloaded all of SL
  • [15:00] Motor Loon: yeah... came on 150.000 DVD's
  • [15:00] Homeless: the "Loading..." loads instantly
  • [15:00] Robin Lobo: is' because it's all phantom motot :)
  • [15:00] SonicAnd Miles: i had 2 go 2 a different sim to make it work so maybe sometimes its just the viewer downloading the info. idk. i made it work though after a while lol
  • [15:01] Oskar Linden: there we go
  • [15:01] Oskar Linden: it is that time yet again
  • [15:01] SonicAnd Miles: :)
  • [15:01] Oskar Linden: welcome welcome welcome
  • [15:01] Kallista Destiny: Hi there
  • [15:01] Robin Lobo: Hi Oscar :)
  • [15:01] Oskar Linden: how is everyone this week?
  • [15:02] Motor Loon: well
  • [15:02] Homeless: not bad
  • [15:02] Motor Loon: its been a crazy ass day
  • [15:02] SonicAnd Miles: good, even better when i go to six flags great america tomorrow :)
  • [15:02] Homeless: the one in Illinois?
  • [15:02] SonicAnd Miles: yep
  • [15:03] Homeless: that's maybe 20miles from where I live
  • [15:03] Oskar Linden: which 6flags?
  • [15:03] Oskar Linden: I used to go to sixflags over georgia as a kid
  • [15:03] Oskar Linden: I kinda miss it
  • [15:03] SonicAnd Miles: gurnee (chicago) IL. my coaster club im with ACE is making the Whizzer a roller coaster world landmark at 1pm local time. :)
  • [15:03] Kallista Destiny: I have Magic Mountian about 40 miles north of me
  • [15:03] SonicAnd Miles: might be on TV
  • [15:03] Homeless: I'm talking about the one in Illinois
  • [15:04] Oskar Linden: ah ok
  • [15:04] SonicAnd Miles: they r all fun :)
  • [15:04] Oskar Linden: ever since I started taking welding classes at the local community college and I saw the people who got welding certificates... roller coasters scare me
  • [15:05] Oskar Linden: before that I rode anything
  • [15:05] SonicAnd Miles: lol, i travel the world for coasters :p
  • [15:05] Oskar Linden: now I see the welds as I'm going up and freak out a bit
  • [15:05] SonicAnd Miles: XD
  • [15:05] Kallista Destiny: Well they are all Xrayed
  • [15:05] arton Rotaru: http://www.youtube.com/watch?v=PqndkAo8KEg
  • [15:05] Oskar Linden: I know the kid welding that was out back smoking weed and not paying attention
  • [15:05] Kallista Destiny: Ta least her they are
  • [15:05] SonicAnd Miles: Voyage at holiday world is my favorite, everyone should atleast try it once. :)
  • [15:05] SonicAnd Miles: XD
  • [15:05] Oskar Linden: anyway
  • [15:06] Oskar Linden: we should get this meeting started
  • [15:06] SonicAnd Miles: yep
  • [15:06] Oskar Linden: I am half watching IRC
  • [15:06] Oskar Linden: there's some fun emergency stuf going on :-)
  • [15:06] SonicAnd Miles: o.O
  • [15:06] Oskar Linden: I might get pulled away momentarily
  • [15:06] Homeless: Are the servers held together with weld?
  • [15:06] Homeless: welds
  • [15:06] Motor Loon: the content-poofing?
  • [15:06] Motor Loon: been having fun with that all day long
  • [15:06] Oskar LindenOskar Linden can't comment officially
  • [15:07] Oskar Linden: anyway
  • [15:07] Motor Loon: blah
  • [15:07] Oskar Linden: so yeah pathfinding is on the main channel now
  • [15:07] Oskar Linden: it is in every region
  • [15:07] Motor Loon: and its... yaaay...
  • [15:07] Oskar Linden: how are region crossings now Motor?
  • [15:07] Motor Loon: they fine
  • [15:07] Motor Loon: mostly
  • [15:07] Motor Loon: like normal atleast
  • [15:07] arton Rotaru: PF might be YAY, the ground surface is not for sure
  • [15:08] Motor Loon: I do have one WHINE ITEM regard pathfinding
  • [15:08] SonicAnd Miles: i feel off the terrain earlier and landed under the sim -lol
  • [15:08] Oskar Linden: let me grab the agenda link
  • [15:08] Oskar Linden: http://wiki.secondlife.com/wiki/Server_Beta_User_Group
  • [15:09] arton Rotaru: youre a hedghog sonic, so thats fine:p
  • [15:09] SonicAnd Miles: lol
  • [15:10] SonicAnd Miles: yeah i walked off the edge of the island and fell under the terrain
  • [15:10] SonicAnd Miles: actually everyone has in the sim. but i didnt do a Jira yet.
  • [15:10] Oskar Linden: hmm
  • [15:11] Oskar Linden: I asked Falcon to stop in so he could answer questions
  • [15:11] Oskar Linden: but I think he ran away
  • [15:11] SonicAnd Miles: XD
  • [15:11] arton Rotaru: lol
  • [15:11] Theresa Tennyson: The sim performance seems to improve after it's been running for a while. A day or so, maybe.
  • [15:11] Motor Loon: smart guy that falcon
  • [15:12] Oskar Linden: yeah
  • [15:12] Oskar Linden: he went to lunch
  • [15:12] Motor Loon: I havent noticed non-normal region crashing... not more than usual atleast.
  • [15:12] SonicAnd Miles: lol, tell him to bring us all pizza
  • [15:13] Oskar Linden: there were some crashing issues with regions running PF for the first time
  • [15:13] Oskar Linden: it made our metrics freak
  • [15:13] Oskar Linden: but then stabilize
  • [15:14] Oskar Linden: which is good
  • [15:14] Oskar Linden: has anyone started messing with PF much yet?
  • [15:14] Oskar Linden: make anything cool?
  • [15:14] arton Rotaru: not yet, the dev doesn't work well for me
  • [15:15] arton Rotaru: so I'm on release viewer without PF
  • [15:15] Kadah Coba: I made a creepy looking thing that would fallow my friend around, then made a dozen copies of it
  • [15:16] Oskar Linden: hah
  • [15:16] Oskar Linden: what is wrong with the dev vwr arton?
  • [15:17] Kadah Coba: I came back to my desk with a very angry skype IM and an some offline messages of parcel returns :P
  • [15:17] arton Rotaru: llTargetOmega isn't working on some builds
  • [15:17] arton Rotaru: and it's getting really laggy after a while inworld
  • [15:18] arton Rotaru: don't have both on the release viewer
  • [15:18] arton Rotaru: but I haven't tried the Beta viewer yet
  • [15:18] arton Rotaru: which has PF
  • [15:19] Motor Loon: Omega rotations are client side... whatcha mean they get "laggy" ?
  • [15:19] Nalates Urriah: I find the Beta drives my GTX560 at 99%. The current dev viewer only drives it at 15 to 20%.
  • [15:19] arton Rotaru: tehy not laggy, just not spinning
  • [15:19] arton Rotaru: the overall performance gets laggy
  • [15:20] Motor Loon: I havent seen oddness with omega rotations
  • [15:20] arton Rotaru: yeah it's not on every object for me, just a few
  • [15:20] Motor Loon: mabye something else lags you out - and you see the affect on clientside stuff like omega rotations
  • [15:20] arton Rotaru: nope
  • [15:21] arton Rotaru: I see omega on one build while not on the other at the same time^^
  • [15:21] Motor Loon: hm
  • [15:21] Homeless: the newer viewers have a bug that chews up CPU
  • [15:21] Hippotek Vendetta: Man Alive! Then are men alive on the beta grid!
  • [15:21] Oskar Linden: sorry got distracted
  • [15:21] arton Rotaru: none of those happens with the release viewer though
  • [15:22] Motor Loon: pay attention Oskar
  • [15:22] arton Rotaru: oh is it entertainment time again?
  • [15:22] Homeless: about 15 min logged in, my cpu% goes up, and stays up even with viewer minimized
  • [15:22] Oskar Linden: so the RC's got 2 new maint-servers this week
  • [15:22] Oskar Linden: bluesteel has a pile of fixes
  • [15:22] Hippotek VendettaHippotek Vendetta wants his viewer to use more CPU, as long as it does it efficiently.
  • [15:22] Oskar Linden: all listed here: http://wiki.secondlife.com/wiki/Server_Beta_User_Group
  • [15:23] Homeless: this is more like it gets stuck in an infinite thread
  • [15:23] Hippotek Vendetta: Odd, using official viewers since forever, and never had much of that, unless it resulted in a full blown crash.
  • [15:24] Homeless: I'm still using 3.2.6, it doesn't do that to me.
  • [15:24] Homeless: 3.2.8 was when things started getting weird
  • [15:24] Hippotek Vendetta: 3.3.4 here (latest I believe)
  • [15:24] arton Rotaru: I'm on Second Life 3.3.4 (262321)
  • [15:24] arton Rotaru: this works well for me too
  • [15:25] arton Rotaru: but I used to always the latest dev
  • [15:25] Hippotek Vendetta: I just want to see a full blown DirectX client someday.
  • [15:25] arton Rotaru: used to use*
  • [15:25] Nalates Urriah: So far Second Life 3.4.1 (263223) has worked well for me.
  • [15:25] Motor Loon: so... can I whine about PF now?
  • [15:25] Oskar Linden: on 3.4.0 here
  • [15:25] Oskar Linden: go for it motor
  • [15:25] Motor Loon: ok
  • [15:25] Motor Loon: sit back
  • [15:25] Oskar Linden: what are your whines?
  • [15:26] Motor Loon: <whine>
  • [15:26] Motor Loon: So... yesterday... I was sitting in my office... and figured hey - I'll play around with the navmesh a bit... so... I wanted to optimize it a bit, since EVERYTHING is kinda made into "Movable obstacle" by default (which seems fucking silly to me, but ok) so I selected alooooot of things in the list, and tried putting it in different categories to see the effects... so I ended up putting it as "Movable phantom" or what its called... so something else came up and I close the navmesh window and did my "thang"....
  • [15:26] arton Rotaru: lol
  • [15:26] Hippotek VendettaHippotek Vendetta is happy with most things, but whining is always good for a laugh.
  • [15:26] Motor Loon: so THEN... grrr... I find out ... not only did it make changed to the damn list in the navmesh window.... it fucking made changed on my actual object.... suddenly EVERY DAMN LINKSET in my sim was set to phantom... everything... roads... walls... floors... products... everything... soo.... 2 hours later Im done with the cleanup/fixing and I was piiiiiisssseed.... i tell ya.... also... I apparently had changed some items into be "part of the navmesh" and NOT moveble object - which meant a STREAM of constant script errors triggered by the fact that you dont allow linksets that are part of the navmesh to use a lot of functions like... this is what I got:
  • [15:26] arton Rotaru: lol
  • [15:26] Motor Loon: 17:40] Lower Lid: llSetLocalRot() does not work on objects that contribute to the navmesh.
  • [17:40] Upper Lid: llSetLocalRot() does not work on objects that contribute to the navmesh.
  • [17:40] Upper Lid: llSetLocalRot() does not work on objects that contribute to the navmesh.
  • [17:40] Lower lid: llSetLocalRot() does not work on objects that contribute to the navmesh.
  • [17:40] Lower Lid: llSetLocalRot() does not work on objects that contribute to the navmesh.
  • [17:40] Upper Lid: llSetLocalRot() does not work on objects that contribute to the navmesh.
  • [15:26] arton Rotaru: TEXTWALL
  • [15:26] Motor Loon: And - I dont actually HAVE an object called Upper Lid etc. on my sim, so this is probably like a PRIM IN A LINKSET... which makes it REAL hard to find when the linkset name is not reported, espicially when the viewer is reporting its position to be <0,0,0> and its certainly NOT there.
  • [15:26] SonicAnd Miles: AHH!!!!
  • [15:26] Hippotek Vendetta: Looks like someone prepared their rant in advance.
  • [15:26] Motor Loon: </whine>
  • [15:26] Homeless: I can't read that fast!!
  • [15:27] Oskar Linden: are you cut and pasting? :-D
  • [15:27] Motor Loon: I'll give you a sec to catch up while I drink my coffee...
  • [15:27] Motor Loon: no Oskar... Im just a really really fast typer
  • [15:27] Hippotek Vendetta: Sounds like a pretty legitimate rant, and well worded.
  • [15:28] Oskar Linden: ah huh
  • [15:28] Hippotek Vendetta: You didn't include enough obscenities to be classed with most rants.
  • [15:28] Motor Loon: Thank you... I'm done now... more or less... just needed to get it off my chest... I've calmed back down and love PF again... a bit...
  • [15:28] Oskar Linden: well I say take all that and put it in a new forums post and I'll pass it on to the PF team to comment on
  • [15:28] Oskar Linden: since I am not a pf expert
  • [15:28] Theresa Tennyson: Do you have to use the list to pick things to classify, or can you just click on them?
  • [15:28] Motor Loon: and for the record I removed 90% of the swear words before I pasted that
  • [15:28] Hippotek Vendetta: You're server stuffs, aren't you?
  • [15:29] Hippotek Vendetta: Your restraint impresses us all.
  • [15:29] Motor Loon: lol
  • [15:29] Homeless: Yes, Oskar welds the servers together...
  • [15:29] Hippotek Vendetta: I am a bad person, I read the JIRA because it is constantly in chaos. Great for a laugh.
  • [15:30] Motor Loon: so to summon up.... restricting linkset that are part of the navmesh in what it can do scriptwise = BAD idea... even worse that it just SPAMS errors out
  • [15:30] Hippotek Vendetta: Tell Sidewinder we want Havok 8!
  • [15:30] Motor Loon: having the navmesh "editor" be able to set inworld objects to be phantom or not.... BAD idea!
  • [15:30] Oskar Linden: sidewinder?
  • [15:30] Oskar Linden: that is a blast from the past
  • [15:30] arton Rotaru: sidewinder is long gone I think
  • [15:30] Hippotek Vendetta: Aww
  • [15:30] Hippotek Vendetta: Shows how much I pay attention.
  • [15:30] Theresa Tennyson: Hippotek, are you volunteering to take complaints then?
  • [15:30] arton Rotaru: and havok is 2012 or something
  • [15:31] Hippotek Vendetta: Sure, but I cannot do anything to remedy them.
  • [15:31] Robin Lobo: @motor "so this is probably like a PRIM IN A LINKSET... which makes it REAL hard to find when the linkset name is not reported" is that what you found cleaning up?
  • [15:32] Motor Loon: I NEVER found that object giving off the errors... it's still going... I could MUTE it... but thats it...
  • [15:32] Hippotek Vendetta: Ouch
  • [15:33] Hippotek Vendetta: I could see how that could be annoying.
  • [15:33] arton Rotaru: maybe we should flashmob your sim and search for it
  • [15:33] Robin Lobo: :(
  • [15:33] Motor Loon: and yes, I tried tracking it down... even tried with the area search in Firestorm... and tried the official viewers to see if I could get a real position reported... but all claim <0,0,0> and its not there
  • [15:33] Hippotek Vendetta: Or have the Lindons return EVERYTHING in the sim.
  • [15:33] Motor Loon: my guess was it's a linkset with multiple prims - and one of those prims has a script that does an "illegal command" for a navmesh object... so thats the primname being reported
  • [15:34] Motor Loon: but really hard to find, not knowing the name of the linkset
  • [15:34] arton Rotaru: makes sense
  • [15:34] Motor Loon: it was driving me crazy
  • [15:34] Motor Loon: and I'm actually usually a calm guy
  • [15:34] Motor Loon: more or less
  • [15:34] Oskar Linden: yeah that sounds crazy inducing
  • [15:34] Motor Loon: so
  • [15:34] Motor Loon: I could
  • [15:35] Motor Loon: redo the navmesh linkset list... set EVERYTHING back to Moving obstacle
  • [15:35] arton Rotaru: so linksets with moving/rotating cgildprims shouldn't be set to static obstacle?
  • [15:35] Motor Loon: then set ONE thing at the time to something else
  • [15:35] Motor Loon: until I get errors again
  • [15:35] Motor Loon: but
  • [15:35] Motor Loon: with 2000+ linkset on the sim... I dont really feel like that
  • [15:36] Hippotek Vendetta: At that rate, I would rollback to an earlier version. Then again, not everyone backs up builds as anal retentively as I do.
  • [15:36] Motor Loon: there's a whole list of LSL calls that's "illegal" for objects that are part of the navmesh and not marked as "moving obstacles"
  • [15:36] Motor Loon: and it's fucking idiotic
  • [15:36] Motor Loon: i mean
  • [15:36] Hippotek Vendetta: There's the obscenities.
  • [15:36] Motor Loon: "its a really bad idea"
  • [15:36] Motor Loon: excuse me
  • [15:36] Motor Loon: °͜°
  • [15:36] arton Rotaru: lol
  • [15:37] Hippotek Vendetta: Not everything can be accounted for when deploying new features.
  • [15:37] Robin Lobo: is the names "Lower Lid" + Upper Lid" a clue? do inspect of stuff you have with lids ....
  • [15:37] Motor Loon: nope
  • [15:37] Robin Lobo: sounds like a royal pain
  • [15:37] Hippotek Vendetta: Us finding annoying shit like that can help in future patching
  • [15:37] Motor Loon: I tried running around on the sim looking for anything that could have "lids" like that
  • [15:37] Motor Loon: no clue
  • [15:37] arton Rotaru: it's a linden bear probably^^
  • [15:37] Motor Loon: yeah
  • [15:37] Robin Lobo: lol
  • [15:37] Motor Loon: Oskar Linden bear
  • [15:37] Robin Lobo: hihihi
  • [15:37] Oskar Linden: hey hey hey!
  • [15:37] Motor Loon: espicially designed to drive me crazy
  • [15:38] Hippotek Vendetta: Sounds like a creepy internet handle for a hairy person.
  • [15:38] Robin Lobo: Oskar's lids are flapping
  • [15:38] Oskar Linden: my Linden Bear is full of things named "Object"
  • [15:38] Oskar Linden: not lid
  • [15:38] Hippotek Vendetta: Oscar Linden Bear
  • [15:38] Motor Loon: hehe
  • [15:38] Oskar Linden: did anyone get a chance to check out the bug fixes in BlueSteel?
  • [15:38] Hippotek Vendetta: Nope
  • [15:39] arton Rotaru: lol
  • [15:39] Hippotek VendettaHippotek Vendetta has been a lazy sod as of late.
  • [15:40] arton Rotaru: people are busy fixing their broken stuff atm^^
  • [15:40] Oskar Linden: I guess we can just stop fixing bugs if no one checks them out :-)
  • [15:40] Motor Loon: the unmute thing is just hillarious
  • [15:40] arton Rotaru: no time to test other fixes
  • [15:40] Hippotek Vendetta: Cool, then you can go to Vegas!
  • [15:40] SonicAnd Miles: lol
  • [15:40] Oskar LindenOskar Linden goes to Vegas!
  • [15:40] Hippotek Vendetta: Imagine, not having to fix bugs!
  • [15:40] Hippotek Vendetta: Then we can be like OpenSim!
  • [15:41] Motor Loon: oh have you guys at the lab seen this oskar: http://www.phoenixviewer.com/
  • [15:41] Hippotek Vendetta: Everything can be broken and we can be too self absorbed to acknowledge it, and nobody has to do anything.
  • [15:41] Motor Loon: people are shutting down PF on their sims left and right in a crazy panic rumor thing ...
  • [15:41] Oskar Linden: haha
  • [15:41] Motor Loon: personally I kinda think it's a huuuge shame
  • [15:41] Motor Loon: but it's really spreading like wildfire
  • [15:42] arton Rotaru: normal SL drama with every change
  • [15:42] Theresa Tennyson: Especially because it Wont. Make. Any. Difference.
  • [15:42] arton Rotaru: last year it was mesh
  • [15:42] Hippotek Vendetta: There is no drama in MY Second Life!
  • [15:42] Motor Loon: even 3 of my own staff members has come to me and asked if we shouldnt turn it off in our estate too... I LIKE NEW SHIT... I dont want to disabled it, thats just stupid
  • [15:42] Kadah Coba: "people are shutting down PF on their sims left and right" <assumption
  • [15:42] Oskar Linden: yeah. a non-reactionary sim owner would wait a week or so and observe the before and after and then decide
  • [15:43] Nalates Urriah: I think Lorca saw FS/PH article http://blog.nalates.net/2012/08/08/second-life-pathfinding-performance/#comment-39442
  • [15:43] Hippotek Vendetta: I like it, cool to have new shit
  • [15:43] Theresa Tennyson: People don't understand how it works.
  • [15:43] arton Rotaru: my sim performance is the same as before PF and I did nothing to optimize anything
  • [15:43] Motor Loon: my point is... mabye LL should be a little quicker to catch these rumors before they become these wildfires spreading across the grid....
  • [15:43] arton Rotaru: of course, I don't have any PF create on it yet
  • [15:43] arton Rotaru: +d
  • [15:43] Robin LoboRobin Lobo points Motor to previous <whine> ... :)
  • [15:43] Kadah Coba: Addressing rumors, causes rumors. :p
  • [15:43] Hippotek Vendetta: If Linden Lab tried to calm down the nutjobs, people would start screaqming about conspiracies and their e-rights being violated.
  • [15:44] Motor Loon: Im not whining now...
  • [15:44] Motor Loon: not really
  • [15:44] Robin Lobo: lol
  • [15:44] Motor Loon: °͜°
  • [15:44] Hippotek Vendetta: Seriously, the people behind the rumors tend to be bloody insane in the first place.
  • [15:44] Oskar Linden: that reminds me of the Good Building Practices guide
  • [15:44] Hippotek Vendetta: Arguing with crazy is a misappropriation of time.
  • [15:44] Oskar Linden: https://wiki.secondlife.com/wiki/Good_Building_Practices
  • [15:44] Oskar Linden: I know you guys have seen it
  • [15:44] Motor Loon: yes... but the residents are only getting one side of the story
  • [15:44] Oskar Linden: but yeah pass that link along
  • [15:44] Motor Loon: so what are they to belive?
  • [15:45] Hippotek Vendetta: LL has channels for spreading their information. If people want to ignore it, it is their deal.
  • [15:45] arton Rotaru: there will always be rumors and drama in SL, it's part of the game actually^^
  • [15:45] Hippotek Vendetta: OMG, SL IS NOT A GAME, BWAAAH!
  • [15:45] arton Rotaru: :p
  • [15:45] Nalates Urriah: Most residents don't read the blog or forum or for that matter even any blogs. They just imagine what they think is happening with a word or two from a friend.
  • [15:46] Motor Loon: well
  • [15:46] Motor Loon: true
  • [15:46] Hippotek Vendetta: So, let them have the freedom to do that and be ignorant.
  • [15:46] arton Rotaru: good to know they have a friend^^
  • [15:46] Robin LoboRobin Lobo agrees with Nal
  • [15:46] Motor Loon: I just think its a damn shame
  • [15:46] Hippotek Vendetta: We're in a day and age where you can get all sides of the debate with minimal effort and searching.
  • [15:47] SonicAnd Miles: any word on Falcon back from lunch yet?
  • [15:47] Hippotek Vendetta: Then again, I don't spend all day chasing down conspiracy theorists to try and smack some sense into them.
  • [15:47] Oskar Linden: I think Falcon is ignoring us
  • [15:47] Oskar Linden: what a shame
  • [15:47] Motor Loon: Smart guy
  • [15:47] SonicAnd Miles: Oskar i got a Jira for that bug. SVC-8125
  • [15:47] Flame of Jira: [#SVC-8125] Avatar walks off the sim https://jira.secondlife.com/browse/SVC-8125
  • [15:48] Hippotek Vendetta: Oh well, if things get too quiet on the JIRA, we can always bring Intlibber back to life.
  • [15:48] Oskar Linden: cool
  • [15:48] Oskar Linden: thanks sonic
  • [15:48] Oskar Linden: and miles
  • [15:48] SonicAnd Miles: np :)
  • [15:48] SonicAnd Miles: just sonic works :p
  • [15:49] Motor Loon: yeah Miles only comes out when he's angry
  • [15:49] Oskar Linden: ok sonic works
  • [15:49] Hitomi Tiponi: isn't that related to the 10 metre overlap when leaving a sim?
  • [15:49] arton Rotaru: is the PF UG still happening after this UG?
  • [15:49] SonicAnd Miles: lol
  • [15:49] Oskar Linden: I don't think so
  • [15:49] Motor Loon: I assume it was a done deal
  • [15:49] Oskar Linden: pretty sure that it isn't
  • [15:49] Oskar Linden: but it might
  • [15:49] arton Rotaru: last time it took place though
  • [15:49] Oskar Linden: I don't know for certain
  • [15:49] Oskar Linden: well show up then
  • [15:50] arton Rotaru: about 2 weeks ago,
  • [15:50] Nalates Urriah: Lorca mentioned the meeting in today's comment on the blog... so may be.
  • [15:50] Motor Loon: ah cool enough
  • [15:50] arton Rotaru: ah ok
  • [15:50] SonicAnd Miles: it isnt normal, not something i seen before atleast.
  • [15:50] Motor Loon: I get to whine once more then
  • [15:50] Motor Loon: excellent
  • [15:50] arton Rotaru: lol
  • [15:50] arton Rotaru: put some bad words back in then
  • [15:50] Nalates Urriah: Motor try to stay on key...
  • [15:50] Hippotek Vendetta: So, is Linden Realms still up and exploitable for lollars?
  • [15:50] Motor Loon: so... oskar... can we talk a bit about the fun and joys of the vanishing-content today?
  • [15:51] Nalates Urriah: Make it easier on Lorca/Falcon's ears
  • [15:51] Oskar Linden: there are some things that I am just not allowed to comment on
  • [15:51] Motor Loon: like... have you pinpointed the cause atleast?
  • [15:51] Oskar Linden: SEC issues or possible SEC issues are one of them
  • [15:51] Motor Loon: I had 2 sims rolled back today because of it
  • [15:51] Oskar Linden: hey is that a rabbit over there
  • [15:51] Theresa Tennyson: Burglars?
  • [15:51] Hitomi Tiponi: eeek - must be terrorist prim abductors
  • [15:51] Oskar LindenOskar Linden logs off
  • [15:52] Motor Loon: well, I dont need details on how it happened... but would be nice to know if it might happen again tomorrow
  • [15:52] Motor Loon: °͜°
  • [15:52] Hippotek Vendetta: ☺
  • [15:52] Hippotek Vendetta: ☻
  • [15:52] Motor Loon: damn linden secrets
  • [15:52] Oskar Linden: sry
  • [15:52] Hippotek Vendetta: Crazyness!
  • [15:52] Motor Loon: Charlene wouldnt give me details either
  • [15:52] Homeless: LL is becoming shadowy like the CIA
  • [15:52] Motor Loon: pfft
  • [15:52] Motor Loon: you are so off my xmas card list
  • [15:52] Oskar Linden: ah huh
  • [15:53] Hippotek Vendetta: Damn, out of upload lollars again, cant wait for another refresh.
  • [15:53] Motor Loon: °͜°
  • [15:53] Oskar Linden: SEC issues are always taken seriously and fixed as soon as possible << generic reply
  • [15:53] Motor Loon: yeah
  • [15:53] Motor Loon: good enuf
  • [15:53] Hippotek Vendetta: LINDON CONSPIRACY!
  • [15:53] arton Rotaru: there won't be any refresh
  • [15:53] Hippotek Vendetta: Aww
  • [15:53] Hitomi Tiponi: you haven't spotted that red dot on Oskar's forehead in case he spills the beans
  • [15:53] Oskar Linden: I am no bean spiller!
  • [15:53] Hippotek VendettaHippotek Vendetta wishes his sim was on the beta grid.
  • [15:53] Hippotek Vendetta: Thanks arton!
  • [15:53] Hippotek VendettaHippotek Vendetta uploads more pictures of cats/
  • [15:53] Homeless: All Lindens carry cyanide capsules in case they're captured.
  • [15:54] arton Rotaru: yw, got mine from motor a while ago^^
  • [15:54] Hippotek Vendetta: They use the capsules to kill their captors however.
  • [15:54] Robin Lobo: lol
  • [15:54] Oskar Linden: :-)
  • [15:54] Oskar Linden: no comment
  • [15:54] Hippotek Vendetta: They are wiley bastads
  • [15:54] Robin Lobo: with God mode
  • [15:54] Hippotek Vendetta: Lindens don't have a god complex
  • [15:54] Hippotek Vendetta: It's gos who has a Linden complex.
  • [15:54] Hippotek Vendetta: god^
  • [15:55] Motor Loon: I love lindens
  • [15:55] Motor Loon: lindens are sexy
  • [15:55] Oskar Linden: some sexier than others
  • [15:55] Hippotek Vendetta: The currency or the people?
  • [15:55] SonicAnd Miles: AHH!!!!
  • [15:55] SonicAnd Miles: lol
  • [15:55] Oskar Linden: MeeYow
  • [15:55] Motor Loon: hehe
  • [15:55] SonicAnd Miles: i looked away for 2 seconds and the first line i read was "lindens are sexy"
  • [15:55] SonicAnd Miles: lol
  • [15:55] Motor Loon: always had a thing for big pussycats
  • [15:56] Hippotek Vendetta: Minus cats here
  • [15:56] Motor Loon: hehe
  • [15:56] Motor LoonMotor Loon sets the sim to adult rating
  • [15:56] Theresa Tennyson: Any developments on the threaded region crossing project?
  • [15:56] Oskar Linden: well guys
  • [15:56] Oskar Linden: yet another SBUG has come to an end
  • [15:56] Oskar LindenOskar Linden pulls out a bugle and plays taps
  • [15:56] Hippotek Vendetta: Zomg!
  • [15:56] Motor Loon: bugle eh
  • [15:56] Hippotek Vendetta: The snacks?
  • [15:57] SonicAnd MilesSonicAnd Miles wants to know where Falcon is with that pizza...
  • [15:57] SonicAnd Miles: :p
  • [15:57] Hitomi Tiponi: playing taps - hot and cold on that
  • [15:57] Hippotek Vendetta: I eat them, not good to play.
  • [15:57] Homeless: I'm sure he ate it
  • [15:57] Hippotek Vendetta: k
  • [15:57] Oskar Linden: thanks everyone for attending
  • [15:58] Motor Loon: Thanks for having us despite you should know better by now
  • [15:58] Oskar Linden: linden speed to you all
  • [15:58] Motor Loon: ok, lets go bug lorca
  • [15:58] SonicAnd Miles: lol, cya oskar. im signing off myself too :)
  • [15:58] arton Rotaru: lol
  • [15:58] Nalates Urriah: Bye
  • [15:58] Oskar Linden: yeah go bug lorca
  • [15:58] Oskar Linden: :-)
  • [15:58] Oskar Linden: l8r)
  • [15:58] SonicAnd Miles: cya everyone :)
  • [15:58] Theresa Tennyson: Linden speed isn't all that fast some of the time....
  • [15:58] Robin Lobo: cya oskar
  • [15:58] Homeless: cya
  • [15:58] arton Rotaru: untill next week
  • [15:58] SonicAnd Miles: hey Homeless r u going to six flags 2mrro?
  • [15:58] SonicAnd Miles: lol
  • [15:58] Homeless: nope
  • [15:59] SonicAnd Miles: aww, k. lol
  • [15:59] Motor Loon: pathtest1 mabye?
  • [15:59] Homeless: Too many kids