LlGroundRepel
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Summary
Function: llGroundRepel( float height, integer water, float tau );| 230 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Critically damps to height if within height*0.5 of ground or water level (which ever is higher)
| • float | height | – | Distance above the ground | |
| • integer | water | – | boolean, if TRUE then hover above water too. | |
| • float | tau | – | seconds to critically damps in |
Do not use with vehicles.
Examples
default { state_entry() { llSetStatus(STATUS_PHYSICS, TRUE); llGroundRepel(0.5, TRUE, 0.2); // In a 1/2 meter cube this is roughly the minimum height for any noticeable effect. // to llGroundRepel(4096.0, TRUE, 0.2); // There is no restrictive maximum. // However as the prim reaches 4096 meters (bear in mind the prim height will be (float height + ground height)) // it will be too high to be allowed to exist. } }// This is actually a remarkably fast way to go straight up!!
See Also
Functions
| • | llSetHoverHeight | – | Same as llGroundRepel but without the height condition | |
| • | llStopHover | – | To stop hovering |
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