OBJECT DAMAGE TYPE

From Second Life Wiki
Revision as of 18:06, 13 August 2024 by Nexii Malthus (talk | contribs) (Created page with "{{LSL Constant |name=OBJECT_DAMAGE_TYPE |type=integer |value=52 |desc=Gets the damage type that is applied when this prim collides with another object. Can match one of the ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Description

Constant: integer OBJECT_DAMAGE_TYPE = 52;

The integer constant OBJECT_DAMAGE_TYPE has the value 52

Gets the damage type that is applied when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.

Caveats


Related Articles

Constants

•  OBJECT_DAMAGE
•  REZ_DAMAGE
•  PRIM_DAMAGE

Functions

•  llGetObjectDetails
•  llSetDamage

Articles

•  Combat2

Deep Notes

Search JIRA for related Issues

Signature

integer OBJECT_DAMAGE_TYPE = 52;