Difference between revisions of "LlForceMouselook"
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{{LSL_Function | {{LSL_Function | ||
|inject-2={{LSL Function/boolean}} | |||
|func_id=294|func_sleep=0.0|func_energy=10.0 | |func_id=294|func_sleep=0.0|func_energy=10.0 | ||
|func=llForceMouselook | |func=llForceMouselook |
Revision as of 08:51, 20 June 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llForceMouselook( integer mouselook );0.0 | Forced Delay |
10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook when they sit on this prim.
• integer | mouselook | – | boolean, if TRUE when an avatar sits on the prim, the avatar will be forced into mouselook mode. FALSE is the default setting and will undo a previously set TRUE or do nothing. |
A sit target is not necessary for this function to work.
Caveats
- This function has no effect on avatars already seated.
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.
- There is nothing stopping someone from modifying or making a client that ignores this.
Examples
Force Mouselook on Sit <lsl>default {
state_entry() { llForceMouselook(TRUE); // Forces sitting avatars into mouselook.
llForceMouselook(FALSE); // Reverts the setting to the default... // ...as with a newly created prim. }}</lsl>
See Also
Functions
• | llAvatarOnSitTarget | |||
• | llGetAgentInfo | |||
• | llGetCameraRot | |||
• | llSetCameraAtOffset | |||
• | llSetCameraEyeOffset |