Difference between revisions of "Category:LSL Integer/ja"
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{{Multi-lang|Category:LSL Integer|/ja}} | |||
{{LSL Header{{#var:lang}}|ml=*}}{{LSLC{{#var:lang}}|}} | |||
{{LSLC/ja|Types}} | |||
=Integers= | |||
The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647 (that is 0x80000000 to 0x7FFFFFFF in hex). Integers are whole numbers. The fractional datatype is the [[float]]. | |||
[[DEBUG_CHANNEL]] can be used as a constant for the maximum integer (for that is the value it is defined as). | |||
==Examples== | |||
All of the following are integers: | |||
<source lang="lsl2">integer firstInt = 5512623; | |||
integer secondInt = ACTIVE; | |||
integer thirdInt = 0x61EC1A; | |||
integer fourthInt = -160693;</source> | |||
The following are NOT integers, use {{LSLG|float}} for them: | |||
<source lang="lsl2"> | |||
integer decimalValue = 125.2; // ERROR : Type mismatch -- Integer literals can't have a decimal. | |||
integer bigValue = 3147483647; // An undocumented way to say -1,147,483,649 // Integer literals can't be larger than 2,147,483,647. | |||
integer biggerValue = 10123456789; // An undocumented way to say -1 // Integer literals can't be larger than 2,147,483,647. | |||
</source> | |||
The following function can be used to determine whether a string of characters consists only of integers. This can be important if you need to know that a user has entered a valid integer in chat or a textbox, for example. | |||
<source lang="lsl2"> | |||
integer IsInteger(string var) | |||
{ | |||
integer i; | |||
for (i=0;i<llStringLength(var);++i) | |||
{ | |||
if(!~llListFindList(["1","2","3","4","5","6","7","8","9","0"],[llGetSubString(var,i,i)])) | |||
{ | |||
return FALSE; | |||
} | |||
} | |||
return TRUE; | |||
}</source> | |||
Here's a simpler solution for strings containing positive or negative decimal integers (values from −2147483648 and 2147483647 written without + sign, leading zeros, or thousands separators ',' ). Omei Qunhua. | |||
<source lang="lsl2"> | |||
if ( (string) ( (integer) data) == data) | |||
llOwnerSay("'" + data + "' contains a valid integer"); | |||
</source> | |||
The following examples will validate that a string contains only the characters 0 though 9. Omei Qunhua. | |||
a) Example for a string of length 5 | |||
<source lang="lsl2"> | |||
StringOf5Dec(string test) | |||
{ | |||
return ( (integer) ("1" + test) >= 100000); | |||
} | |||
</source> | |||
b) Example for a string of length 1 through 9 | |||
<source lang="lsl2"> | |||
VarStringIsDecimal(string test) | |||
{ | |||
integer limit = (integer) llPow(10.0, llStringLength(test) ); | |||
return ( (integer) ("1" + test) >= limit); | |||
} | |||
</source> | |||
This function should validate any decimal integer, with or without signs or leading zeroes, and with leading/trailing space but does not accept thousands separators. (Phil Metalhead) | |||
<source lang="lsl2"> | |||
integer uIsInteger(string input) | |||
{ | |||
input = llStringTrim(input,STRING_TRIM); // remove leading/trailing whitespace | |||
// "+123" is a valid integer string but would otherwise fail, so strip leading "+" if it's there | |||
if (llGetSubString(input,0,0) == "+") input = llGetSubString(input,1,-1); | |||
return ((string)((integer)input) == input); | |||
} | |||
</source> | |||
Test cases for the above function (click "Expand" link on the right side of the page): | |||
<source lang="lsl2" class="mw-collapsible mw-collapsed"> | |||
/////////////// | |||
// Returns 1 // (leading and trailing whitespace) | |||
2352316 | |||
/////////////// | |||
// Returns 1 // (leading "+") | |||
+151613662 | |||
/////////////// | |||
// Returns 1 // (negative number) | |||
-263163626 | |||
/////////////// | |||
// Returns 1 // (largest positive integer) | |||
2147483647 | |||
/////////////// | |||
// Returns 1 // (largest negative integer) | |||
-2147483648 | |||
/////////////// | |||
// Returns 1 // (largest positive integer with leading and trailing whitespace, and leading "+") | |||
+2147483647 | |||
/////////////// | |||
// Returns 0 // (contains letters) | |||
161362stuff | |||
/////////////// | |||
// Returns 0 // (number is a float, not an integer -- contains "." in string) | |||
123.4 | |||
/////////////// | |||
// Returns 0 // (whitespace in middle of string) | |||
2347 | |||
9089 | |||
/////////////// | |||
// Returns 0 // (contains thousands separator ",") | |||
844,241 | |||
// Returns 0 // ("+" in middle of string) | |||
2378+87668 | |||
/////////////// | |||
// Returns 0 // ("-" in middle of string) | |||
3462098-12 | |||
// Returns 0 // (number > 2147483647) | |||
2147483648 | |||
/////////////// | |||
// Returns 0 // (number < -2147483648) | |||
-2147483649 | |||
/////////////// | |||
</source> | |||
==Further Reading== | |||
For a more extensive coverage of integers, including the different ways they are used in LSL, see [[LSL_101/LSL_in_Focus:_Integers|LSL in Focus: Integers]]. |
Revision as of 09:22, 26 September 2023
LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
Integers
The integer data type is a signed 32 bit value between −2,147,483,648 and +2,147,483,647 (that is 0x80000000 to 0x7FFFFFFF in hex). Integers are whole numbers. The fractional datatype is the float.
DEBUG_CHANNEL can be used as a constant for the maximum integer (for that is the value it is defined as).
Examples
All of the following are integers:
integer firstInt = 5512623;
integer secondInt = ACTIVE;
integer thirdInt = 0x61EC1A;
integer fourthInt = -160693;
The following are NOT integers, use float for them:
integer decimalValue = 125.2; // ERROR : Type mismatch -- Integer literals can't have a decimal.
integer bigValue = 3147483647; // An undocumented way to say -1,147,483,649 // Integer literals can't be larger than 2,147,483,647.
integer biggerValue = 10123456789; // An undocumented way to say -1 // Integer literals can't be larger than 2,147,483,647.
The following function can be used to determine whether a string of characters consists only of integers. This can be important if you need to know that a user has entered a valid integer in chat or a textbox, for example.
integer IsInteger(string var)
{
integer i;
for (i=0;i<llStringLength(var);++i)
{
if(!~llListFindList(["1","2","3","4","5","6","7","8","9","0"],[llGetSubString(var,i,i)]))
{
return FALSE;
}
}
return TRUE;
}
Here's a simpler solution for strings containing positive or negative decimal integers (values from −2147483648 and 2147483647 written without + sign, leading zeros, or thousands separators ',' ). Omei Qunhua.
if ( (string) ( (integer) data) == data)
llOwnerSay("'" + data + "' contains a valid integer");
The following examples will validate that a string contains only the characters 0 though 9. Omei Qunhua.
a) Example for a string of length 5
StringOf5Dec(string test)
{
return ( (integer) ("1" + test) >= 100000);
}
b) Example for a string of length 1 through 9
VarStringIsDecimal(string test)
{
integer limit = (integer) llPow(10.0, llStringLength(test) );
return ( (integer) ("1" + test) >= limit);
}
This function should validate any decimal integer, with or without signs or leading zeroes, and with leading/trailing space but does not accept thousands separators. (Phil Metalhead)
integer uIsInteger(string input)
{
input = llStringTrim(input,STRING_TRIM); // remove leading/trailing whitespace
// "+123" is a valid integer string but would otherwise fail, so strip leading "+" if it's there
if (llGetSubString(input,0,0) == "+") input = llGetSubString(input,1,-1);
return ((string)((integer)input) == input);
}
Test cases for the above function (click "Expand" link on the right side of the page):
///////////////
// Returns 1 // (leading and trailing whitespace)
2352316
///////////////
// Returns 1 // (leading "+")
+151613662
///////////////
// Returns 1 // (negative number)
-263163626
///////////////
// Returns 1 // (largest positive integer)
2147483647
///////////////
// Returns 1 // (largest negative integer)
-2147483648
///////////////
// Returns 1 // (largest positive integer with leading and trailing whitespace, and leading "+")
+2147483647
///////////////
// Returns 0 // (contains letters)
161362stuff
///////////////
// Returns 0 // (number is a float, not an integer -- contains "." in string)
123.4
///////////////
// Returns 0 // (whitespace in middle of string)
2347
9089
///////////////
// Returns 0 // (contains thousands separator ",")
844,241
// Returns 0 // ("+" in middle of string)
2378+87668
///////////////
// Returns 0 // ("-" in middle of string)
3462098-12
// Returns 0 // (number > 2147483647)
2147483648
///////////////
// Returns 0 // (number < -2147483648)
-2147483649
///////////////
Further Reading
For a more extensive coverage of integers, including the different ways they are used in LSL, see LSL in Focus: Integers.
Pages in category "LSL Integer/ja"
The following 200 pages are in this category, out of 411 total.
(previous page) (next page)A
- LlAbs/ja
- ACTIVE/ja
- AGENT/ja
- AGENT ALWAYS RUN/ja
- AGENT ATTACHMENTS/ja
- AGENT AUTOPILOT/ja
- AGENT AWAY/ja
- AGENT BUSY/ja
- AGENT BY LEGACY NAME/ja
- AGENT BY USERNAME/ja
- AGENT CROUCHING/ja
- AGENT FLYING/ja
- AGENT IN AIR/ja
- AGENT MOUSELOOK/ja
- AGENT ON OBJECT/ja
- AGENT SCRIPTED/ja
- AGENT SITTING/ja
- AGENT TYPING/ja
- AGENT WALKING/ja
- ALL SIDES/ja
- ANIM ON/ja
- ATTACH BACK/ja
- ATTACH BELLY/ja
- ATTACH CHEST/ja
- ATTACH CHIN/ja
- ATTACH HEAD/ja
- ATTACH HUD BOTTOM/ja
- ATTACH HUD BOTTOM LEFT/ja
- ATTACH HUD BOTTOM RIGHT/ja
- ATTACH HUD CENTER 1/ja
- ATTACH HUD CENTER 2/ja
- ATTACH HUD TOP CENTER/ja
- ATTACH HUD TOP LEFT/ja
- ATTACH HUD TOP RIGHT/ja
- ATTACH LEAR/ja
- ATTACH LEFT PEC/ja
- ATTACH LEYE/ja
- ATTACH LFOOT/ja
- ATTACH LHAND/ja
- ATTACH LHIP/ja
- ATTACH LLARM/ja
- ATTACH LLLEG/ja
- ATTACH LSHOULDER/ja
- ATTACH LUARM/ja
- ATTACH LULEG/ja
- ATTACH MOUTH/ja
- ATTACH NOSE/ja
- ATTACH PELVIS/ja
- ATTACH REAR/ja
- ATTACH REYE/ja
- ATTACH RFOOT/ja
- ATTACH RHAND/ja
- ATTACH RHIP/ja
- ATTACH RIGHT PEC/ja
- ATTACH RLARM/ja
- ATTACH RLLEG/ja
- ATTACH RSHOULDER/ja
- ATTACH RUARM/ja
- ATTACH RULEG/ja
C
- CAMERA ACTIVE/ja
- CAMERA BEHINDNESS ANGLE/ja
- CAMERA BEHINDNESS LAG/ja
- CAMERA DISTANCE/ja
- CAMERA FOCUS/ja
- CAMERA FOCUS LAG/ja
- CAMERA FOCUS LOCKED/ja
- CAMERA FOCUS OFFSET/ja
- CAMERA FOCUS THRESHOLD/ja
- CAMERA PITCH/ja
- CAMERA POSITION/ja
- CAMERA POSITION LAG/ja
- CAMERA POSITION LOCKED/ja
- CAMERA POSITION THRESHOLD/ja
- CHANGED ALLOWED DROP/ja
- CHANGED COLOR/ja
- CHANGED INVENTORY/ja
- CHANGED LINK/ja
- CHANGED MEDIA/ja
- CHANGED OWNER/ja
- CHANGED REGION/ja
- CHANGED REGION START/ja
- CHANGED SCALE/ja
- CHANGED SHAPE/ja
- CHANGED TELEPORT/ja
- CHANGED TEXTURE/ja
- CLICK ACTION BUY/ja
- CLICK ACTION NONE/ja
- CLICK ACTION OPEN/ja
- CLICK ACTION OPEN MEDIA/ja
- CLICK ACTION PAY/ja
- CLICK ACTION PLAY/ja
- CLICK ACTION SIT/ja
- CLICK ACTION TOUCH/ja
- CONTROL BACK/ja
- CONTROL DOWN/ja
- CONTROL FWD/ja
- CONTROL LBUTTON/ja
- CONTROL LEFT/ja
- CONTROL ML LBUTTON/ja
- CONTROL RIGHT/ja
- CONTROL ROT LEFT/ja
- CONTROL ROT RIGHT/ja
- CONTROL UP/ja
D
F
H
I
L
- LAND LEVEL/ja
- LAND LOWER/ja
- LAND NOISE/ja
- LAND RAISE/ja
- LAND REVERT/ja
- LAND SMOOTH/ja
- LINK ALL CHILDREN/ja
- LINK ALL OTHERS/ja
- LINK ROOT/ja
- LINK SET/ja
- LINK THIS/ja
- LIST STAT GEOMETRIC MEAN/ja
- LIST STAT MAX/ja
- LIST STAT MEAN/ja
- LIST STAT MEDIAN/ja
- LIST STAT MIN/ja
- LIST STAT NUM COUNT/ja
- LIST STAT RANGE/ja
- LIST STAT STD DEV/ja
- LIST STAT SUM/ja
- LIST STAT SUM SQUARES/ja
- LOOP/ja
O
P
- PARCEL DETAILS ID/ja
- PARCEL COUNT GROUP/ja
- PARCEL COUNT OTHER/ja
- PARCEL COUNT OWNER/ja
- PARCEL COUNT SELECTED/ja
- PARCEL COUNT TEMP/ja
- PARCEL COUNT TOTAL/ja
- PARCEL DETAILS AREA/ja
- PARCEL DETAILS DESC/ja
- PARCEL DETAILS GROUP/ja
- PARCEL DETAILS NAME/ja
- PARCEL DETAILS OWNER/ja
- PARCEL FLAG ALLOW ALL OBJECT ENTRY/ja
- PARCEL FLAG ALLOW CREATE GROUP OBJECTS/ja
- PARCEL FLAG ALLOW CREATE OBJECTS/ja
- PARCEL FLAG ALLOW DAMAGE/ja
- PARCEL FLAG ALLOW FLY/ja
- PARCEL FLAG ALLOW GROUP OBJECT ENTRY/ja
- PARCEL FLAG ALLOW GROUP SCRIPTS/ja
- PARCEL FLAG ALLOW LANDMARK/ja
- PARCEL FLAG ALLOW SCRIPTS/ja
- PARCEL FLAG ALLOW TERRAFORM/ja
- PARCEL FLAG LOCAL SOUND ONLY/ja
- PARCEL FLAG RESTRICT PUSHOBJECT/ja
- PARCEL FLAG USE ACCESS GROUP/ja
- PARCEL FLAG USE ACCESS LIST/ja
- PARCEL FLAG USE BAN LIST/ja
- PARCEL FLAG USE LAND PASS LIST/ja
- PARCEL MEDIA COMMAND AGENT/ja
- PARCEL MEDIA COMMAND AUTO ALIGN/ja