Difference between revisions of "LlGetAgentInfo"

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m (I had a script that I build mysel A to Z whit commants insides)
(Undo revision 473493 by MathieuBC Noel (Talk) Bad whitespace, grammar and missing critical logic (aka buggy))
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     }
     }
}
}
</lsl>
== How to build a script whit GetAgentInfo and sensor ==
<lsl>
//The stair sound script. Make a sculpted oe prim stair make sound when an avatar go up on down on It.
//MathieuBC Noel scripter and freebie maker. Don't erase that part when you use this script
key    id  ; 
default
{
    state_entry()
    {
       
    }
    collision_start(integer total_number)  //It's write colision start to notofy the computer that     
                                            //the next command line are going to work when the       
                                            //object detect an colision.
                                                 
    {   
        if (AGENT)                          //The computer star to read the command line when It's
                                            //an avatar colide on this.
          {
          llGetAgentInfo( id );            //Agent key is get by the object.
         
          llCollisionFilter("", id, TRUE);  //You have an colision only whit an agant whit the key                 
                                            //taken by the object.
         
          llSensorRepeat( "", id, AGENT, 3, PI,.7 ); //The sensor is sctivate each .7 second
           
            }
          else
            { 
              state off ;                    //If It's not an AGENT colision the computer must use   
                                              //the state off command line well below in the script
                                              //sheet.
             
              }
                }
              collision_end(integer total_number)
    {   
          llSensorRemove();                    //When the object did not detect an colision, the
                                                //sensor is remove
            }
           
           
           
            sensor(integer  total_number)      //This is the sensor action when It's activate whit
                                                //the above command line in the begin of this sheet.
    {
             
       
        if(AGENT_WALKING)                      //If the sensor detect in his radius an Agent
                                                //walking and running please dothe command line
                                                //below.
           
            llPlaySound("steps_on_wooden_stairs", 1.0);  //Play the sound name I put in the
                                                        //inventory object. You can also copy and 
                                                        //past the UUID of the soung between the two
                                                        //" .
       
        else                                            //Otherwise (else), if the agent do nothing
                                                        //read orther command line.
           
            llStopSound();                              //Stop sound
       
}
          land_collision_start(vector pos)              //If the object have an land colision follow
                                                        //the lines below.
   
{      llStopSound();                       
        llSensorRemove();                                //Remove the repeat sensor.
       
}
        }
       
      state off                                        //This is the state off apear in the beginig 
                                                        //of the script.                                 
{
    state_entry()
    {
       
    llStopSound();                                      //Stop sound                 
    llCollisionFilter("", id, FALSE);                    //Stop the filtering of collision identity 
                                                        //and UIID detection to choose to have and 
                                                        //colision whit It.
   
state default ;                                              //Retun to the begening of the script                                               
   
}
   
    }
</lsl>
</lsl>
|helpers
|helpers

Revision as of 15:57, 27 August 2009

Summary

Function: integer llGetAgentInfo( key id );
0.0 Forced Delay
10.0 Energy

Returns an integer bitfield containing the agent information about id.

• key id avatar UUID that is in the same region

Constant Val Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled, or is using tap-tap-hold
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLYING 0x0001 is flying or hovering
AGENT_IN_AIR 0x0100 is in the air (jumping, flying or falling)
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking, running or crouch walking

Caveats

Examples

<lsl> default {

   touch_start(integer buf)
   {
       buf = llGetAgentInfo(llDetectedKey(0));
       string out;
       if(buf & AGENT_FLYING)
           out += "The agent is flying.\n";
       else
           out += "The agent is not flying.\n";
       
       if(buf & AGENT_ATTACHMENTS)
       {
           if(buf & AGENT_SCRIPTED)
               out += "The agent has scripted attachments.\n";
           else
               out += "The agent's attachments are unscripted.\n";
       }
       else
           out += "The agent does not have attachments.\n";
       
       if(buf & AGENT_MOUSELOOK)
           out += "the agent is in mouselook.";
       else
           out += "the agent is in normal camera mode.";
       llWhisper(0, out);
   }

}

</lsl>

Notes

This is not a good way of testing if an avatar is in the region, use llGetAgentSize instead.

See Also

Deep Notes

Tests

•  llGetAgentInfo_Test

Signature

function integer llGetAgentInfo( key id );