LlForceMouselook: Difference between revisions
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|p1_type=integer|p1_subtype=boolean|p1_name=mouselook | |p1_type=integer|p1_subtype=boolean|p1_name=mouselook | ||
|p1_desc | |p1_desc | ||
|func_footnote=A [[llSitTarget|sit target]] is not necessary for this function to work. The default 'Force Mouselook' value for all objects is {{#var:FALSE}}. | |func_footnote=A [[llSitTarget|sit target]] is not necessary for this function to work. The default ''Force Mouselook'' value for all objects is {{#var:FALSE}}. | ||
|func_desc=Sets if a sitting avatar should be forced into [[mouselook]] when they sit on this prim. | |func_desc=Sets if a sitting avatar should be forced into [[mouselook]] when they sit on this prim. | ||
|return_text | |return_text | ||
Revision as of 00:13, 23 December 2013
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Summary
Function: llForceMouselook( integer mouselook );| 0.0 | Forced Delay |
| 10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook when they sit on this prim.
| • integer | mouselook | – | boolean, if TRUE when an avatar sits on the prim, the avatar will be forced into mouselook mode, if FALSE the avatar will keep their current camera mode. |
A sit target is not necessary for this function to work. The default Force Mouselook value for all objects is FALSE.
Caveats
- This function has no effect on avatars already seated.
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.
- There is nothing stopping someone from modifying or making a client that ignores this.
Examples
Force Mouselook on Sit <lsl>default {
state_entry()
{
llForceMouselook(TRUE); // Forces sitting avatars into mouselook.
llForceMouselook(FALSE); // Reverts the setting to the default...
// ...as with a newly created prim.
}
}</lsl>
See Also
Functions
| • | llAvatarOnSitTarget | |||
| • | llGetAgentInfo | |||
| • | llGetCameraRot | |||
| • | llSetCameraAtOffset | |||
| • | llSetCameraEyeOffset |