Difference between revisions of "Category:LSL Events"
(What events are and how they work?) |
|||
Line 1: | Line 1: | ||
{{LSL Header}} | {{LSL Header}} | ||
Within states LSL works on events, such as the scripted object starting to move ([[Moving_start]]), colliding with things ([[Collision_start]]) or timer events ([[Timer]]). | |||
Apparently at least the [[State_exit]] and [[State_entry]] events are local to the state. It is said that a timer set by [[LlSetTimerEvent]] is not automatically reset by state changes, but not whether or not the timer still invokes the [[Timer]] event from the original state or the current state. Also, as events should not interrupt each other, but instead they are said to be enqueued, it is unclear, whether or not a [[Timer]] event placed on the queue is replaced with the equivalent of the current state, if events in the queue before the timer event change the state. |
Revision as of 02:08, 20 March 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Within states LSL works on events, such as the scripted object starting to move (Moving_start), colliding with things (Collision_start) or timer events (Timer).
Apparently at least the State_exit and State_entry events are local to the state. It is said that a timer set by LlSetTimerEvent is not automatically reset by state changes, but not whether or not the timer still invokes the Timer event from the original state or the current state. Also, as events should not interrupt each other, but instead they are said to be enqueued, it is unclear, whether or not a Timer event placed on the queue is replaced with the equivalent of the current state, if events in the queue before the timer event change the state.
Subcategories
This category has the following 10 subcategories, out of 10 total.
Pages in category "LSL Events"
The following 44 pages are in this category, out of 44 total.