Difference between revisions of "Category:LSL Events"
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(What events are and how they work?) |
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Within states LSL works on events, such as the scripted object starting to move ([[Moving_start]]), colliding with things ([[Collision_start]]) or timer events ([[Timer]]). | Within states LSL works on events, such as the scripted object starting to move ([[Moving_start]]), colliding with things ([[Collision_start]]) or timer events ([[Timer]]). | ||
Events do not interrupt each other, but instead are queued {{HoverText|FIFO|First In First Out}}. On state change the event queue is cleared and any open listens are [[llListenRemove|removed]] automatically. Reoccurring events ([[sensor]] and [[timer]]) are set not to reoccur in the new state and must be manually re-enabled (via [[llSensor]], [[llSensorRepeat]] or [[llSetTimerEvent]]). |
Revision as of 06:02, 20 March 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Within states LSL works on events, such as the scripted object starting to move (Moving_start), colliding with things (Collision_start) or timer events (Timer).
Events do not interrupt each other, but instead are queued FIFO. On state change the event queue is cleared and any open listens are removed automatically. Reoccurring events (sensor and timer) are set not to reoccur in the new state and must be manually re-enabled (via llSensor, llSensorRepeat or llSetTimerEvent).
Subcategories
This category has the following 10 subcategories, out of 10 total.
Pages in category "LSL Events"
The following 44 pages are in this category, out of 44 total.