Difference between revisions of "LlGetAgentInfo"

From Second Life Wiki
Jump to navigation Jump to search
m (formated example)
m
Line 16: Line 16:
!class="unsortable"{{!}} Returned if agent...
!class="unsortable"{{!}} Returned if agent...
{{!}}-
{{!}}-
{{!}}{{LSL Const|AGENT_ALWAYS_RUN|integer|hex=0x1000|4096|c=has running ("Always Run") enabled}}
{{!}}{{LSL Const|AGENT_ALWAYS_RUN|integer|hex=0x1000|4096|c=has running ({{String|Always Run}}) enabled}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
{{!}}{{#var:comment}}
{{!}}{{#var:comment}}
Line 24: Line 24:
{{!}}{{#var:comment}}
{{!}}{{#var:comment}}
{{!}}-
{{!}}-
{{!}}{{LSL Const|AGENT_AWAY|integer|hex=0x0040|64|c=is in "away" mode}}
{{!}}{{LSL Const|AGENT_AWAY|integer|hex=0x0040|64|c=is in {{String|away}} mode}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
{{!}}{{#var:comment}}
{{!}}{{#var:comment}}
{{!}}-
{{!}}-
{{!}}{{LSL Const|AGENT_BUSY|integer|hex=0x0800|2048|c=is in "busy" mode}}
{{!}}{{LSL Const|AGENT_BUSY|integer|hex=0x0800|2048|c=is in {{String|busy}} mode}}
{{!}}{{#var:value}}
{{!}}{{#var:value}}
{{!}}{{#var:comment}}
{{!}}{{#var:comment}}

Revision as of 14:25, 4 May 2008

Summary

Function: integer llGetAgentInfo( key id );
0.0 Forced Delay
10.0 Energy

Returns an integer bitfield containing the agent information about id.

• key id avatar UUID that is in the same region

Constant Val Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLYING 0x0001 is flying
AGENT_IN_AIR 0x0100 is in the air (hovering)
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking

Examples

<lsl> default {

   touch_start(integer buf)
   {
       buf = llGetAgentInfo(llDetectedKey(0));
       string out;
       if(buf & AGENT_FLYING)
           out += "The agent is flying.\n";
       else
           out += "The agent is not flying.\n";
       
       if(buf & AGENT_ATTACHMENTS)
       {
           if(buf & AGENT_SCRIPTED)
               out += "The agent has scripted attachments.\n";
           else
               out += "The agent's attachments are unscripted.\n";
       }
       else
           out += "The agent does not have attachments.\n";
       
       if(buf & AGENT_MOUSELOOK)
           out += "the agent is in mouselook.";
       else
           out += "the agent is in normal camera mode.";
       llWhisper(0, out);
   }

}

</lsl>

See Also

Deep Notes

Signature

function integer llGetAgentInfo( key id );