Difference between revisions of "LlGetAgentInfo"

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|caveats=*[[AGENT_BUSY]] indicates that the "busy" [[Internal Animations|internal animation]] is playing, even if the user is not truly in busy mode.
|caveats=*[[AGENT_BUSY]] indicates that the "busy" [[Internal Animations|internal animation]] is playing, even if the user is not truly in busy mode.
* [[AGENT_TYPING]] indicates that the "typing" internal animation is playing, it will not be set if the user disables [[Debug Settings|PlayTypingAnim]].
* [[AGENT_TYPING]] indicates that the "typing" internal animation is playing, it will not be set if the user disables [[Debug Settings|PlayTypingAnim]].
*This function does not return reliable information immediately after a border crossing. Use [[llGetAnimation]]() instead, if you can. [[http://jira.secondlife.com/browse/SVC-3177|SVC-3177]]
*This function does not return reliable information immediately after a border crossing. Use [[llGetAnimation]]() instead, if you can. [[http://jira.secondlife.com/browse/SVC-3177 SVC-3177]]
|constants=
|constants=
{{{!}}class="wikitable sortable collapsible" {{Prettytable|style=margin-top:0;}}
{{{!}}class="wikitable sortable collapsible" {{Prettytable|style=margin-top:0;}}

Revision as of 16:22, 3 October 2008

Summary

Function: integer llGetAgentInfo( key id );
0.0 Forced Delay
10.0 Energy

Returns an integer bitfield containing the agent information about id.

• key id avatar UUID that is in the same region

Constant Val Returned if agent...
AGENT_ALWAYS_RUN 0x1000 has running ("Always Run") enabled, or is using tap-tap-hold
AGENT_ATTACHMENTS 0x0002 has attachments
AGENT_AWAY 0x0040 is in "away" mode
AGENT_BUSY 0x0800 is in "busy" mode
AGENT_CROUCHING 0x0400 is crouching
AGENT_FLYING 0x0001 is flying
AGENT_IN_AIR 0x0100 is in the air (hovering)
AGENT_MOUSELOOK 0x0008 is in mouselook
AGENT_ON_OBJECT 0x0020 is sitting on an object
AGENT_SCRIPTED 0x0004 has scripted attachments
AGENT_SITTING 0x0010 is sitting
AGENT_TYPING 0x0200 is typing
AGENT_WALKING 0x0080 is walking

Caveats

  • AGENT_BUSY indicates that the "busy" internal animation is playing, even if the user is not truly in busy mode.
  • AGENT_TYPING indicates that the "typing" internal animation is playing, it will not be set if the user disables PlayTypingAnim.
  • This function does not return reliable information immediately after a border crossing. Use llGetAnimation() instead, if you can. [SVC-3177]

Examples

<lsl> default {

   touch_start(integer buf)
   {
       buf = llGetAgentInfo(llDetectedKey(0));
       string out;
       if(buf & AGENT_FLYING)
           out += "The agent is flying.\n";
       else
           out += "The agent is not flying.\n";
       
       if(buf & AGENT_ATTACHMENTS)
       {
           if(buf & AGENT_SCRIPTED)
               out += "The agent has scripted attachments.\n";
           else
               out += "The agent's attachments are unscripted.\n";
       }
       else
           out += "The agent does not have attachments.\n";
       
       if(buf & AGENT_MOUSELOOK)
           out += "the agent is in mouselook.";
       else
           out += "the agent is in normal camera mode.";
       llWhisper(0, out);
   }

}

</lsl>

See Also

Deep Notes

Signature

function integer llGetAgentInfo( key id );