llForceMouselook
Revision as of 16:04, 17 November 2007 by Strife Onizuka (talk | contribs)
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Summary
Function: llForceMouselook( integer mouselook );294 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook when they sit on this prim.
• integer | mouselook | – | boolean, If TRUE any avatar that sits on tis forced into mouselook mode. FALSE undoes this setting. |
If mouselook is TRUE then when an avatar sits upon the prim, the avatar will be forced into mouselook mode.
FALSE is the default state and will not change the agents camera mode.
A sit target is not necessary for this function to work.
Caveats
- This function has no effect on avatars already seated.
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.
Examples
Force Mouselook on Sit
default { state_entry() { llForceMouselook(TRUE); } }
See Also
Functions
• | llAvatarOnSitTarget | |||
• | llGetAgentInfo | |||
• | llSetCameraAtOffset | |||
• | llSetCameraEyeOffset |