Mesh
Revision as of 09:27, 21 June 2011 by Jeremy Linden (talk | contribs)
Status | Mesh Project Viewer |
|
- Report a bug or request a feature
- User group (office hour)
- Mesh forum
- How mesh content affects you
- FAQ
- Knowledge Base articles:
- Mesh asset format
- Avatar Shape XML Format
- Calculating land impact
- Display weight
- Mesh technical FAQ
- Why "UUID Flipping" is bad
- Sample mesh content
- 3DS Max
- Blender
- Maya
- Sketchup
- ZBrush
- Other tools
<videoflash type="youtube">wel81CfKgRw|480|380</videoflash> The Mesh Project Viewer is a chance for all Second Life Residents to try an early implementation of mesh import, an upcoming feature that enables creators to model objects using external tools and bring them into Second Life. To participate:
- Download and install the mesh project viewer (as of 2011 February, 14 a Mesh Development viewer build is required. The "stable" Mesh Viewer is out of date and will provide invalid results).
- Enable your account on our Aditi grid (see Updating Your Account on Aditi for instructions).
- Connect to an appropriate mesh-enabled region.
Detailed instructions on downloading and installing the mesh beta Viewer are on the setup page.
Feedback
We would love to hear your feedback on any part of the mesh project. The primary means of giving feedback is by filing bugs, but you can also participate in our forums:
- Public JIRA Tracker Report bugs here (be sure to login first using your Second Life account).
- Unresolved Mesh Beta issues List of known issues.
- Mesh Forum Participate in discussions of Mesh on our public forum.
- User Group Agenda Participate in the Mesh Beta User Group.
Help
Understanding Mesh
- What is Mesh?
- Understanding Mesh costs
- Mesh Help Resources What kind of help and support is available for Mesh?
- Mesh FAQ
- SL Answers Page Answers to common Mesh questions.
- Applications for creating and converting meshes
Downloads
Articles
Transcripts
- Ongoing Mesh User Group agenda and notes
- Mesh User Group, 14 February 2011
- Nyx's 29 September 2010 office hour
- Nyx's 22 September 2010 office hour
- Nyx's 15 September 2010 office hour, with Falcon and some closed-beta folks
- Jeremy's September 15, 2010 documentation team office hour, featuring Mesh questions answered by Vir Linden
Tutorials
- Getting started
- Creating and converting meshes
- Uploading a mesh
- Rezzing a mesh
- Texturing a mesh
- Mesh Optimizations ("From Sculpty to Mesh")
Misc
- Mesh Streaming Cost
- Why UUID Flipping is Bad
- Resident-run Mesh images group on Flickr, also search Flickr for the "slmesh" tag
- Depth of Field
QA and Bugs
- Mesh Tests : Current and pending test plans.