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- #REDIRECT [[Inventory loss/sv]]31 bytes (4 words) - 12:38, 25 November 2009
- 39 bytes (4 words) - 19:37, 2 February 2010
- 112 bytes (15 words) - 11:34, 5 January 2011
- == Giving inventory == {{:Giving inventory}}128 bytes (18 words) - 11:13, 3 November 2010
- "description" : "Schema for an inventory category.", "description" : "Schema for an inventory item.",110 KB (7,784 words) - 11:59, 4 October 2013
- ## Attempt to drag the worn box from your inventory to UserB's Avatar ...attachment onto UserB's opened calling card, unopened calling card in your inventory, or finder profile.6 KB (994 words) - 16:59, 31 July 2015
- inventory (via Properties) are actually applied on transfer. #Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select Rename7 KB (1,043 words) - 16:45, 9 September 2015
- |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-06-More-inventory-management-tips.mp4 |BlogURL=http://blog.secondlife.com/2007/10/05/tip-of-the-week-6-more-inventory-management-tips/850 bytes (100 words) - 15:16, 12 August 2008
- {{Help|BugFixes=*}} This is a complete list of Inventory letters, what types of loss they cover and the possible steps to recovery a6 KB (804 words) - 09:29, 17 August 2009
- {{help593 bytes (95 words) - 05:43, 5 August 2009
- |RelatedLinks=*[[Inventory]]315 bytes (30 words) - 07:14, 7 January 2009
- =={{TPVD-Icon|Stored Inventory}} Stored Inventory== Formerly ''Second Inventory'', is a Backup tool that allows builders to save all their creations direct729 bytes (99 words) - 05:51, 6 July 2015
- 48 bytes (5 words) - 11:50, 14 January 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 10:40, 28 November 2011
- 77 bytes (7 words) - 11:25, 2 March 2011
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 13:44, 2 November 2011
- ...adURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Saving-objects-back-to-your-inventory.mp4611 bytes (54 words) - 15:44, 19 December 2011
- |RelatedLinks=*[[Inventory]]316 bytes (27 words) - 07:15, 7 January 2009
- {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}84 bytes (7 words) - 12:49, 3 November 2011
- 40 bytes (7 words) - 19:23, 2 February 2010
Page text matches
- ...user other then the owner (or the owner if the object is no-mod) has added inventory to the prim. This is only possible if enabled with [[llAllowInventoryDrop]] llOwnerSay("The inventory has changed as a result of a user without mod permissions "+1 KB (139 words) - 16:14, 22 January 2015
- This script will give an inventory item on touch only every n hours, even if somebody touches the object more string giveitem = "name of item in objects inventory";2 KB (153 words) - 21:02, 24 January 2015
- [0090] Tester 1: Drag a copyable item from the "Open" floater into your Inventory [0100] Tester 1: Verify the item is copied into your inventory, is still in the open2 KB (326 words) - 17:21, 14 August 2007
- // --Simple Texture Changer (for inventory)(certain prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl6 KB (670 words) - 21:08, 24 January 2015
- ...otnote=If the Material is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the Material [[UUID]]. ...set|full permissions}} to the object and the Material is not in the prim's inventory.1 KB (182 words) - 12:45, 1 July 2024
- [0060] Open you Inventory and Locate the cube you just took Select the content tab, and drag the cube you created from your inventory to the contents3 KB (389 words) - 18:03, 26 April 2007
- ...d shortcut. Gestures can be activated/deactivated by finding them in your inventory window, right-click for context menu, then choose "Activate" or "Deactivate ...ton will open the "Gesture" floating window, and create a new item in your inventory called "New Gesture"963 bytes (150 words) - 08:15, 24 August 2009
- {{LSL_Function/inventory/ja|item|uuid=false}} |cat1=Inventory1 KB (106 words) - 06:50, 25 February 2016
- {{Help/nl|Parent=How to link prims|Object=*}} '''Help: Kopiëren en linken (koppelen) van prims.'''2 KB (306 words) - 17:55, 24 September 2008
- 1. Rez the "Prim Finder" object from your inventory. 3. Rez the "Prim Finder Rezzer" object from your inventory. Place it anywhere by the Prim Finder (roughly anywhere within 20 meters).4 KB (613 words) - 04:53, 11 February 2008
- # You should see at least two .inv files (inventory cache for my inventory and library), at least two .slc files (object caches, one per region), one # You should see your inventory download (incrementing count at top of inventory window).2 KB (257 words) - 13:31, 25 March 2014
- ...our users. ex. UserA has all their inventory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets. ...ive in the Asset Server Cluster. Any item in resident inventory or object inventory references an asset stored in the Asset Server Cluster.4 KB (674 words) - 14:06, 7 August 2020
- |inject-2={{Issues/BUG-7854}}{{LSL_Function/inventory|sound|uuid=true|type=sound}} string sound = "name or uuid";//sound in inventory or UUID of a sound.886 bytes (110 words) - 02:57, 11 April 2022
- string inventory; inventory=llGetInventoryName(INVENTORY_OBJECT,1); //obtient le nom du second objet d2 KB (254 words) - 11:25, 18 April 2009
- |inject-2={{Issues/SVC-304}}{{LSL_Function/inventory|item|uuid=false|type}} |func_desc=Remove the named inventory {{LSLP|item}}2 KB (184 words) - 14:00, 6 April 2015
- {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory4 KB (247 words) - 15:46, 25 February 2016
- ...exture names however, you could use the input list scripts as loading from inventory.) * [[Simple Texture Changer (for inventory)(all prims & all sides).lsl]]4 KB (600 words) - 10:59, 16 December 2009
- Perform all the following tests in your main inventory window, a secondary inventory window, an object window, and texture picker ** Moving objects between inventory and object inventory2 KB (319 words) - 16:49, 26 April 2007
- |RelatedLinks=*[[Inventory]]315 bytes (30 words) - 07:14, 7 January 2009
- |RelatedLinks=*[[Inventory]]316 bytes (27 words) - 07:15, 7 January 2009