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  • ...user other then the owner (or the owner if the object is no-mod) has added inventory to the prim. This is only possible if enabled with [[llAllowInventoryDrop]] llOwnerSay("The inventory has changed as a result of a user without mod permissions "+
    1 KB (139 words) - 16:14, 22 January 2015
  • This script will give an inventory item on touch only every n hours, even if somebody touches the object more string giveitem = "name of item in objects inventory";
    2 KB (153 words) - 21:02, 24 January 2015
  • [0090] Tester 1: Drag a copyable item from the "Open" floater into your Inventory [0100] Tester 1: Verify the item is copied into your inventory, is still in the open
    2 KB (326 words) - 17:21, 14 August 2007
  • // --Simple Texture Changer (for inventory)(certain prims & all sides)-- * //Name: Simple Texture Changer (for inventory)(certain prims & all sides).lsl
    6 KB (670 words) - 21:08, 24 January 2015
  • [0060] Open you Inventory and Locate the cube you just took Select the content tab, and drag the cube you created from your inventory to the contents
    3 KB (389 words) - 18:03, 26 April 2007
  • ...d shortcut. Gestures can be activated/deactivated by finding them in your inventory window, right-click for context menu, then choose "Activate" or "Deactivate ...ton will open the "Gesture" floating window, and create a new item in your inventory called "New Gesture"
    963 bytes (150 words) - 08:15, 24 August 2009
  • {{LSL_Function/inventory/ja|item|uuid=false}} |cat1=Inventory
    1 KB (106 words) - 06:50, 25 February 2016
  • {{Help/nl|Parent=How to link prims|Object=*}} '''Help: Kopiëren en linken (koppelen) van prims.'''
    2 KB (306 words) - 17:55, 24 September 2008
  • 1. Rez the "Prim Finder" object from your inventory. 3. Rez the "Prim Finder Rezzer" object from your inventory. Place it anywhere by the Prim Finder (roughly anywhere within 20 meters).
    4 KB (613 words) - 04:53, 11 February 2008
  • # You should see at least two .inv files (inventory cache for my inventory and library), at least two .slc files (object caches, one per region), one # You should see your inventory download (incrementing count at top of inventory window).
    2 KB (257 words) - 13:31, 25 March 2014
  • ...our users. ex. UserA has all their inventory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets. ...ive in the Asset Server Cluster. Any item in resident inventory or object inventory references an asset stored in the Asset Server Cluster.
    4 KB (674 words) - 14:06, 7 August 2020
  • |inject-2={{Issues/BUG-7854}}{{LSL_Function/inventory|sound|uuid=true|type=sound}} string sound = "name or uuid";//sound in inventory or UUID of a sound.
    886 bytes (110 words) - 02:57, 11 April 2022
  • string inventory; inventory=llGetInventoryName(INVENTORY_OBJECT,1); //obtient le nom du second objet d
    2 KB (254 words) - 11:25, 18 April 2009
  • |inject-2={{Issues/SVC-304}}{{LSL_Function/inventory|item|uuid=false|type}} |func_desc=Remove the named inventory {{LSLP|item}}
    2 KB (184 words) - 14:00, 6 April 2015
  • {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory
    4 KB (247 words) - 15:46, 25 February 2016
  • ...exture names however, you could use the input list scripts as loading from inventory.) * [[Simple Texture Changer (for inventory)(all prims & all sides).lsl]]
    4 KB (600 words) - 10:59, 16 December 2009
  • Perform all the following tests in your main inventory window, a secondary inventory window, an object window, and texture picker ** Moving objects between inventory and object inventory
    2 KB (319 words) - 16:49, 26 April 2007
  • |RelatedLinks=*[[Inventory]]
    315 bytes (30 words) - 07:14, 7 January 2009
  • |RelatedLinks=*[[Inventory]]
    316 bytes (27 words) - 07:15, 7 January 2009
  • {{LSL_Function/inventory|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory|p1_desc= , as in [[llRezObject]]().
    2 KB (268 words) - 14:11, 4 August 2012

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