Difference between revisions of "LlForceMouselook"
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(Stupid example is wrong, that is not how the function works.) |
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Line 4: | Line 4: | ||
|p1_type=integer | |p1_type=integer | ||
|p1_name=mouselook | |p1_name=mouselook | ||
|p1_desc=boolean, If | |p1_desc=boolean, If [[TRUE]] any avatar that sits on tis forced into [[mouselook]] mode. [[FALSE]] undoes this setting. | ||
| | |func_footnote=If '''mouselook''' is [[TRUE]] then when an avatar sits upon the prim, the avatar will be forced into [[mouselook]] mode.<br/>[[FALSE]] is the default state and will not change the agents camera mode.<br/>A [[llSitTarget|sittarget]] is not necessary. | ||
|func_desc=Sets if a sitting avatar should be forced into | |func_desc=Sets if a sitting avatar should be forced into [[mouselook]] when they sit on this prim. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|caveats=*The user may exit mouselook mode at any time. | |caveats= | ||
**This can be detected by polling | *This function has no effect on avatars already seated. | ||
*The user may exit mouselook mode at any time. | |||
**This can be detected by polling [[llGetAgentInfo]]. | |||
|constants | |constants | ||
|examples= | |examples= | ||
Line 19: | Line 21: | ||
state_entry() | state_entry() | ||
{ | { | ||
llForceMouselook(TRUE); | |||
} | } | ||
} | } | ||
</pre> | </pre> | ||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow|| | |also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}} | ||
{{LSL DefineRow|| | {{LSL DefineRow||[[llGetAgentInfo]]|}} | ||
{{LSL DefineRow||[[llSetCameraAtOffset]]|}} | {{LSL DefineRow||[[llSetCameraAtOffset]]|}} | ||
{{LSL DefineRow||[[llSetCameraEyeOffset]]|}} | {{LSL DefineRow||[[llSetCameraEyeOffset]]|}} | ||
Line 43: | Line 39: | ||
|cat2=Vehicle | |cat2=Vehicle | ||
|cat3=Camera | |cat3=Camera | ||
|cat4 | |cat4=Prim | ||
}} | }} |
Revision as of 15:43, 17 November 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llForceMouselook( integer mouselook );294 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook when they sit on this prim.
• integer | mouselook | – | boolean, If TRUE any avatar that sits on tis forced into mouselook mode. FALSE undoes this setting. |
If mouselook is TRUE then when an avatar sits upon the prim, the avatar will be forced into mouselook mode.
FALSE is the default state and will not change the agents camera mode.
A sittarget is not necessary.
Caveats
- This function has no effect on avatars already seated.
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.
Examples
Force Mouselook on Sit
default { state_entry() { llForceMouselook(TRUE); } }
See Also
Functions
• | llAvatarOnSitTarget | |||
• | llGetAgentInfo | |||
• | llSetCameraAtOffset | |||
• | llSetCameraEyeOffset |