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  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Function |p1_type=rotation|p1_name=rot|p1_desc
    2 KB (214 words) - 13:32, 3 January 2016
  • |p1_type=rotation|p1_name=rot |func_desc=Sets the rotation of the prim to {{LSLP|rot}}.
    4 KB (522 words) - 15:33, 12 September 2015
  • ...on/list/element|src|index|rotation|nc=*|return={{HoverLink|ZERO_ROTATION|{{LSL VR|0.0, 0.0, 0.0, 1.0}}}}}} |func=llList2Rot|return_type=rotation
    2 KB (229 words) - 11:46, 22 January 2015
  • |return_type=float|p1_type=rotation|p1_name=rot |return_text=that is the rotation angle represented by '''rot'''
    2 KB (296 words) - 15:44, 22 March 2022
  • ...cle to make it more obvious what was meant. Thank you for your work on the LSL Portal. -- '''[[User:Strife_Onizuka|Strife]]''' <sup><small>([[User talk:St ...This is what is meant. You can use rotation or quaternion, both are valid LSL.
    2 KB (343 words) - 00:18, 24 February 2013
  • |return_type=rotation , because a rotation is not really a rotation (it is more of a rigid motion/mirroring)
    2 KB (218 words) - 23:40, 21 January 2015
  • |return_type=rotation |func_footnote=If called from the root prim, it returns the objects rotation.
    2 KB (247 words) - 02:11, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]].
    2 KB (253 words) - 15:01, 22 January 2015
  • {{LSL Function |inject-2={{LSL Function/rotation|rot|region=*}}
    3 KB (344 words) - 14:40, 22 January 2015
  • |inject-2={{LSL Function/offset|offset}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (257 words) - 15:02, 22 January 2015
  • {{LSL Header}} ...vionics, sailing and navigation. Here are conversion functions between LSL rotation and roll, pitch and yaw angles.
    3 KB (418 words) - 15:29, 8 August 2015
  • {{LSL Constant ...If it is nonzero the prim's sit target is set to the indicated offset and rotation. As with [[llLinkSitTarget]](), these values are relative to the prim. Howe
    613 bytes (78 words) - 12:48, 28 September 2016
  • |return_type=rotation |return_text=that is the prim's rotation relative to the [[Viewer coordinate frames#Region|region]]'s axes.
    2 KB (304 words) - 10:41, 1 July 2015
  • {{LSL Header}} The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via
    2 KB (182 words) - 13:10, 16 September 2011
  • {{LSL Function |return_type=vector|p1_type=rotation|p1_name=q
    2 KB (265 words) - 14:36, 22 January 2015
  • |func_desc=Sets the texture rotation of the chosen {{LSLP|face}} to {{LSLP|angle}}. |also_functions={{LSL DefineRow||[[llGetTextureRot]]|Gets the texture rotation}}
    926 bytes (127 words) - 14:38, 22 January 2015
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (264 words) - 14:37, 22 January 2015
  • {{LSL Header}} You are at vector A and you want to know what rotation (quaternion) will intercept vector B.
    2 KB (227 words) - 17:46, 24 January 2015
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |also_functions={{LSL DefineRow||{{LSLG/ja|llAngleBetween}}}}
    3 KB (267 words) - 14:17, 25 February 2016
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset|eye}}{{LSL Function/offset|at}} * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha
    2 KB (246 words) - 01:16, 25 December 2013
  • {{LSL Constant ...When this flag is set, the vehicle will automatically stop turning once it has aligned itself with the pilot's mouselook camera. When this flag is no
    939 bytes (133 words) - 09:03, 12 May 2010
  • {{LSL Function |constants={{LSL Constants/Vehicle|type=vector}}
    900 bytes (120 words) - 10:55, 7 June 2012
  • |return_type=vector|p1_type=rotation|p1_name=q If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as:
    2 KB (262 words) - 14:35, 22 January 2015
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    4 KB (580 words) - 12:21, 22 January 2015
  • ...technical knowledge. This includes Building using prims, Scripting using LSL, and other activities such as creating clothing and textures, though perhap ...s up from the bottom (which might be both underground and underwater). In LSL, positions are usually stored in a data structure called a vector, and migh
    5 KB (857 words) - 21:02, 24 March 2012
  • {{LSL Header}} <source lang="lsl2">//Sets / Updates the sit target moving the avatar on it if necessary.
    3 KB (361 words) - 17:48, 18 June 2015
  • |return_type=rotation quickPosRot(vector pos, rotation rot)
    2 KB (254 words) - 01:43, 22 January 2015
  • == cat2 = Rotation == ...ry "Rotation", it doesn't show up on the Category:LSL Rotation page. How's it done? [[User:Pete Olihenge|Pete Olihenge]] 10:02, 13 April 2010 (UTC)
    2 KB (357 words) - 18:15, 26 January 2017
  • {{LSL Header}} The script will play a sound when it starts to open and when it finishes closing (if sound UUIDs have been provided).
    6 KB (776 words) - 16:59, 2 May 2024
  • {{LSL Header}} ...be that the script displays a somewhat flaky behavior, but for most cases it will work nicely.
    4 KB (452 words) - 09:21, 25 January 2015
  • {{LSL Function ...se this function with the {{Wikipedia|Comma-separated values|CSV}} format, it is ''not'' the CSV format.
    4 KB (612 words) - 04:15, 4 July 2022
  • {{LSL Header|ml=*}}{{LSLC|Keywords}}{{LSLC|}} ...operator pages, and specifying the actual operation in the description of it's action, especially since there can be multiple operation types with one o
    3 KB (476 words) - 11:31, 4 January 2012
  • {{LSL Header|ml=*}} ...y the programmer, but implicit typecasts are put in place by the compiler. LSL implicitly typecasts strings to keys and integers to floats where the latte
    5 KB (599 words) - 18:15, 21 November 2018
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} This function doesn't have the 0.2 second delay. It's not very fast anyway though, but faster than '''llSetLinkTexture'''.
    2 KB (335 words) - 06:15, 30 November 2023
  • * ''Hinge Joint'', with rotation constrained along a single axis * ''Point-to-Point'', allowing free rotation in any direction on the three different axis
    3 KB (471 words) - 16:56, 2 May 2024
  • ...he [[Viewer coordinate frames#Global|global coordinate frame]] (the object rotation has no affect on this functions output).<br> ...object has some torque and has not force , position of the object moves ( it turns ) , but its center of mass is unchanged , so the velocity is null )
    2 KB (235 words) - 03:08, 22 January 2015
  • quickPosRot(vector pos, rotation rot) //llDie(); //Remove comment to kill the object if user deny's it
    2 KB (256 words) - 10:42, 5 June 2022
  • ...e physics|Physics engine|[[LSL]] content on physics and physical|:Category:LSL Physics}} ...e that have opted into having the physics engine update their position and rotation. Objects that are non-physical will not have their positions and rotations
    2 KB (275 words) - 17:49, 21 December 2013
  • It does the same job as [[llApplyRotationalImpulse]] but doesn't depend of the ...o, its center of mass is its center of the object and its physical axis of rotation are its local axis : <br>
    2 KB (232 words) - 01:43, 23 December 2013
  • {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__
    6 KB (817 words) - 13:01, 1 November 2009
  • |inject-2={{LSL Function/position|position|region=*}} ...is function is to have the script know when it has reached a position.<br/>It registers a {{LSLP|position}} with a {{LSLP|range}} that triggers {{LSLG|at
    3 KB (353 words) - 12:31, 22 January 2015
  • ...the reported position. Avatar animation is invisible to the simulator, so it also does not affect the reported position. // the object, save it to "position",
    2 KB (328 words) - 14:51, 17 April 2022
  • *The first parameter is axis of rotation expressed as a vector (<0,1,0>) which will rotate the prim on the Y axis *To change the axis to x <1,0,0>... to change it to z <0,0,1> and to reverse direction <-1,0,0>, <0,-1,0>, <0,0,-1>
    2 KB (344 words) - 18:40, 28 July 2015
  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} ...me=rot|p3_desc=Additional rotation for the sit target relative to the prim rotation.
    4 KB (647 words) - 19:21, 4 February 2023
  • == Free LSL Scripts and snippets == '''Optimized Rotation Slow'''
    3 KB (361 words) - 12:01, 12 March 2015
  • <lsl> ...("The number you just said was "+(string)new_number+" and put in a vector, it is "+also+".");
    3 KB (453 words) - 20:08, 10 June 2012
  • | Flags applied to rezzed object when it is created in the world. {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (479 words) - 10:36, 2 May 2024
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    2 KB (312 words) - 20:04, 4 August 2009
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (482 words) - 13:07, 10 November 2022
  • ...an understand the limits of each skill, and the possibilities of each one. It is a joy, when you know, that you can bring an idea, from mere beginnings, === Vertical Life LSL API ===
    5 KB (662 words) - 02:54, 10 September 2011
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (494 words) - 01:15, 8 October 2023
  • == Caveat: the rotation value returned is the link's global rotation == ...tional caveat about the rotation value it returns being the child's global rotation - like the one about the position value - as this is slightly counter-intui
    5 KB (722 words) - 08:43, 25 May 2012
  • {{LSL Function |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
    6 KB (936 words) - 14:24, 18 April 2024
  • {{LSL Header}} rotation f = llList2Rot(details, 1);
    4 KB (495 words) - 16:10, 23 April 2022
  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Types}} A vector can be multiplied or divided by a [[Float]] or [[Integer]] to scale it.
    8 members (2 subcategories, 0 files) - 16:01, 15 October 2023
  • {{LSL Header}} Does it matter if all three vectors are mutually orthogonal unit vectors?<br>
    3 KB (355 words) - 13:56, 22 January 2015
  • |return_type=rotation|p1_type=vector|p1_name=start|p2_type=vector|p2_name=end |return_text=that is the shortest rotation between the ''direction'' '''start''' and the ''direction'' '''end'''
    8 KB (1,076 words) - 15:11, 17 November 2022
  • :The comment provides no actionable information and lacks citation; it does not belong in the article. A full description with workarounds should ...o whatever it decided it should be (bearing in mind the mine field that is rotation). I'm not sure if anyone cares that much but I thought I should comment on
    8 KB (1,218 words) - 12:41, 22 February 2011
  • ...to look at (face) some other object or avatar. Usually, I hack at it until it works or run away and start drinking instead. ...n. What would it mean for an object to point its forward axis "towards" a rotation?
    5 KB (724 words) - 01:13, 26 November 2013
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Types}} A rotation is a data {{LSLGC|Types|type}} that contains a set of four {{LSLGC|Float|fl
    26 members (1 subcategory, 0 files) - 14:30, 28 October 2023
  • {{LSL Header/zh-Hant}} This concept can be extended much further with LSL since operands can be variables with the special case of the assignment ope
    3 KB (422 words) - 18:22, 21 September 2009
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • {{LSL Header|ml=*}} LSL is a strongly and statically typed language. This means that variables must
    4 KB (669 words) - 02:47, 22 January 2015
  • {{LSL Header}} ...ly speaking, you write a string with some format specifiers, and then send it the variables, rather than having to concatenate a bunch of strings and con
    17 KB (1,548 words) - 00:02, 31 May 2023
  • The local frame is used in two ways in [[LSL]]: ...oot prim; their global position and angle affected by both the root prim's rotation and position.
    4 KB (575 words) - 11:53, 10 June 2023
  • |p4_type=rotation|p4_name=rot|p4_desc=rotation ...e {{LSLP|inventory}} object at {{LSLP|pos}} with velocity {{LSLP|vel}} and rotation {{LSLP|rot}} with start parameter {{LSLP|param}}
    5 KB (791 words) - 09:58, 1 October 2022
  • |title=Common Rotation Tasks Simplified |title=Rotation Frames Explained
    8 KB (1,285 words) - 09:30, 26 January 2015
  • {{LSL Constant/ja // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (254 words) - 14:51, 25 February 2016
  • {{LSL Header}} ...ture or robotic limb. I am giving out this script to the people now, to me it is a huge contribution to the community as I have spent many weeks designin
    12 KB (1,192 words) - 21:32, 24 January 2015
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    11 KB (1,756 words) - 13:49, 24 January 2015
  • {{LSL Header/ja}}{{RightToc}} ==Rotation==
    32 KB (1,534 words) - 17:41, 3 October 2023
  • {{LSL Function |inject-2={{Issues/SVC-924}}{{Issues/SVC-6100}}{{LSL Function/offset}}
    9 KB (1,228 words) - 15:55, 23 April 2022
  • |p4_type=rotation|p4_name=rot|p4_desc=initial rotation ...{LSLP|inventory}}, the object will no longer be present in inventory after it is rezzed (so another attempt to rez (the same object) will fail); if the o
    6 KB (777 words) - 10:38, 26 April 2024
  • {{LSL Function/it |examples=<lsl>//Compie una rivoluzione sull'asse x una volta per secondo,
    2 KB (332 words) - 14:19, 31 January 2010
  • {{LSL Constant // uniform angular friction (setting it as a scalar rather than a vector)
    3 KB (275 words) - 15:24, 23 January 2015
  • {{LSL Header}} Allows the user to undo position and rotation changes that have been made "manually" to prims in a linkset. Handy for rec
    11 KB (1,462 words) - 10:13, 25 January 2015
  • {{!}} {{LSL Const|VEHICLE_FLAG_NO_DEFLECTION_UP|integer|hex=0x001|ihex=1}} {{!}} {{LSL Const|VEHICLE_FLAG_LIMIT_ROLL_ONLY|integer|hex=0x002|ihex=2}}
    3 KB (408 words) - 23:44, 22 December 2013
  • {{LSL Function/physical|avatar=*}} {{LSL Function/damping|tau}}
    3 KB (374 words) - 14:00, 22 January 2015
  • {{LSL Header/de}} ...n, während implizite Typkonvertierung durch den Compiler vorgenommen wird. LSL unterstützt implizite Typkonvertierung von String zu Key und Integer zu Fl
    4 KB (551 words) - 22:07, 22 October 2013
  • ...etermine which face was touched.{{PBR}}To find the third tangent vector, [[LSL Cross Product|cross]] the [[llDetectedTouchBinormal|binormal]] with this ve *{{LSL Const|TOUCH_INVALID_VECTOR|vector|{{LSL_VR|0.0|0.0|0.0}}|c=same as ZERO_VEC
    3 KB (365 words) - 18:16, 30 November 2021
  • {{LSL Header}} ...llOwnerSay("This needs a physical object called " + gBullet + " in it to work");
    2 KB (204 words) - 03:40, 6 December 2023
  • {{Multi-lang|category=LSL}}{{LSL Header}}{{LSLC|}}{{RightToc}} All scripts in LSL pre-MONO start out with 16 kilobytes of memory. Mono scripts start with 64
    7 KB (915 words) - 09:26, 5 April 2017
  • 以下は、invisiprim を作成するための簡単な [[LSL/ja]] コードです。 使用するには、インベントリに新しい // For completeness we set mapping to default, even though it has no effect.
    5 KB (354 words) - 06:40, 5 October 2023
  • ...LSO it was <u>impossible</u> to exceed the 16KiB memory cap), consequently it is possible to utilize more of the free memory{{Footnote|In LSO, all types ...Stack, Free Memory, Heap. Free Memory isn't an allocated block of memory, it's just the space between Stack and Heap. The size of all four sections comb
    5 KB (751 words) - 13:44, 9 October 2023
  • ...RESHOLD]] is set to 0.0 - this is because when left at it's default value, it may prevent the camera from focusing on the correct point, instead focusing {{LSL DefineRow||[[llClearCameraParams]]}}
    8 KB (937 words) - 11:55, 12 May 2022
  • ...the footnote template, but it only leaves a tiny link, and in some cases (rotation especially on this page) a larger more noticeable link is appropriate... th ...n on a quaternion is just not of mathematical interest; I wish it were but it tends to be a newbie trap instead.
    6 KB (1,049 words) - 01:33, 19 January 2010
  • ...] flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **The texture rotation is ignored in [[ROTATE]] mode.
    8 KB (1,119 words) - 15:26, 10 October 2023
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Attribution: None required, but it is appreciated.
    7 KB (693 words) - 09:34, 25 January 2015
  • {{LSL Header}} ...inked objects won't move far from their root prim, and small errors in the rotation shouldn't result in any major issues, so long as those rotations aren't use
    9 KB (1,035 words) - 17:09, 16 December 2015
  • ...Edition instead [http://sourceforge.net/projects/lsleditor/ Source Forge: LSL Editor] ...n by the Second Life client, including the world of the binary-code-only [[LSL-Editor]] for Windows in particular.
    5 KB (650 words) - 18:30, 10 January 2018
  • {{LSL Header}} ...MoveToTarget to move the door, with the door temporally turning phantom as it moves.
    10 KB (1,011 words) - 09:22, 25 January 2015
  • <lsl> </lsl>
    10 KB (1,182 words) - 01:20, 10 April 2014
  • ...E flag is used, they cancel each other out.}}<br/>If {{LSLP|length}} is 0, it is considered to be {{LSLP|sizex}}*{{LSLP|sizey}} if both are above 0, othe **Calling llSetLinkTextureAnim more than once on a prim will reset it.
    7 KB (1,148 words) - 07:10, 18 December 2023
  • |return_text=which will be the key of the object when it is successfully rezzed in the world. {{:LSL Constants/llRezObjectWithParams}}
    5 KB (721 words) - 05:03, 1 February 2024
  • {{LSL Header/ja|ml=*}} vectorは3個の{[[float/ja|float]]の値のセットを含むデータ[[:Category:LSL Types/ja|型(type)]]です。
    6 members (0 subcategories, 0 files) - 16:02, 3 October 2023
  • |Return_text=that is used to identify the [[dataserver]] event when it is raised. {{LSL Constants/llRequestInventoryData}}
    5 KB (626 words) - 18:04, 23 February 2024
  • |first parameter hover, if not included it defaults to p1_desc |second parameter hover, if not included it defaults to p2_desc
    4 KB (768 words) - 20:57, 9 April 2010
  • |first parameter hover, if not included it defaults to p1_desc |second parameter hover, if not included it defaults to p2_desc
    4 KB (768 words) - 00:48, 28 July 2012

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