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- ...rease awareness of resources you can use in-world to help create or modify content.''' == Posing Tools ==649 bytes (101 words) - 08:52, 25 December 2011
- ==== Estate Tools ==== ==== Content Creation ====775 bytes (97 words) - 10:08, 25 May 2011
- == Build tools == ...building objects in the Second Life world, see the [[KB2/Build Tools|Build Tools]] article.557 bytes (89 words) - 10:25, 4 November 2010
- ...d successes. Land is provided next to the office build for rezzing example content.741 bytes (113 words) - 07:19, 4 August 2014
- 1. Use of 3rd party tools (RAW creation and similar) 4. Use of 3rd Party tools eg:702 bytes (107 words) - 07:59, 6 September 2010
- = Support [[Use Cases#Content Development Use Cases|Use Cases]] = ** Creator uses the [[Content Development|development]] tools to build the updated version of the scripts and possibly linked objects.1 KB (228 words) - 18:01, 24 September 2007
- ...replace the existing prim-based content system; each is a viable method of content creation in Second Life. ...esponsibility to communicate to your customers that the item contains mesh content and may not render correctly if they are not using a viewer that supports m4 KB (636 words) - 15:44, 2 February 2012
- ...current status of the mesh deformer? What features have been requested by content creators? Of these features, which are the most important and which could b ...own fully customized skeleton. This would open a lot of possibilities for content creators. [[User:Quenemue Cyberstar|Quenemue Cyberstar]] 11:41, 10 June 2011 KB (216 words) - 07:28, 17 June 2013
- ...the complications of developing something. It should all start here. Since content creation is such a vast field, our community is always progressing, so ''pl ...Creation and Editing of Primitives (Prims) using the standard Second Life tools.5 KB (795 words) - 21:44, 10 December 2012
- = Development [[Use Cases#Content Development Use Cases|Use Cases]] = ...ter content creation capabilities. This page is for use cases dealing with content creation.7 KB (1,062 words) - 09:52, 21 September 2007
- Description: Custom Content Creator, Events, Party Supplies. Special Occasions. (Custom work: balloons, Description: Custom Content Creator2 KB (291 words) - 08:31, 9 August 2023
- ...d in creating content or experiences in the Second Life virtual world, the tools, individuals, and companies listed in the Solution Provider Directory are a '''Developer Tools''' https://wiki.secondlife.com/wiki/SPDDeveloper_Tools3 KB (504 words) - 13:33, 12 August 2022
- ...cations are included where appropriate. Testing will utilize the following tools: * Pro Tools4 KB (540 words) - 08:07, 6 September 2010
- ...d in creating content or experiences in the Second Life virtual world, the tools, individuals, and companies listed in the [http://solutionproviders.secondl ...&category1=3&category2=&country=&language=&sort_by=alpha&letter= Developer Tools]4 KB (558 words) - 16:41, 11 March 2020
- '''Knowedge of Collaboration and Project Management Tools:''' ===Content Knowledge===2 KB (252 words) - 08:06, 6 September 2010
- ==For a documented collection of educational tools in Second Life== ...ls evolved, making difficult, or at least too complex, to map more than 90 tools in a single 3D object ça book, a poster, HUD or an automated guided tour i6 KB (791 words) - 02:38, 24 December 2008
- #Click on Edit/Select All to select all the content #Click CTRL-A to select all the content13 KB (2,253 words) - 16:11, 2 November 2006
- |30 minutes part I Building tools / 30 minutes part II Class Build ...s, General information including permissions, Object, Feature, Texture and Content. Learn about basics of shaping the prims from the path cuts, hollow object2 KB (383 words) - 01:38, 15 October 2007
- ...cond Life Knowledge Base] for new builders who want to learn how to create content in Second Life.</p> ...g the Build Tools]''' - How to create simple objects using the 3D modeling tools provided in the Second Life Viewer.9 KB (1,317 words) - 09:56, 4 August 2014
- 1) To identify, showcase and promote quality content creation that would not be possible in Real Life; 2) To seek and disseminate knowledge that empowers content creators3 KB (488 words) - 17:16, 5 November 2009