Viewerhelp:3.6.0/Build Tools - Texture
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Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Tip: For building tips and best practices, see Good Building Practices on the Second Life wiki. |
Click the toolbar icons to change what the mouse cursor does inworld:
Focus | Move | Edit | Create | Land |
Change camera view | Move objects |
Edit objects |
Create new prims |
Terraform terrain |
Note: This article has been edited since it was returned from translation. REQUIRES RE-TRANSLATION. |
Selected object information
Shows the number of objects selected, their total land impact, and the remaining capacity of the current parcel. See Build Tools - Advanced for more information.
Important: This article has been translated. The translation was imported on 29 Mar 2010. Any changes will require re-export for incremental translation. |
Texture tab
These options apply to all selected faces of an object:
Color | Opens Color Picker so you can choose a color to overlay. Any existing textures become tinted by the selected color. |
Transparency % | Select a transparent effect value from 0 (opaque) to 90 (almost invisible).
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Glow | Select a glow effect value from 0.00 (not glowing) to 1.00 (washed-out bright). Glow is suitably used in moderation, such as making fire appear more realistic. Basic shaders must be on for glow to show.
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Full Bright | Check to exclude selected faces from external lighting and shadow effects and render them at full, neutral brightness. Commonly used on screens displaying media and information signs. |
Materials dropdown selected
Texture (diffuse) dropdown selected:
Texture | Opens Pick Texture so you can choose a texture from your inventory or your computer to display. |
Alpha mode | If the texture contains an alpha (transparency) channel, you may choose a mode for how the alpha channel will be used. For detailed information on alpha mode controls, see Alpha Modes Do's and Don'ts. |
Bumpiness (normal) dropdown selected:
Texture | Choose and apply a normal map texture from your inventory or your computer. Normal maps give applied 2D textures the appearance of depth. |
Bumpiness | Choose a preset normal map and apply it to the selected surfaces. |
Shininess (specular) dropdown selected:
Shininess | Set the reflectivity of the entire surface to Low, 'Medium, or High. |
Texture | Choose a specular map texture from your inventory or computer to determine what parts of the surface reflect light. For details on Second Life's lighting model, see Second Life's light model for materials. |
Glossiness | Set the intensity of the reflection of local lights (and the sun) in your specular map. |
Environment | Set the intensity of the reflection of the entire world on the whole selected surface. |
Color | Set the color that your specular map reflects. |
Universal parameters for diffuse, normal, and specular map textures:
Mapping | How textures are mapped onto the object. A typical use for Planar is reducing distortion on angled surfaces. See Planar texture mapping. |
Horizontal and Vertical scale | Sets how many times the applied texture is repeated horizontally or vertically on the selected faces. You can enter negative values to reverse or "flip" the texture's orientation. |
Repeats per Meter | Sets how many times the texture is repeated per meter. |
Rotation degrees | Rotates the texture around the center of the selected face. |
Horizontal and Vertical Offset | Offsets the texture's center. Used for aligning textures across objects. |
Media dropdown selected
Choose | Opens the Media Settings window, where you can designate media content to display on the selected face. |
Remove | Removes all media from the selected face. |
Align | Automatically stretches and aligns media to fit the face(s) it's displayed on. Align relies on the Size setting in Media Settings to determine the correct aspect ratio. |