Difference between revisions of "LlGetRegionTimeDilation"
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(wild guess - guess the effect of llGetTime is "correctly slows", also link back to the timer event that already links here, also suggest llGetTimestamp for calendar time) |
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Line 4: | Line 4: | ||
|return_type=float | |return_type=float | ||
|func_desc | |func_desc | ||
|return_text=that is the current time dilation, | |return_text=that is the current time dilation, the value range is [0.0, 1.0], 0.0 (full dilation) and 1.0 (no dilation). | ||
|func_footnote=Time dilation | |func_footnote=It is used as the ratio between the change of script time to that of real world time. | ||
|spec=Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation slows script time & execution. When time dilation is zero script execution halts. | |||
|caveats | |||
Affects: | |||
*[[llGetTime]] & [[llGetAndResetTime]] | |||
*Intervals of [[timer]] & [[sensor]] events queued as a result of [[llSetEventTimer]] & [[llSensorRepeat]]. | |||
|caveats= | |||
|constants | |constants | ||
|examples=<pre> | |examples=<pre> |
Revision as of 12:32, 24 October 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetRegionTimeDilation( );227 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the current time dilation, the value range is [0.0, 1.0], 0.0 (full dilation) and 1.0 (no dilation).
It is used as the ratio between the change of script time to that of real world time.
Specification
Time dilation is a method the server uses to cope with simulator lag. Physics and script generated lag can result in time dilation. Time dilation slows script time & execution. When time dilation is zero script execution halts.
Affects:
- llGetTime & llGetAndResetTime
- Intervals of timer & sensor events queued as a result of llSetEventTimer & llSensorRepeat.
Caveats
Examples
// The beginnings of a region-info script. string region; string sim; default { state_entry() { llSetTimerEvent(1.0); } timer() { string here = llGetRegionName(); if(region != here) { sim = llGetSimulatorHostname(); region = here; } llSetText( " REGION NAME : " + region + "\n SIM HOSTNAME : " + sim + "\n TIME DILATION : " + (string)llGetRegionTimeDilation() + "\n REGION FPS : " + (string)llGetRegionFPS(), <0,1,0>, 1.0); } }
See Also
Functions
• | llGetRegionFPS | |||
• | llGetTime | |||
• | llGetAndResetTime |