Difference between revisions of "Collision start"

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m (Replaced old <LSL> block with <source lang="lsl2">)
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* Will not detect collisions with ground.  Use [[land_collision_start]] instead.
* Will not detect collisions with ground.  Use [[land_collision_start]] instead.
* Phantom objects can never receive trigger collision events.
* Phantom objects can never receive trigger collision events.
* llVolumeDetect(TRUE) objects get trigger collision_start and collision_end but not collision() events.
* <code>[[llVolumeDetect]]([[TRUE]])</code> objects get trigger [[collision_start]] and [[collision_end]] but not [[collision]]() events.
* A collision with a hovering avatar does not trigger collisions, unless the avatar turns or moves.
* A collision with a hovering avatar does not trigger collisions, unless the avatar turns or moves.
* Only a physical object will get collision events from colliding with a non-physical object.
* Only a physical object will get collision events from colliding with a non-physical object.
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|cat2=Detected
|cat2=Detected
|cat3=Collision Events
|cat3=Collision Events
|cat4
|cat4=Passable
}}
}}

Revision as of 22:11, 1 January 2016

Description

Event: collision_start( integer num_detected ){ ; }

Triggered when task starts colliding with another task

• integer num_detected

Caveats

  • Will not detect collisions with ground. Use land_collision_start instead.
  • Phantom objects can never receive trigger collision events.
  • llVolumeDetect(TRUE) objects get trigger collision_start and collision_end but not collision() events.
  • A collision with a hovering avatar does not trigger collisions, unless the avatar turns or moves.
  • Only a physical object will get collision events from colliding with a non-physical object.
All Issues ~ Search JIRA for related Bugs

Examples

default
{
    collision_start(integer num)
    {
        llSay(0,"No pushing.");
    }
}

See Also

Deep Notes

Issues

All Issues

~ Search JIRA for related Issues
   Add enumeration to llPassCollisions() to provide PASS_ALWAYS, PASS_IF_NOT_HANDLED, and PASS_NEVER as explicit options.
(Was: Collisions passed to parent REGARDLESS llPassCollisions(FALSE) in child)

Signature

event void collision_start( integer num_detected );