Difference between revisions of "Internal Textures"

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{| class="sortable" {{prettytable}}
 
{| class="sortable" {{prettytable}}
 
|-{{Hl2}}
 
|-{{Hl2}}
!Animation Name
+
!Texture Name
 
![[UUID]]
 
![[UUID]]
!Filename
 
!Priority
 
!Looped
 
 
!Description
 
!Description
 
|- <!-- ANIM_AGENT_AFRAID -->
 
|- <!-- ANIM_AGENT_AFRAID -->
 
|express_afraid
 
|express_afraid
 
|6b61c8e8-4747-0d75-12d7-e49ff207a4ca
 
|6b61c8e8-4747-0d75-12d7-e49ff207a4ca
|avatar_express_afraid.bvh
 
|2
 
|No
 
 
|Also triggers express_afraid_emote
 
|Also triggers express_afraid_emote
 
|- <!-- ANIM_AGENT_AIM_BAZOOKA_R -->
 
|- <!-- ANIM_AGENT_AIM_BAZOOKA_R -->
 
|aim_r_bazooka
 
|aim_r_bazooka
 
|b5b4a67d-0aee-30d2-72cd-77b333e932ef
 
|b5b4a67d-0aee-30d2-72cd-77b333e932ef
|avatar_aim_r_bazooka.bvh
 
|2
 
|Yes
 
 
|Also triggers targeting
 
|Also triggers targeting
 
|- <!-- ANIM_AGENT_AIM_BOW_L -->
 
|- <!-- ANIM_AGENT_AIM_BOW_L -->
 
|aim_l_bow
 
|aim_l_bow
 
|46bb4359-de38-4ed8-6a22-f1f52fe8f506
 
|46bb4359-de38-4ed8-6a22-f1f52fe8f506
|avatar_aim_l_bow.bvh
 
|2
 
|Yes
 
 
|Also triggers targeting
 
|Also triggers targeting
 
|- <!-- ANIM_AGENT_AIM_HANDGUN_R -->
 
|- <!-- ANIM_AGENT_AIM_HANDGUN_R -->
 
|aim_r_handgun
 
|aim_r_handgun
 
|3147d815-6338-b932-f011-16b56d9ac18b
 
|3147d815-6338-b932-f011-16b56d9ac18b
|avatar_aim_r_handgun.bvh
 
|2
 
|Yes
 
 
|Also triggers targeting
 
|Also triggers targeting
 
|- <!-- ANIM_AGENT_AIM_RIFLE_R -->
 
|- <!-- ANIM_AGENT_AIM_RIFLE_R -->
 
|aim_r_rifle
 
|aim_r_rifle
 
|ea633413-8006-180a-c3ba-96dd1d756720
 
|ea633413-8006-180a-c3ba-96dd1d756720
|avatar_aim_r_rifle.bvh
 
|2
 
|Yes
 
 
|Also triggers targeting
 
|Also triggers targeting
|- <!-- ANIM_AGENT_ANGRY -->
 
|express_anger
 
|5747a48e-073e-c331-f6f3-7c2149613d3e
 
|avatar_express_anger.bvh
 
|2
 
|No
 
|Also triggers express_anger_emote
 
|- <!-- ANIM_AGENT_AWAY -->
 
|away
 
|fd037134-85d4-f241-72c6-4f42164fedee
 
|avatar_away.bvh
 
|2
 
|Yes
 
|Places avatar in Away mode.
 
|- <!-- ANIM_AGENT_BACKFLIP -->
 
|backflip
 
|c4ca6188-9127-4f31-0158-23c4e2f93304
 
|avatar_backflip.bvh
 
|2
 
|No
 
|Also triggers express_laugh_emote
 
|- <!-- ANIM_AGENT_BELLY_LAUGH -->
 
|express_laugh
 
|18b3a4b5-b463-bd48-e4b6-71eaac76c515
 
|avatar_express_laugh.bvh
 
|2
 
|No
 
|Also triggers express_laugh_emote
 
|- <!-- ANIM_AGENT_BLOW_KISS -->
 
|blowkiss
 
|db84829b-462c-ee83-1e27-9bbee66bd624
 
|avatar_blowkiss.bvh
 
|2
 
|No
 
|Also triggers express_kiss
 
|- <!-- ANIM_AGENT_BORED -->
 
|express_bored
 
|b906c4ba-703b-1940-32a3-0c7f7d791510
 
|avatar_express_bored.bvh
 
|2
 
|No
 
|Also triggers express_bored_emote
 
|- <!-- ANIM_AGENT_BOW -->
 
|bow
 
|82e99230-c906-1403-4d9c-3889dd98daba
 
|avatar_bow.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_BRUSH -->
 
|brush
 
|349a3801-54f9-bf2c-3bd0-1ac89772af01
 
|avatar_brush.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_BUSY -->
 
|busy
 
|efcf670c-2d18-8128-973a-034ebc806b67
 
|
 
|2
 
|Yes
 
|No actual animation. Causes [[llGetAgentInfo]] to return [[AGENT_BUSY]] and adds "(Busy)" to avatar's title. Triggered by the viewer's busy mode, but does not fully set that mode by itself.
 
|- <!-- ANIM_AGENT_CLAP -->
 
|clap
 
|9b0c1c4e-8ac7-7969-1494-28c874c4f668
 
|avatar_clap.bvh
 
|2
 
|No
 
|Also triggers express_toothsmile
 
|- <!-- ANIM_AGENT_COURTBOW -->
 
|courtbow
 
|9ba1c942-08be-e43a-fb29-16ad440efc50
 
|avatar_courtbow.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_CROUCH -->
 
|crouch
 
|201f3fdf-cb1f-dbec-201f-7333e328ae7c
 
|avatar_crouch.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_CROUCHWALK -->
 
|crouchwalk
 
|47f5f6fb-22e5-ae44-f871-73aaaf4a6022
 
|avatar_crouchwalk.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_CRY -->
 
|express_cry
 
|92624d3e-1068-f1aa-a5ec-8244585193ed
 
|avatar_express_cry.bvh
 
|2
 
|No
 
|Also triggers express_cry_emote
 
|- <!-- ANIM_AGENT_CUSTOMIZE -->
 
|turn_180
 
|038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53
 
|avatar_turn_180.bvh
 
|5
 
|Yes
 
|Adds "(Editing Appearance)" to avatar's title
 
|- <!-- ANIM_AGENT_CUSTOMIZE_DONE -->
 
|turnback_180
 
|6883a61a-b27b-5914-a61e-dda118a9ee2c
 
|avatar_turnback_180.bvh
 
|3
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE1 -->
 
|dance1
 
|b68a3d7c-de9e-fc87-eec8-543d787e5b0d
 
|avatar_dance1.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE2 -->
 
|dance2
 
|928cae18-e31d-76fd-9cc9-2f55160ff818
 
|avatar_dance2.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE3 -->
 
|dance3
 
|30047778-10ea-1af7-6881-4db7a3a5a114
 
|avatar_dance3.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE4 -->
 
|dance4
 
|951469f4-c7b2-c818-9dee-ad7eea8c30b7
 
|avatar_dance4.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE5 -->
 
|dance5
 
|4bd69a1d-1114-a0b4-625f-84e0a5237155
 
|avatar_dance5.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE6 -->
 
|dance6
 
|cd28b69b-9c95-bb78-3f94-8d605ff1bb12
 
|avatar_dance6.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE7 -->
 
|dance7
 
|a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6
 
|avatar_dance7.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DANCE8 -->
 
|dance8
 
|b0dc417c-1f11-af36-2e80-7e7489fa7cdc
 
|avatar_dance8.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_DEAD -->
 
|dead
 
|57abaae6-1d17-7b1b-5f98-6d11a6411276
 
|avatar_dead.bvh
 
|4
 
|Yes
 
|Also triggers express_surprise_emote
 
|- <!-- ANIM_AGENT_DRINK -->
 
|drink
 
|0f86e355-dd31-a61c-fdb0-3a96b9aad05f
 
|avatar_drink.bvh
 
|2
 
|No
 
|Also triggers express_laugh_emote
 
|- <!-- ANIM_AGENT_EMBARRASSED -->
 
|express_embarrased
 
|514af488-9051-044a-b3fc-d4dbf76377c6
 
|avatar_express_embarrased.bvh
 
|2
 
|No
 
|Also triggers express_embarrassed_emote
 
|- <!-- ANIM_AGENT_EXPRESS_AFRAID -->
 
|express_afraid_emote
 
|aa2df84d-cf8f-7218-527b-424a52de766e
 
|avatar_express_afraid_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_ANGER -->
 
|express_anger_emote
 
|1a03b575-9634-b62a-5767-3a679e81f4de
 
|avatar_express_anger_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_BORED -->
 
|express_bored_emote
 
|214aa6c1-ba6a-4578-f27c-ce7688f61d0d
 
|avatar_express_bored_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_CRY -->
 
|express_cry_emote
 
|d535471b-85bf-3b4d-a542-93bea4f59d33
 
|avatar_express_cry_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_DISDAIN -->
 
|express_disdain
 
|d4416ff1-09d3-300f-4183-1b68a19b9fc1
 
|avatar_express_disdain_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_EMBARRASSED -->
 
|express_embarrassed_emote
 
|0b8c8211-d78c-33e8-fa28-c51a9594e424
 
|avatar_express_embarrassed_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_FROWN -->
 
|express_frown
 
|fee3df48-fa3d-1015-1e26-a205810e3001
 
|avatar_express_frown.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_KISS -->
 
|express_kiss
 
|1e8d90cc-a84e-e135-884c-7c82c8b03a14
 
|avatar_express_kiss.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_LAUGH -->
 
|express_laugh_emote
 
|62570842-0950-96f8-341c-809e65110823
 
|avatar_express_laugh_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_OPEN_MOUTH -->
 
|express_open_mouth
 
|d63bc1f9-fc81-9625-a0c6-007176d82eb7
 
|avatar_express_open_mouth.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_REPULSED -->
 
|express_repulsed_emote
 
|f76cda94-41d4-a229-2872-e0296e58afe1
 
|avatar_express_repulsed_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_SAD -->
 
|express_sad_emote
 
|eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7
 
|avatar_express_sad_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_SHRUG -->
 
|express_shrug_emote
 
|a351b1bc-cc94-aac2-7bea-a7e6ebad15ef
 
|avatar_express_shrug_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_SMILE -->
 
|express_smile
 
|b7c7c833-e3d3-c4e3-9fc0-131237446312
 
|avatar_express_smile.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_SURPRISE -->
 
|express_surprise_emote
 
|728646d9-cc79-08b2-32d6-937f0a835c24
 
|avatar_express_surprise.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_TONGUE_OUT -->
 
|express_tongue_out
 
|835965c6-7f2f-bda2-5deb-2478737f91bf
 
|avatar_express_tongue_out.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_TOOTHSMILE -->
 
|express_toothsmile
 
|b92ec1a5-e7ce-a76b-2b05-bcdb9311417e
 
|avatar_express_toothsmile.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_WINK -->
 
|express_wink_emote
 
|da020525-4d94-59d6-23d7-81fdebf33148
 
|avatar_express_wink_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_EXPRESS_WORRY -->
 
|express_worry_emote
 
|9c05e5c7-6f07-6ca4-ed5a-b230390c3950
 
|avatar_express_worry_emote.bvh
 
|1
 
|No
 
|Facial expression
 
|- <!-- ANIM_AGENT_FALLDOWN -->
 
|falldown
 
|666307d9-a860-572d-6fd4-c3ab8865c094
 
|avatar_falldown.bvh
 
|3
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_FEMALE_WALK -->
 
|female_walk
 
|f5fc7433-043d-e819-8298-f519a119b688
 
|avatar_female_walk.bvh
 
|3 & 0
 
|Yes
 
|(priority 3 for pelvis and legs, 0 for everything else)
 
|- <!-- ANIM_AGENT_FINGER_WAG -->
 
|angry_fingerwag
 
|c1bc7f36-3ba0-d844-f93c-93be945d644f
 
|avatar_angry_fingerwag.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_FIST_PUMP -->
 
|fist_pump
 
|7db00ccd-f380-f3ee-439d-61968ec69c8a
 
|avatar_fist_pump.bvh
 
|2
 
|No
 
|Also triggers express_toothsmile
 
|- <!-- ANIM_AGENT_FLY -->
 
|fly
 
|aec4610c-757f-bc4e-c092-c6e9caf18daf
 
|avatar_fly.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_FLYSLOW -->
 
|flyslow
 
|2b5a38b2-5e00-3a97-a495-4c826bc443e6
 
|avatar_flyslow.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_HELLO -->
 
|hello
 
|9b29cd61-c45b-5689-ded2-91756b8d76a9
 
|avatar_hello.bvh
 
|2
 
|No
 
|Also triggers express_toothsmile
 
|- <!-- ANIM_AGENT_HOLD_BAZOOKA_R -->
 
|hold_r_bazooka
 
|ef62d355-c815-4816-2474-b1acc21094a6
 
|avatar_hold_r_bazooka.bvh
 
|2
 
|Yes
 
|Automatically replaced by aim_r_bazooka in [[mouselook]]
 
|- <!-- ANIM_AGENT_HOLD_BOW_L -->
 
|hold_l_bow
 
|8b102617-bcba-037b-86c1-b76219f90c88
 
|avatar_hold_l_bow.bvh
 
|2
 
|Yes
 
|Automatically replaced by aim_l_bow in [[mouselook]]
 
|- <!-- ANIM_AGENT_HOLD_HANDGUN_R -->
 
|hold_r_handgun
 
|efdc1727-8b8a-c800-4077-975fc27ee2f2
 
|avatar_hold_r_handgun.bvh
 
|2
 
|Yes
 
|Automatically replaced by aim_r_handgun in [[mouselook]]
 
|- <!-- ANIM_AGENT_HOLD_RIFLE_R -->
 
|hold_r_rifle
 
|3d94bad0-c55b-7dcc-8763-033c59405d33
 
|avatar_hold_r_rifle.bvh
 
|2
 
|Yes
 
|Automatically replaced by aim_r_rifle in [[mouselook]]
 
|- <!-- ANIM_AGENT_HOLD_THROW_R -->
 
|hold_throw_r
 
|7570c7b5-1f22-56dd-56ef-a9168241bbb6
 
|avatar_hold_throw_r.bvh
 
|?
 
|?
 
|(Missing as of 2008-06-12)
 
|- <!-- ANIM_AGENT_HOVER -->
 
|hover
 
|4ae8016b-31b9-03bb-c401-b1ea941db41d
 
|avatar_hover.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_HOVER_DOWN -->
 
|hover_down
 
|20f063ea-8306-2562-0b07-5c853b37b31e
 
|avatar_hover_down.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_HOVER_UP -->
 
|hover_up
 
|62c5de58-cb33-5743-3d07-9e4cd4352864
 
|avatar_hover_up.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_IMPATIENT -->
 
|impatient
 
|5ea3991f-c293-392e-6860-91dfa01278a3
 
|avatar_impatient.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_JUMP -->
 
|jump
 
|2305bd75-1ca9-b03b-1faa-b176b8a8c49e
 
|avatar_jump.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_JUMP_FOR_JOY -->
 
|jumpforjoy
 
|709ea28e-1573-c023-8bf8-520c8bc637fa
 
|avatar_jumpforjoy.bvh
 
|2
 
|No
 
|Also triggers express_laugh_emote
 
|- <!-- ANIM_AGENT_KISS_MY_BUTT -->
 
|kissmybutt
 
|19999406-3a3a-d58c-a2ac-d72e555dcf51
 
|avatar_kissmybutt.bvh
 
|2
 
|No
 
|Also triggers express_kiss
 
|- <!-- ANIM_AGENT_LAND -->
 
|land
 
|7a17b059-12b2-41b1-570a-186368b6aa6f
 
|avatar_land.bvh
 
|0
 
|Yes
 
|Stopped automatically by viewer
 
|- <!-- ANIM_AGENT_LAUGH_SHORT -->
 
|laugh_short
 
|ca5b3f14-3194-7a2b-c894-aa699b718d1f
 
|avatar_laugh_short.bvh
 
|2
 
|No
 
|Also triggers express_laugh_emote
 
|- <!-- ANIM_AGENT_MEDIUM_LAND -->
 
|soft_land
 
|f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57
 
|avatar_soft_land.bvh
 
|2
 
|Yes
 
|Stopped automatically by viewer
 
|- <!-- ANIM_AGENT_MOTORCYCLE_SIT -->
 
|motorcycle_sit
 
|08464f78-3a8e-2944-cba5-0c94aff3af29
 
|avatar_motorcycle_sit.bvh
 
|4
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_MUSCLE_BEACH -->
 
|musclebeach
 
|315c3a41-a5f3-0ba4-27da-f893f769e69b
 
|avatar_musclebeach.bvh
 
|2
 
|No
 
|Also triggers express_anger_emote
 
|- <!-- ANIM_AGENT_NO -->
 
|no_head
 
|5a977ed9-7f72-44e9-4c4c-6e913df8ae74
 
|avatar_no_head.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_NO_UNHAPPY -->
 
|no_unhappy
 
|d83fa0e5-97ed-7eb2-e798-7bd006215cb4
 
|avatar_no_unhappy.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_NYAH_NYAH -->
 
|nyanya
 
|f061723d-0a18-754f-66ee-29a44795a32f
 
|avatar_nyanya.bvh
 
|2
 
|No
 
|Also triggers express_tongue_out
 
|- <!-- ANIM_AGENT_ONETWO_PUNCH -->
 
|punch_onetwo
 
|eefc79be-daae-a239-8c04-890f5d23654a
 
|avatar_punch_onetwo.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_PEACE -->
 
|peace
 
|b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9
 
|avatar_peace.bvh
 
|2
 
|No
 
|Also triggers express_smile
 
|- <!-- ANIM_AGENT_POINT_ME -->
 
|point_me
 
|17c024cc-eef2-f6a0-3527-9869876d7752
 
|avatar_point_me.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_POINT_YOU -->
 
|point_you
 
|ec952cca-61ef-aa3b-2789-4d1344f016de
 
|avatar_point_you.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_PRE_JUMP -->
 
|prejump
 
|7a4e87fe-de39-6fcb-6223-024b00893244
 
|avatar_prejump.bvh
 
|0
 
|Yes
 
|Stopped automatically by viewer {{JIRA|SVC-3860}}
 
|- <!-- ANIM_AGENT_PUNCH_LEFT -->
 
|punch_l
 
|f3300ad9-3462-1d07-2044-0fef80062da0
 
|avatar_punch_l.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_PUNCH_RIGHT -->
 
|punch_r
 
|c8e42d32-7310-6906-c903-cab5d4a34656
 
|avatar_punch_r.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_REPULSED -->
 
|express_repulsed
 
|36f81a92-f076-5893-dc4b-7c3795e487cf
 
|avatar_express_repulsed.bvh
 
|2
 
|No
 
|Also triggers express_repulsed_emote
 
|- <!-- ANIM_AGENT_ROUNDHOUSE_KICK -->
 
|kick_roundhouse_r
 
|49aea43b-5ac3-8a44-b595-96100af0beda
 
|avatar_kick_roundhouse_r.bvh
 
|2
 
|No
 
|also triggers express_anger_emote
 
|- <!-- ANIM_AGENT_RPS_COUNTDOWN -->
 
|rps_countdown
 
|35db4f7e-28c2-6679-cea9-3ee108f7fc7f
 
|avatar_rps_countdown.bvh
 
|2
 
|No
 
|Also triggers express_toothsmile
 
|- <!-- ANIM_AGENT_RPS_PAPER -->
 
|rps_paper
 
|0836b67f-7f7b-f37b-c00a-460dc1521f5a
 
|avatar_rps_paper.bvh
 
|2
 
|No
 
|Also triggers express_surprise_emote
 
|- <!-- ANIM_AGENT_RPS_ROCK -->
 
|rps_rock
 
|42dd95d5-0bc6-6392-f650-777304946c0f
 
|avatar_rps_rock.bvh
 
|2
 
|No
 
|Also triggers express_surprise_emote
 
|- <!-- ANIM_AGENT_RPS_SCISSORS -->
 
|rps_scissors
 
|16803a9f-5140-e042-4d7b-d28ba247c325
 
|avatar_rps_scissors.bvh
 
|2
 
|No
 
|Also triggers express_surprise_emote
 
|- <!-- ANIM_AGENT_RUN -->
 
|run
 
|05ddbff8-aaa9-92a1-2b74-8fe77a29b445
 
|avatar_run.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SAD -->
 
|express_sad
 
|0eb702e2-cc5a-9a88-56a5-661a55c0676a
 
|avatar_express_sad.bvh
 
|2
 
|No
 
|Also triggers express_sad_emote
 
|- <!-- ANIM_AGENT_SALUTE -->
 
|salute
 
|cd7668a6-7011-d7e2-ead8-fc69eff1a104
 
|avatar_salute.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_SHOOT_BOW_L -->
 
|shoot_l_bow
 
|e04d450d-fdb5-0432-fd68-818aaf5935f8
 
|avatar_shoot_l_bow.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_SHOUT -->
 
|shout
 
|6bd01860-4ebd-127a-bb3d-d1427e8e0c42
 
|avatar_shout.bvh
 
|2
 
|No
 
|Also triggers express_laugh_emote. Sent with "shout" volume chat from viewer
 
|- <!-- ANIM_AGENT_SHRUG -->
 
|express_shrug
 
|70ea714f-3a97-d742-1b01-590a8fcd1db5
 
|avatar_express_shrug.bvh
 
|2
 
|No
 
|Also triggers express_shrug_emote
 
|- <!-- ANIM_AGENT_SIT -->
 
|sit
 
|1a5fe8ac-a804-8a5d-7cbd-56bd83184568
 
|avatar_sit.bvh
 
|4
 
|Yes
 
|Automatically replaced by sit_female if female shape is worn
 
|- <!-- ANIM_AGENT_SIT_FEMALE -->
 
|sit_female
 
|b1709c8d-ecd3-54a1-4f28-d55ac0840782
 
|avatar_sit_female.bvh
 
|4
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SIT_GROUND -->
 
|sit_ground
 
|1c7600d6-661f-b87b-efe2-d7421eb93c86
 
|avatar_sit_ground.bvh
 
|3
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SIT_GROUND_CONSTRAINED -->
 
|sit_ground_constrained
 
|1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e
 
|avatar_sit_ground_constrained.bvh
 
|3
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SIT_GENERIC -->
 
|sit_generic
 
|245f3c54-f1c0-bf2e-811f-46d8eeb386e7
 
|avatar_sit_generic.bvh
 
|4
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SIT_TO_STAND -->
 
|sit_to_stand
 
|a8dee56f-2eae-9e7a-05a2-6fb92b97e21e
 
|avatar_sit_to_stand.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_SLEEP -->
 
|sleep
 
|f2bed5f9-9d44-39af-b0cd-257b2a17fe40
 
|avatar_sleep.bvh
 
|4
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SMOKE_IDLE -->
 
|smoke_idle
 
|d2f2ee58-8ad1-06c9-d8d3-3827ba31567a
 
|avatar_smoke_idle.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_SMOKE_INHALE -->
 
|smoke_inhale
 
|6802d553-49da-0778-9f85-1599a2266526
 
|avatar_smoke_inhale.bvh
 
|2
 
|No
 
|Also triggers express_kiss
 
|- <!-- ANIM_AGENT_SMOKE_THROW_DOWN -->
 
|smoke_throw_down
 
|0a9fb970-8b44-9114-d3a9-bf69cfe804d6
 
|avatar_smoke_throw_down.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_SNAPSHOT -->
 
|snapshot
 
|eae8905b-271a-99e2-4c0e-31106afd100c
 
|avatar_snapshot.bvh
 
|2
 
|No
 
|Also triggers express_toothsmile
 
|- <!-- ANIM_AGENT_STAND -->
 
|stand
 
|2408fe9e-df1d-1d7d-f4ff-1384fa7b350f
 
|avatar_stand.bvh
 
|0
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_STANDUP -->
 
|standup
 
|3da1d753-028a-5446-24f3-9c9b856d9422
 
|avatar_standup.bvh
 
|3
 
|Yes
 
|Stopped automatically by viewer. Viewer also randomly triggers brush on stop.
 
|- <!-- ANIM_AGENT_STAND_1 -->
 
|stand_1
 
|15468e00-3400-bb66-cecc-646d7c14458e
 
|avatar_stand_1.bvh
 
|0
 
|Yes
 
|Stopped automatically by viewer
 
|- <!-- ANIM_AGENT_STAND_2 -->
 
|stand_2
 
|370f3a20-6ca6-9971-848c-9a01bc42ae3c
 
|avatar_stand_2.bvh
 
|0
 
|Yes
 
|Stopped automatically by viewer
 
|- <!-- ANIM_AGENT_STAND_3 -->
 
|stand_3
 
|42b46214-4b44-79ae-deb8-0df61424ff4b
 
|avatar_stand_3.bvh
 
|0
 
|Yes
 
|Stopped automatically by viewer
 
|- <!-- ANIM_AGENT_STAND_4 -->
 
|stand_4
 
|f22fed8b-a5ed-2c93-64d5-bdd8b93c889f
 
|avatar_stand_4.bvh
 
|0
 
|Yes
 
|Stopped automatically by viewer
 
|- <!-- ANIM_AGENT_STRETCH -->
 
|stretch
 
|80700431-74ec-a008-14f8-77575e73693f
 
|avatar_stretch.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_STRIDE -->
 
|stride
 
|1cb562b0-ba21-2202-efb3-30f82cdf9595
 
|avatar_stride.bvh
 
|1
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SURF -->
 
|surf
 
|41426836-7437-7e89-025d-0aa4d10f1d69
 
|avatar_surf.bvh
 
|4
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_SURPRISE -->
 
|express_surprise
 
|313b9881-4302-73c0-c7d0-0e7a36b6c224
 
|avatar_express_surprise.bvh
 
|2
 
|No
 
|Also triggers express_surprise_emote
 
|- <!-- ANIM_AGENT_SWORD_STRIKE -->
 
|sword_strike_r
 
|85428680-6bf9-3e64-b489-6f81087c24bd
 
|avatar_sword_strike_r.bvh
 
|2
 
|No
 
|Also triggers express_frown
 
|- <!-- ANIM_AGENT_TALK -->
 
|talk
 
|5c682a95-6da4-a463-0bf6-0f5b7be129d1
 
|avatar_talk.bvh
 
|1
 
|No
 
|Nod sent with "say" volume chat from viewer
 
|- <!-- ANIM_AGENT_TANTRUM -->
 
|angry_tantrum
 
|11000694-3f41-adc2-606b-eee1d66f3724
 
|avatar_angry_tantrum.bvh
 
|2
 
|No
 
|Also triggers express_anger_remote
 
|- <!-- ANIM_AGENT_THROW_R -->
 
|throw_r
 
|aa134404-7dac-7aca-2cba-435f9db875ca
 
|avatar_throw_r.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_TRYON_SHIRT -->
 
|tryon_shirt
 
|83ff59fe-2346-f236-9009-4e3608af64c1
 
|avatar_tryon_shirt.bvh
 
|1
 
|No
 
|
 
|- <!-- ANIM_AGENT_TURNLEFT -->
 
|turnleft
 
|56e0ba0d-4a9f-7f27-6117-32f2ebbf6135
 
|avatar_turnleft.bvh
 
|1
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_TURNRIGHT -->
 
|turnright
 
|2d6daa51-3192-6794-8e2e-a15f8338ec30
 
|avatar_turnright.bvh
 
|1
 
|Yes
 
|
 
|- <!-- ANIM_AGENT_TYPE -->
 
|type
 
|c541c47f-e0c0-058b-ad1a-d6ae3a4584d9
 
|avatar_type.bvh
 
|2
 
|Yes
 
|Also plays the typing sound when started
 
|- <!-- ANIM_AGENT_WALK -->
 
|walk
 
|6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0
 
|avatar_walk.bvh
 
|3 & 0
 
|Yes{{Footnote|"walk" is treated specially in the viewer. The animation played standalone is not looped, the viewer does the looping so it can adjust for walking speed. Since viewer 2.1, the walk loop rate is fixed so it behaves like a normal looped animation. If you want to use the default walk in a scripted device with a sitting avatar, female_walk will give better results.}}
 
|Automatically replaced by female_walk if female shape is worn (priority 3 for pelvis and legs, 0 for everything else)
 
|- <!-- ANIM_AGENT_WHISPER -->
 
|whisper
 
|7693f268-06c7-ea71-fa21-2b30d6533f8f
 
|avatar_whisper.bvh
 
|0
 
|No
 
|Also triggers express_wink_emote. Sent with "whisper" volume chat from viewer
 
|- <!-- ANIM_AGENT_WHISTLE -->
 
|whistle
 
|b1ed7982-c68e-a982-7561-52a88a5298c0
 
|avatar_whistle.bvh
 
|2
 
|No
 
|Also triggers express_kiss
 
|- <!-- ANIM_AGENT_WINK -->
 
|express_wink
 
|869ecdad-a44b-671e-3266-56aef2e3ac2e
 
|avatar_express_wink.bvh
 
|2
 
|No
 
|Also triggers express_wink_emote
 
|- <!-- ANIM_AGENT_WINK_HOLLYWOOD -->
 
|wink_hollywood
 
|c0c4030f-c02b-49de-24ba-2331f43fe41c
 
|avatar_wink_hollywood.bvh
 
|2
 
|No
 
|Also triggers express_wink_emote
 
|- <!-- ANIM_AGENT_WORRY -->
 
|express_worry
 
|9f496bd2-589a-709f-16cc-69bf7df1d36c
 
|avatar_express_worry.bvh
 
|2
 
|No
 
|Also triggers express_worry_emote
 
|- <!-- ANIM_AGENT_YES -->
 
|yes_head
 
|15dd911d-be82-2856-26db-27659b142875
 
|avatar_yes_head.bvh
 
|2
 
|No
 
|
 
|- <!-- ANIM_AGENT_YES_HAPPY -->
 
|yes_happy
 
|b8c8b2a3-9008-1771-3bfc-90924955ab2d
 
|avatar_yes_happy.bvh
 
|2
 
|No
 
|Also triggers express_toothsmile
 
|- <!-- ANIM_AGENT_YOGA_FLOAT -->
 
|yoga_float
 
|42ecd00b-9947-a97c-400a-bbc9174c7aeb
 
|avatar_yoga_float.bvh
 
|2
 
|No
 
|Also triggers express_bored_remote
 
|}
 
===Facial expressions===
 
[[Image:SL face expressions.jpg|200px|thumb|left|Samples of the facial expressions from the table above, click to enlarge.]]
 
<div style="clear:both;"></div>
 
 
 
 
  
  

Revision as of 05:30, 6 June 2018


Texture Name UUID Description
express_afraid 6b61c8e8-4747-0d75-12d7-e49ff207a4ca Also triggers express_afraid_emote
aim_r_bazooka b5b4a67d-0aee-30d2-72cd-77b333e932ef Also triggers targeting
aim_l_bow 46bb4359-de38-4ed8-6a22-f1f52fe8f506 Also triggers targeting
aim_r_handgun 3147d815-6338-b932-f011-16b56d9ac18b Also triggers targeting
aim_r_rifle ea633413-8006-180a-c3ba-96dd1d756720 Also triggers targeting


Description

Constant: string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";

The string constant TEXTURE_BLANK has the value "5748decc-f629-461c-9a36-a35a221fe21f"

UUID for the "Blank" texture

Related Articles

Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

Deep Notes

History

Search JIRA for related Issues

Signature

string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";