Difference between revisions of "Internal Textures"

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![[UUID]]
 
![[UUID]]
 
!Description
 
!Description
|- <!-- ANIM_AGENT_AFRAID -->
+
|-
|express_afraid
+
|[[TEXTURE_DEFAULT]]
|6b61c8e8-4747-0d75-12d7-e49ff207a4ca
+
|89556747-24cb-43ed-920b-47caed15465f
|Also triggers express_afraid_emote
+
|Default plywood texture
|- <!-- ANIM_AGENT_AIM_BAZOOKA_R -->
+
|-
|{{LSL ConstRow|TEXTURE_DEFAULT}}
+
|[[TEXTURE_PLYWOOD]]
|b5b4a67d-0aee-30d2-72cd-77b333e932ef
+
|89556747-24cb-43ed-920b-47caed15465f
|Also triggers targeting
+
|Default plywood texture
|- <!-- ANIM_AGENT_AIM_BOW_L -->
+
|-
|{{LSL ConstRow|TEXTURE_MEDIA}}
+
|[[TEXTURE_BLANK]]
|46bb4359-de38-4ed8-6a22-f1f52fe8f506
+
|5748decc-f629-461c-9a36-a35a221fe21f
|Also triggers targeting
+
|Blank, all white texture in the Texture window
|- <!-- ANIM_AGENT_AIM_HANDGUN_R -->
+
|-
|{{LSL ConstRow|TEXTURE_PLYWOOD}}
+
|[[TEXTURE_TRANSPARENT]]
|3147d815-6338-b932-f011-16b56d9ac18b
+
|8dcd4a48-2d37-4909-9f78-f7a9eb4ef903
|Also triggers targeting
+
|*Default Transparent Texture
|- <!-- ANIM_AGENT_AIM_RIFLE_R -->
+
|-
|{{LSL ConstRow|TEXTURE_TRANSPARENT}}
+
|[[TEXTURE_MEDIA]]
|ea633413-8006-180a-c3ba-96dd1d756720
+
|8b5fec65-8d8d-9dc5-cda8-8fdf2716e361
 
|Also triggers targeting
 
|Also triggers targeting
 
|}
 
|}

Revision as of 05:42, 6 June 2018


Texture Name UUID Description
TEXTURE_DEFAULT 89556747-24cb-43ed-920b-47caed15465f Default plywood texture
TEXTURE_PLYWOOD 89556747-24cb-43ed-920b-47caed15465f Default plywood texture
TEXTURE_BLANK 5748decc-f629-461c-9a36-a35a221fe21f Blank, all white texture in the Texture window
TEXTURE_TRANSPARENT 8dcd4a48-2d37-4909-9f78-f7a9eb4ef903 *Default Transparent Texture
TEXTURE_MEDIA 8b5fec65-8d8d-9dc5-cda8-8fdf2716e361 Also triggers targeting

Description

Constant: string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";

The string constant TEXTURE_BLANK has the value "5748decc-f629-461c-9a36-a35a221fe21f"

UUID for the "Blank" texture

Related Articles

Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

Deep Notes

History

Search JIRA for related Issues

Signature

string TEXTURE_BLANK = "5748decc-f629-461c-9a36-a35a221fe21f";