Difference between revisions of "LlForceMouselook"

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m (There was no truth to the statement about a worn object with this property creating an on-screen button. Removed it.)
m (Added a link to llGetCameraRot())
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|also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}}
 
{{LSL DefineRow||[[llGetAgentInfo]]|}}
 
{{LSL DefineRow||[[llGetAgentInfo]]|}}
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{{LSL DefineRow||[[llGetCameraRot]]|}}
 
{{LSL DefineRow||[[llSetCameraAtOffset]]|}}
 
{{LSL DefineRow||[[llSetCameraAtOffset]]|}}
 
{{LSL DefineRow||[[llSetCameraEyeOffset]]|}}
 
{{LSL DefineRow||[[llSetCameraEyeOffset]]|}}

Revision as of 07:24, 22 April 2012

Summary

Function: llForceMouselook( integer mouselook );

Sets if a sitting avatar should be forced into mouselook when they sit on this prim.

• integer mouselook boolean, if TRUE when an avatar sits on the prim, the avatar will be forced into mouselook mode. FALSE is the default setting and will undo a previously set TRUE or do nothing.

A sit target is not necessary for this function to work.

Caveats

  • This function has no effect on avatars already seated.
  • The user may exit mouselook mode at any time.
  • There is nothing stopping someone from modifying or making a client that ignores this.
All Issues ~ Search JIRA for related Bugs

Examples

Force Mouselook on Sit <lsl>default {

   state_entry()
   {
       llForceMouselook(TRUE); // Forces sitting avatars into mouselook.
       llForceMouselook(FALSE); // Reverts the setting to the default...
                                // ...as with a newly created prim.
   }
}</lsl>

Deep Notes

Search JIRA for related Issues

Tests

•  llForceMouseLook Test

Signature

function void llForceMouselook( integer mouselook );