Difference between revisions of "LlGetAccel/ja"

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{{multi-lang}}{{LSL_Function/ja
{{LSL_Function/ja
|func_id=78|func_sleep=0.0|func_energy=10.0
|func_id=78|func_sleep=0.0|func_energy=10.0
|func=llGetAccel|return_type=vector
|func=llGetAccel|return_type=vector
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|permission
|permission
|negative_index
|negative_index
|cat1=Physics/ja
|cat1=Physics
|cat2=Movement/ja
|cat2=Movement
|cat3=Vehicle/ja
|cat3=Vehicle
|cat4
|cat4
}}
}}

Revision as of 23:16, 18 April 2008

要約

関数: vector llGetAccel( );

リージョン参照座標内にあるオブジェクトの加速度を vector で返します。

サンプル

<lsl> //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {

   moving_start(){ 
       vector ac;
       // Go forever         
       while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating...
           llApplyImpulse(-ac, 0); //Slow us down.
       }
   }
}</lsl>

関連項目

関数

•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetMass
•  llGetForce
•  llSetForce
•  llSetTorque
•  llSetForceAndTorque

特記事項

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Signature

function vector llGetAccel();
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