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GetAccel/ja
llGetAccel
関数: vector llGetAccel( );
リージョン参照座標内にあるオブジェクトの加速度のvector値を返します。
例
//A very simple (and not very effective) way of keeping a physical object in place.
//If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate.
//If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
default {
moving_start(){
vector ac;
// Go forever
while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating...
llApplyImpulse(-ac, 0); //Slow us down.
}
}
}