llGetTexture

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Revision as of 11:29, 21 June 2014 by Clarke Kondor (talk | contribs) (Added caveat regarding a renamed texture)
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Summary

Function: string llGetTexture( integer face );

Returns a string that is the texture on face

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function returns the value for face zero. If the texture is in the prim's inventory, the return value is the inventory name, otherwise the returned value is the texture UUID.

Caveats

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Examples

<lsl> //Tells (on chat) the texture keys / texture names on 6 sides default {

   state_entry()
   {
       integer i = 0;
       integer max = llGetNumberOfSides();
       while(i < max)
       {
           llSay(0,"Side " + (string)i + " texture is: " + (string)llGetTexture(i));
           ++i;
       }
   }

}

</lsl>

See Also

Functions

•  PrimitiveParams PRIM_TEXTURE
•  llSetTexture
•  llSetLinkTexture Sets link's texture
•  llGetNumberOfSides Gets the number of faces on the prim

Deep Notes

History

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Signature

function string llGetTexture( integer face );