Difference between revisions of "LlSetObjectName"

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m (Added Example)
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|caveats=*The prim name is limited to 255 bytes, any string longer then that will be truncated. This truncation does not always happen when the attribute is set or read.
|caveats=*The prim name is limited to 255 bytes, any string longer then that will be truncated. This truncation does not always happen when the attribute is set or read.
|constants
|constants
|examples
|examples=<pre>
default
{
    state_entry()
    {
        llSetObjectName("Object X");
    }
}
</pre>
|helpers
|helpers
|also_functions=
|also_functions=

Revision as of 02:09, 31 August 2007

Summary

Function: llSetObjectName( string name );

Sets the prim's name according to the name parameter.

• string name

Limited to 63 bytes by the client

Caveats

  • The prim name is limited to 255 bytes, any string longer then that will be truncated. This truncation does not always happen when the attribute is set or read.
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Examples

default
{
    state_entry()
    {
        llSetObjectName("Object X");
    }
}

See Also

Functions

•  llGetObjectName Get the prims name
•  llGetLinkName Get a linked prims name
•  llGetObjectDesc Get the prims description
•  llSetObjectDesc Set the prims description

Deep Notes

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Signature

function void llSetObjectName( string name );