Difference between revisions of "LlSetSoundRadius"

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{{LSL_Function
{{Issues/SVC-3058}}{{LSL_Function
|func_id=209|func_sleep=0.0|func_energy=10.0
|func_id=209|func_sleep=0.0|func_energy=10.0
|func=llSetSoundRadius|p1_type=float|p1_name=radius
|func=llSetSoundRadius
|p1_type=float|p1_name=radius|p1_desc=in meters
|func_footnote
|func_footnote
|func_desc=Establishes a hard cut-off '''radius''' for audibility of scripted sounds (both {{HoverLink|llPlaySound|The sound moves with the prim|attached}} and {{HoverLink|llTriggerSound|The sound does not move with the prim|triggered}})
|func_desc=Establishes a hard cut-off '''radius''' for audibility of scripted sounds (both {{HoverLink|llPlaySound|The sound moves with the prim|attached}} and {{HoverLink|llTriggerSound|The sound does not move with the prim|triggered}}).
|return_text
|return_text
|spec
|spec
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|examples
|examples
|helpers
|helpers
|also_functions={{LSL DefineRow|2=[[llTriggerSoundLimited]]|3=}}
|also_functions={{LSL DefineRow||[[llTriggerSoundLimited]]|}}
|also_tests
|also_tests
|also_events
|also_events
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|cat3
|cat3
|cat4
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|history={{LSL Added|0.4.0|remote=http://secondlife.wikia.com/wiki/Version_0.4.0}}
}}
}}

Revision as of 16:58, 12 November 2013

Summary

Function: llSetSoundRadius( float radius );

Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered).

• float radius in meters

Caveats

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   Function: llSetSoundRadius( float radius ); fails to limit sound to radius

Examples

See Also

Functions

•  llTriggerSoundLimited

Deep Notes

History

All Issues

~ Search JIRA for related Issues
   Function: llSetSoundRadius( float radius ); fails to limit sound to radius

Footnotes

  1. ^ Early release notes were not very accurate or thorough, they sometimes included information about features added in previous releases or failed to include information about features added in that release.

Signature

function void llSetSoundRadius( float radius );