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/LSL
PlaySound
llPlaySound
Summary
Function: llPlaySound( string sound, float volume );
Plays attached sound once at volume
| • string
| sound
| –
| a sound in the prim's inventory or UUID
|
|
| • float
| volume
| –
| between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
|
|
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- If the object playing the sound is a HUD, the sound is only heard by the user the HUD is attached to.
- If multiple sound emitters play the same exact sound within range of the viewer an echo effect can be produced.
- It is impossible to play two (or more) sounds at the same time and have them start playing at exactly the same time ~ VWR-15663[c]
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