LlLoopSoundMaster
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Summary
Function: llLoopSoundMaster( string sound, float volume );| 88 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Plays attached sound looping at volume, declares it a sync master.
| • string | sound | – | a sound in the prim's inventory or UUID | |
| • float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0) |
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Examples
// for an uploaded .wav file called "MasterLoop" in inventory llLoopSoundMaster("MasterLoop", 1.0);
The script below can be added to an object, to toggle a SoundMaster on and off. Note that the script requires a sound in inventory called MasterLoop, or you need to change the argument in the function for it to work. This script is a slight modification to the script Toggle_States, adding only the llLoopSoundMaster and llStopSound to make it work.
default { state_entry() { // run this code when entering the default state // displays red "OFF" as floating text above the prim llSetText("OFF", <1,0,0>, 1.0); } touch_start(integer num_detected) { // when touched, switch to state named 'on' state on; } } state on { state_entry() { // run this code when entering state 'on' // displays green "ON" as floating text above the prim llSetText("ON", <0,1,0>, 1.0); llLoopSoundMaster("MasterLoop", 1.0); } touch_start(integer num_detected) { // when touched, stop sound & switch back to the default state llStopSound(); state default; } }
See Also
Functions
| • | llLoopSound | – | Plays a sound attached indefinitely. | |
| • | llLoopSoundSlave | |||
| • | llPlaySoundSlave | – | Plays a sound attached once. |
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