LlSetSoundQueueing
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Caveats
- It appears that only two sounds can be queued per prim. SVC-4260
- Sound queuing is a property of the prim, not the script. It can be activated and deactivated by any script in the prim and survives script reset, rerez and script removal.
Examples
default { state_entry() { llPreloadSound("SoundName1");//This loads the sounds into all in range viewers and cuts delay between sounds. llPreloadSound("SoundName2");//All sound parameters can be the name of a sound in the prim's inventory or a UUID of a sound"); } touch_start(integer detected) { llSetSoundQueueing(TRUE);//Set to TRUE for queueing and SoundName2 plays after the SoundName1 has ended. //Set to FALSE only the second will be played since the prim has only one sound emmiter and the second was called last. //Can be set anywhere withing the script (if within an event it will activate when the event is triggered. llPlaySound("SoundName1", 1.0); llPlaySound("SoundName2", 1.0); } }
Deep Notes
Issues
~ Search JIRA for related Issues| | | SVC-4260 | [c] | Since llSetSoundQueueing only allows two sounds to be played in queue can it be changed to allow more? |
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