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Sound
llSound
| Deprecated function
|
| (This function has been deprecated, please use llPlaySound instead.)
|
Description
Function: llSound( string sound, float volume, integer queue, integer loop );
Plays sound at volume and whether it should loop or not.
| • string
| sound
| –
| a sound in the prim's inventory or UUID
|
|
| • float
| volume
| –
| between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
|
|
| • integer
| queue
| –
| boolean, whether or not to queue the song (TRUE) or interrupt the playing song (FALSE).
|
|
| • integer
| loop
| –
| boolean, whether or not to loop the song.
|
|
Caveats
- This function has been deprecated, please use llPlaySound instead.
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.